Oct 23, 2006, 11:37 PM // 23:37
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#1
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Interuptway Spike
http://www.final-dynasty.com/forums/viewtopic.php?t=267
GET RID OF THESE F**KING ADDS AND PUT SOME GOD D**M GWBBCODE ON THIS SITE!! HOLY PISS!!
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Oct 24, 2006, 12:03 AM // 00:03
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Your Eles are going to be screaming for energy, channeling is only useful for spammable 5 energy spells, it wont do much for 15 energy spells
(and if you think investing in e-storage alone will help, just give up now)
marauders shot? put in dual shot with a vamp bow instead, much better
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Oct 24, 2006, 12:46 AM // 00:46
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Tainek
Your Eles are going to be screaming for energy, channeling is only useful for spammable 5 energy spells, it wont do much for 15 energy spells
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I disagree. I've ran something similar on a fire ele with just Fire Attunement and Channeling for energy management. Channeling is good no matter the cost of the skills you're using, it's all about the frequency.
Quote:
Originally Posted by Tainek
marauders shot? put in dual shot with a vamp bow instead, much better
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Marauder's does a little bit more damage.
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Oct 24, 2006, 02:04 AM // 02:04
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#4
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Professional Henchway [pRo]
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Why does the Woh/Infuse not have Infuse on its bar? o_O
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Oct 24, 2006, 03:09 AM // 03:09
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#5
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by Shrouded Waffle
Why does the Woh/Infuse not have Infuse on its bar? o_O
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And why RoF?
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Oct 24, 2006, 03:25 AM // 03:25
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#6
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Shrouded Waffle
Why does the Woh/Infuse not have Infuse on its bar? o_O
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When I made that guy in GWFreaks he had Infuse and somewhere along the line I changed him from Infuse to Heal Party I guess.
Quote:
Originally Posted by ZenRgy
And why RoF?
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Well I wanted him to have something to heal himself with besides Healing Touch. Ethereal Light seems like it's a semi decent skill, but it doesn't really do for a self-heal if you're being targetted. Other than that there aren't any self-target heals in the healing line so I just put points into prot for RoF.
Oh, and Orison doesn't count as a skill.
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Oct 24, 2006, 04:05 AM // 04:05
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#7
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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I got shouted at when I said RoF was on my bar as a WoH. D:< that was a long time ago though.
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Oct 24, 2006, 07:26 AM // 07:26
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#8
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Academy Page
Join Date: Sep 2006
Location: Boston, MA
Guild: The Legend Of Pi [Pi]
Profession: R/Me
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1 your ranger should have 16 marks
2 RoF on a healer is stupid
3 change RC to boon prot
4 no BiP for your hp infuser, have fun being dead
5 2 PD, wow what a waste. 1 is enough
6 change one of the eles to Monk secondary for hp spam
7 that build has better chances surving interrupting other ghosts if your ghost died before 2 mins remaining
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Oct 24, 2006, 10:40 AM // 10:40
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Vindexus
I disagree. I've ran something similar on a fire ele with just Fire Attunement and Channeling for energy management. Channeling is good no matter the cost of the skills you're using, it's all about the frequency.
Marauder's does a little bit more damage.
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Dual shot trips a vamp bow and read the wind twice, thats 18 unconditional damage 50% from the dual, dual shot does more damage
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Oct 24, 2006, 11:23 AM // 11:23
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#10
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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You don't need BiP on a WoH/HP
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Oct 24, 2006, 02:31 PM // 14:31
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#11
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Desert Nomad
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Drop RoF for infuse plz
And yeah, I think somebody said it already. You should go e/mo for a hp spammer. I understand the point of this build it so have plenty of rupts, but a rupt ranger and TWO pd mez's is kind of overboard. I'd drop a pd and add prodigy for the hp spam.
