Oct 24, 2006, 01:24 PM // 13:24
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#41
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Alazare
IMO thats a waste of energy, a waste of skill slot and potentialy dangerous for you. 15 energy so you can heal up 1 target? I agree with Kabale, and i do not bring infuse either.
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Assuming 590 health (Minors, no +HP armor as I use Judges in HA)
14 Healing Prayers
9 Divine Favor
Infuse: 395 Healing
Cost: 10 Energy (+5 for Touch) = 15 energy
Heal Other: 170 Healing
Cost: 10 Energy
Orison: 67 Healing
Cost: 5 Energy
Healing/Energy Ratio:
(Rounded to the nearest full point)
Infuse:
26 per Energy Point
28 per Energy Point (Including Divine Favor)
Heal Other:
17 per Energy Point
19 per Energy Point (Including Divine Favor)
Orison:
13 per Energy Point
19 per Energy Point (Including Divine Favor)
As you can see even when asuming the cost of 15 energy for Infuse it is still more efficient than either of the two main alternatives by quite a large margin.
Of course as an Infuser you should be using +HP armor, so my numbers are off! At this point Infuse heals for more, but you also loose more health.
Let's assume the worst and say you need to use Touch on yourself twice after you Infuse.
At this point the numbers are the following:
Infuse: 418 Healing
Cost: 10 Energy (+10 for two Touches) = 20 energy
Energy/Healing Ratio:
21 per Energy Point
22 per Energy Point (Including Divine Favor)
As you can see, even assuming a cost of 20 energy to Infuse it is still more efficient than the alternatives.
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Oct 24, 2006, 01:55 PM // 13:55
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#42
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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It's actually 10 energy
And I only use infuse as a replacement for divine intervention: when someone is nearly dying, or taking too much damage for my healing to fix.
But anyway I'll try out HP in my build, the last time I used it was indeed a long time ago.
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Oct 24, 2006, 02:01 PM // 14:01
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#43
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Academy Page
Join Date: Jan 2006
Guild: I Immortal Kings I [ImK]
Profession: Mo/Me
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Did you not read his post, hyro? JR said infuse is 15e because you need to use Healing Touch (5e) to heal yourself up after using infuse (10e). Basically each infuse is costing you 15e ...
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Oct 24, 2006, 02:03 PM // 14:03
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#44
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Was typing while JR made her post
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Oct 24, 2006, 02:35 PM // 14:35
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#45
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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heal party is a pos unless you have an emo eprod warder on your team. its only real use is to combat degen. but IMO heal party does not need to be on mok bars any more.
edit: WOW i really need to start reading past the first page... infuse is more of a need than anything else, yes, it is efficient, but what about the factoring of natural energy regeneration? spamming a low energy heal may not be the fastest, but in all honesty infuse is only used in those "oh shit" situations. the healing is more efficient, but assuming the factor of dps vs healing, infuse only has some certain applyable situations. it is, however, still a neccesity, just dont be basing an entire skillbar off of infuse healing
Last edited by crucifix; Oct 24, 2006 at 02:40 PM // 14:40..
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