Oct 11, 2006, 10:56 PM // 22:56
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#41
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Academy Page
Join Date: Jul 2006
Location: Australia, mate.
Guild: Clan WASD[WASD]
Profession: E/Mo
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romO wins thread imo.
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Oct 12, 2006, 12:37 AM // 00:37
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#42
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Ascalonian Squire
Join Date: May 2006
Guild: Stop Wasting My[LiFe]
Profession: W/
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Thanx indeed romO
very insightful indeed
thanx for the very thourough reply
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Oct 12, 2006, 07:53 PM // 19:53
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#43
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Desert Nomad
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*copy paste romO's post into word*
Do you like write for newsweek on the side or something?
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Oct 16, 2006, 10:35 AM // 10:35
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#44
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Night of Zodiac
Profession: Mo/
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lol
im running blight
chest piece+legging=health armor
glove and boot=armor while enchanted
use 1 major divine, even though leader told me all minor, well wat he doesnt know wont hurt him. im pretty good at watching the field so...
anyway i end up at 520 health+ky's chalice(45 hp while enchanted)
i dont think sup rune worth it for monk in gvg. having ur self lower than 500 health jus make u a easy target, 3 2 1 spike, GG.
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Oct 16, 2006, 11:30 AM // 11:30
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#45
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Yeah, Tommy's post was really good, I've posted it on my guilds forums for our monks to read (although I think one of them already goes by this info)
In regard to Minor/Major/Sup, what do you guys think about running warriors? Because a guy from WM mentioned on Weapon Of Choice one episode that the WM and EvIL warriors don't use Superior/Major runes either.
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Oct 16, 2006, 11:42 AM // 11:42
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#46
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Slayers N Scholars [SaS]
Profession: Mo/
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The problem with many people playing boon prot in GvG is that many will play the boon prot as a healer instead of playing him like a damage preventer. So when somebody is telling me that having a divine attribute at 15 or 16 over 13 or 14 is better, then I'm telling him: "Are you reacting to the damage or trying to prevent the damage?".
If you play your boon prot by healing your ally that has just gotten 90% of his health drained by sudden damage, then yes, go for superior rune.
If you play your boon prot by pre-protting your ally to prevent him from getting 90% of his health drained, then minor runes are sufficient for this.
It's all in the way you play your monk.
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Oct 16, 2006, 09:31 PM // 21:31
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#47
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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i personally run a PvE monk with both superior, minor and a +60health staff swap.
Against most builds i shall simply run a minor all the way through unless i need some extra efficiency for a push/hard patch as long as i know i am very safe. a notable exception to this is against heavy hex/condition degen builds without any real spike. in this instance every extra bit of efficiency is a godsend and the only reason i'd degen to anywhere near 75 hp is if my fellow monk and i were both completely out of energy.
Against pure spike teams i switch to full shephards and pull out my +60 staff, this gives me a net health of well over 650, which is a lovely cushion against spikes.
As far as warriors go i believe that there is only one answer: a superior rune. Warriors are the single most survivable characters in the game, and more importantly, they only achieve maximum efficiency with 16 weaponskill. Warriors are made for pressure, sup= more pressure. 'nuff said
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Oct 17, 2006, 02:07 PM // 14:07
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#48
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Desert Nomad
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Quote:
Originally Posted by lord of shadow
i personally run a PvE monk with both superior, minor and a +60health staff swap.
Against most builds i shall simply run a minor all the way through unless i need some extra efficiency for a push/hard patch as long as i know i am very safe. a notable exception to this is against heavy hex/condition degen builds without any real spike. in this instance every extra bit of efficiency is a godsend and the only reason i'd degen to anywhere near 75 hp is if my fellow monk and i were both completely out of energy.
Against pure spike teams i switch to full shephards and pull out my +60 staff, this gives me a net health of well over 650, which is a lovely cushion against spikes.
As far as warriors go i believe that there is only one answer: a superior rune. Warriors are the single most survivable characters in the game, and more importantly, they only achieve maximum efficiency with 16 weaponskill. Warriors are made for pressure, sup= more pressure. 'nuff said
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lol @ 60 hp staff
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Oct 17, 2006, 08:10 PM // 20:10
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#49
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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what's wrong with an extra 60 health? the efficiency of an occasional fast recharge or 5 more energy is hardly crucial against a team where the only thing i am really required to do is catch spikes (+60 health while infusing is especially fun)
Edit: fair point on the sword+sheild being better than a staff, i mentioned it purely to add to the hp discussion.
coincidentally i have been looking for a reasonable priced +5e axe to add the fort mod i salvaged to for a while now, still using a staff till i find one though, although now the GvG season is over i may bring myself to play enough PvE to get to the trader
Last edited by lord of shadow; Oct 17, 2006 at 09:30 PM // 21:30..