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Oct 24, 2006, 04:09 PM // 16:09
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#12
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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uhhhh wow.... so time to pick this apart....
no melee on the warder... soft targets, the backline is unprotected, you have a ps skeeing ranger AND 2 pd's, thats a complete waste. your spike is LOS only, so walls will own you. there is no degen, no pressure, just spike. prot spirit will kill your spike, rof will screw it up, and the damage is easy to infuse and easy to catch... just watch for the retarded warrior chasing shit.
so yeah, if you can win a batle you may be able to cap and hold, but those pd warders are soft as hell without any melee defense at all. this will get SHREDDED by dual smite.
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Oct 24, 2006, 04:30 PM // 16:30
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#13
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Your build is pro. Is channeling still that good with just 6 people?
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Oct 24, 2006, 10:02 PM // 22:02
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#14
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Na. It works pretty well with 12 though.
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Oct 24, 2006, 11:20 PM // 23:20
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Gye
1 your ranger should have 16 marks
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Disagree, I wouldn't be able to hit the 14 expertise breakpoint without using a major and a superior. And if I did that, I'd have no Signet of Humility.
Quote:
Originally Posted by Gye
2 RoF on a healer is stupid
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Why? OH SNAP!
Quote:
Originally Posted by Gye
3 change RC to boon prot
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Boon prots are good, but I think RC really takes the cake over them due to the amount of condition builds out there. Not to mention NR.
Quote:
Originally Posted by Gye
4 no BiP for your hp infuser, have fun being dead
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I'll just have more fun by finding a monk who isn't horrible.
Quote:
Originally Posted by Gye
5 2 PD, wow what a waste. 1 is enough
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I disagree on this as well. Sure in a regular 6v6 Underworld deathmatch one is enough, but once you get to HoH you can hold simply by interupting everything umpteen times.
Quote:
Originally Posted by Gye
6 change one of the eles to Monk secondary for hp spam
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HP spam is really good on eles, but unfortunately I'd have to drop PD to do that, and I think that elite would result in more halls wins than Ether Prodigy + Heal Party.
Quote:
Originally Posted by Gye
7 that build has better chances surving interrupting other ghosts if your ghost died before 2 mins remaining
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Don't really know what you mean here.
Quote:
Originally Posted by Tainek
Dual shot trips a vamp bow and read the wind twice, thats 18 unconditional damage 50% from the dual, dual shot does more damage
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Yeah I took that into account, still does less damage.
If you could infuse yourself, I would.
Quote:
Originally Posted by crucifix
no melee on the warder... soft targets, the backline is unprotected,
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The backline is NOT unprotected. You underestimate WaF's ability to mitigate melee damage. Stabil is also really helpful against adren spikes as any good one starts with a knockdown. Also, in the right hands, Windborne can do wonders for your monks. Blinding Flash is also decent enough if you use it disrupt adren spikes.
Quote:
Originally Posted by crucifix
you have a ps skeeing ranger AND 2 pd's, thats a complete waste.
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That's just for holding.
Quote:
Originally Posted by crucifix
your spike is LOS only, so walls will own you.
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If you let them, yeah. Just don't spike people behind walls.
Quote:
Originally Posted by crucifix
there is no degen
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So?
Quote:
Originally Posted by crucifix
no pressure
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So?
Quote:
Originally Posted by crucifix
just spike
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So?
Quote:
Originally Posted by crucifix
prot spirit will kill your spike
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True enough, you just have to play better and it's not really a problem.
Quote:
Originally Posted by crucifix
rof will screw it up
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It'll help them, but it won't stop the spike by itself.
Quote:
Originally Posted by crucifix
and the damage is easy to infuse and easy to catch... just watch for the retarded warrior chasing shit.
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Stop playing with shitty warriors.
Quote:
Originally Posted by rii
Is channeling still that good with just 6 people?
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Yes, it is still awesome.
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Oct 24, 2006, 11:26 PM // 23:26
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#16
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Nice build.
