Oct 11, 2006, 11:34 PM // 23:34
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#81
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Lion's Arch Merchant
Join Date: Mar 2006
Location: new york
Guild: Korean Gawd Mode
Profession: Mo/A
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Quote:
Originally Posted by Apok Omen
Cookie, that is only if the enchantment is on the Dervish, not all. Besides, no profession can replace the monks healing, never.
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I made a pretty sick rit that replaced monks in RA and TA, and necros can replace monks, oh wait HA got nerfed, anet ftl
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Oct 12, 2006, 01:26 PM // 13:26
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#82
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Quote:
Originally Posted by blackbane
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I made a pretty sick rit that replaced monks in RA and TA, and necros can replace monks, oh wait HA got nerfed, anet ftl
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necros.. replace monks? What are you on... Soul Reaping doesnt make them better monks
Last edited by master_of_puppets; Oct 12, 2006 at 01:28 PM // 13:28..
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Oct 17, 2006, 04:43 AM // 04:43
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#83
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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I think Dervish is more like a "station" of attacks, wherever they moves to, you probably have to dodge away, it basically void all turtlings in a pvp game, makes it more mobile, I mean thanks god who will want to stay close to a dervish anyway?
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Oct 17, 2006, 05:54 AM // 05:54
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#84
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Ascalonian Squire
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because tanking a warrior with your face is a great idea by comparison.
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Oct 24, 2006, 09:48 AM // 09:48
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#85
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Ascalonian Squire
Join Date: Aug 2006
Guild: eggy
Profession: R/Rt
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i dont know why ur saying dervishes will be useless in gvg in fact i think theyll be useless in ta they are crowd controll tanks thier sythe hit all around and many of thier enchantments activate on ending (or removal) i think thell be great in gvg ab and any other big battles against large numbers
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Oct 24, 2006, 09:56 AM // 09:56
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#86
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by blackbane
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I made a pretty sick rit that replaced monks in RA and TA, and necros can replace monks, oh wait HA got nerfed, anet ftl
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Please uninstall GW and never think of playing it again.
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Oct 24, 2006, 10:04 AM // 10:04
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#87
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by master_of_puppets
Quote:
Originally Posted by blackbane
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I made a pretty sick rit that replaced monks in RA and TA, and necros can replace monks, oh wait HA got nerfed, anet ftl
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necros.. replace monks? What are you on... Soul Reaping doesnt make them better monks
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I believe the drug is called 'Bloodspike', it's a drug that causes addiction among the 'wtfpwn kthnxbai' crowd. They noticed that with their necro buddies they were able to do some spikes, and the drug made this particular individual come to the conclusion that the necro replaced the monks.
Now ANet made HA 6v6, and the addiction is causing some side-effects from lack of working drugs now. This side-effect made him to make a classical phsychological mistake: to blame someone else instead of looking at himself
( "ANet ftl").
I hope his drugaddiction will not cause permenant damage.
Last edited by Makkert; Oct 24, 2006 at 10:07 AM // 10:07..
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Oct 24, 2006, 12:02 PM // 12:02
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#88
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I can see the dervish as a good ganker, and as someone who wtfpwns on the altar.
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Oct 24, 2006, 12:13 PM // 12:13
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#89
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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70 armour though is kinda weak for a melee class and the God Forms only last a minute.
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Oct 24, 2006, 05:32 PM // 17:32
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#90
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Burton2000
70 armour though is kinda weak for a melee class and the God Forms only last a minute.
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True, but then again Dervishes have incredible defensive skills too. Just look at the Conviction stance... if you're enchanted you have +24AL, if you're not you regen, and Dervishes have so many enchants overall... and with only 6 Earth it can be maintained permanently for really cheap. I expect to see many monks use this if it's not changed...
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Oct 25, 2006, 05:33 PM // 17:33
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#91
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Academy Page
Join Date: Oct 2006
Profession: W/E
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Here is a thought. A D/N running an orders support build.
1) Awaken the blood + OoP + Dark Furry + Arcane Zeal. Running 7 enchants,
2) Mystic Healing. On this build, this spell makes heal party look like crap. It not only catches up to 7 people, but it heals for more, generates mana when cast, and has a 1 sec cast, 2 sec cooldown, at only 5e.
3) Initiates blessing ( heals you every time an enchant ends if no allies are in the area, which should always happen)
4) Throw on either mystic regen or feathfoot grace and Watchfull intervention to buff your group.
No energy problems, spam a heal party for free. No health problems from saccing life. Think about how this compares to an orders necro...
Now think how it will synergize with other dervish primaries in the group if they get 2 enchants every 6 seconds.
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Oct 25, 2006, 07:08 PM // 19:08
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#92
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I expect we'll see dervish runners in the playoffs now there are new rules.
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