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Oct 24, 2006, 11:39 PM // 23:39
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#17
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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these are some of the worst monk bars i have ever seen
even worse than the monk bars that I give to my monks and im the worst monk in this game
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I do like the spike though it was very well done
only thing I would change is this
2nd Ele
Gale - Glyph of Energy - Obsidian Flame - Stoning - Ward Melee - Ward Foes - Earth Attunement - Rez Sig
You dont need PD for every little thing .. gale works jsut as well and you get to have a better elite because of it
Energy Management is easy ebcause you are basically only spiking every 10-15 seconds so while you have used maybe 15 energy for a spike you get 20 back while waiting
Monk Change
Woh - Dwaynas - Orision - Healing Seed - Inspired Hex - Channeling - Healing Touch - Revealed Hex
RC - Gift of Health - RoF - Mend Ailment - Guardian - Channeling - Inspired Hex - Infuse Health
You basically have a ton of defense right there with those 2 monks with the many hex removal of course and the fact that the energy management of more then enough
with the infuse on the RC you are either healing or you are infusing .. no need for the WOH to infuse then get ready for the next infuse and not have any health
The warrior is kinda lame also
If you want to go for faster spikes use this build
Eviserate - Exectioners - Shock - Frenzy - For Great Justice - Sprint - Distracting Blow - Rez Sig
and I dont know how much health you have on that ranger spiker but it seems to be dual superiors .. which is never a good idea
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Oct 25, 2006, 01:59 AM // 01:59
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#18
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Vax
these are some of the worst monk bars i have ever seen
even worse than the monk bars that I give to my monks and im the worst monk in this game
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No. They probably aren't the greatest, but they aren't that bad.
Quote:
Originally Posted by Vax
I do like the spike though it was very well done
only thing I would change is this
2nd Ele
Gale - Glyph of Energy - Obsidian Flame - Stoning - Ward Melee - Ward Foes - Earth Attunement - Rez Sig
You dont need PD for every little thing .. gale works jsut as well and you get to have a better elite because of it
Energy Management is easy ebcause you are basically only spiking every 10-15 seconds so while you have used maybe 15 energy for a spike you get 20 back while waiting
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That might not actually be a bad idea. The problem is that you lose one interupt if they throw up a Ward of Stability. You do gain WaM and longer wards but you do less damage
Quote:
Originally Posted by Vax
Monk Change
Woh - Dwaynas - Orision - Healing Seed - Inspired Hex - Channeling - Healing Touch - Revealed Hex
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Orison is a horrible skill, and Dwayna's isn't much better. It's especially not that good in this build, with such a scarcity of reliable enchantment. If I had Bonds, or Aegis or Orders then I'd go with Dwayna's.
I don't see the need for three energy management skills, so I'd drop Revealed Hex for something. Heal Party action is key.
Quote:
Originally Posted by Vax
RC - Gift of Health - RoF - Mend Ailment - Guardian - Channeling - Inspired Hex - Infuse Health
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Why Infuse on the RC? It seems an odd choice, although not altogether unflattering of a choice. I'll have to think on that...
Quote:
Originally Posted by Vax
The warrior is kinda lame also
If you want to go for faster spikes use this build
Eviserate - Exectioners - Shock - Frenzy - For Great Justice - Sprint - Distracting Blow - Rez Sig
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The Warrior posted if flawless and beyond improvement.
Quote:
Originally Posted by Vax
and I dont know how much health you have on that ranger spiker but it seems to be dual superiors .. which is never a good idea
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It's two majors actually. Helm + Major expertise for a +3, and a Major marks for the +2.
Last edited by Vindexus; Oct 25, 2006 at 02:14 AM // 02:14..
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Oct 25, 2006, 02:13 AM // 02:13
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#19
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Krytan Explorer
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Quote:
Originally Posted by Vax
even worse than the monk bars that I give to my monks and im the worst monk in this game
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I love how awesomely self-owning this is.
Vindexus, have you tested this? Is the LS afterspike really necessary?
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Oct 25, 2006, 02:53 AM // 02:53
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#20
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by neoflame
I love how awesomely self-owning this is.
Vindexus, have you tested this? Is the LS afterspike really necessary?
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heh whatever im not a good monk
im only good at offense and I never play defense ... ever
I only know the up to date monk bars (since the begining) and I dont think that I would be able to make anything much better than that.. other than maybe throwing in a Hex Breaker onthe monks
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