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Oct 17, 2006, 08:25 PM // 20:25
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#50
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Forge Runner
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Quote:
Originally Posted by lord of shadow
what's wrong with an extra 60 health? the efficiency of an occasional fast recharge or 5 more energy is hardly curcial against a team where the only thing i am really required to do is catch spikes (+60 health while infusing is especially fun
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+5e axe of fortitude and a focus with recharge/+30 health or a shield with -5/+30 health is so much better.
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Oct 17, 2006, 11:50 PM // 23:50
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#51
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Quote:
Originally Posted by xAzNxStYlEx
ky's chalice(45 hp while enchanted)
......, 3 2 1 spike, GG.
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45HP while enchanted? - shatter in 3 2 1, GG.
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Oct 18, 2006, 06:57 AM // 06:57
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#52
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Guest
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Quote:
Originally Posted by TheOneMephisto
+5e axe of fortitude and a focus with recharge/+30 health or a shield with -5/+30 health is so much better.
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agreed. Although if you want a wanding set it's not a bad idea to use the staff. And if you have a pimped staff you need to show off...
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Oct 18, 2006, 01:41 PM // 13:41
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#53
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Ascalonian Squire
Join Date: Sep 2006
Guild: Mystic Empires
Profession: Mo/W
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when i monk in a gvg i use a rune of sup healing and a healing head tat with a totemaxe for the +5 enegryand +45 health off hand. and i have in a top 5 guild and it was fine, i think if u have a gvging team put to gether u should be fine with a sup on.
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Oct 18, 2006, 04:12 PM // 16:12
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#54
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by presario7000
when i monk in a gvg i use a rune of sup healing and a healing head tat with a totemaxe for the +5 enegryand +45 health off hand. and i have in a top 5 guild and it was fine, i think if u have a gvging team put to gether u should be fine with a sup on.
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Top 5 Guild? Your current listed one is obviously in the 1000+ range or not a GvG guild at all...
http://www.team-iq.net/forums/ladder...E&territory=Am
The fact you'd use a +5e 20% enchanting axe and a +45 health enchanted offhand while running a Healing monk with a Superior rune really says it all, though...
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Oct 18, 2006, 05:19 PM // 17:19
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#55
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Forge Runner
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So you profession is Mo/W, you use a superior healing rune, and you're in a top 5 guild?
D'ya mind if I don't believe you?
Quote:
Originally Posted by lord of shadow
As far as warriors go i believe that there is only one answer: a superior rune. Warriors are the single most survivable characters in the game, and more importantly, they only achieve maximum efficiency with 16 weaponskill. Warriors are made for pressure, sup= more pressure. 'nuff said
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Following the same logic, monks are made for healing and sup rune= more healing. Nuff said.
Last edited by Thomas.knbk; Oct 18, 2006 at 05:22 PM // 17:22..
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Oct 18, 2006, 07:49 PM // 19:49
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#56
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Thomas.knbk
So you profession is Mo/W
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You would b surprised how some top guilds are running Mo/W efficiently (Reds go together and Thirty And Fority come to mind).
Deadly Riposte and Balanced stance completely destroy warrior's adren spike on your monks, and dont need many attribute points to b effective when needed. Mo/Mes is the best, but doesnt mean all the other profession combinations suck. Play what you play best.
Ask JR teh l33t Mo/R.
Last edited by Lord Mendes; Oct 18, 2006 at 07:52 PM // 19:52..
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Oct 18, 2006, 07:57 PM // 19:57
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#57
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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It's true. Jr has 1337 ranger skills on signet. Furthermore, I've played with frylock in TA and he ran a mo/w fairly well, he may have been using bonetti's defense, I don't know. but he was definetly using balanced stance. It's basically the same concept as a mo/a, whom everyone loves.
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Oct 18, 2006, 09:33 PM // 21:33
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#58
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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Quote:
Originally Posted by Thomas.knbk
Following the same logic, monks are made for healing and sup rune= more healing. Nuff said.
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not really, as monks are: not the most survivable characters in the game by any means and:
dont achieve anything like the increase in efficiency a warrior gets by using a sup
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Oct 18, 2006, 09:56 PM // 21:56
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#59
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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I only run a sup rune always on a Mo/A Blight, played right (Dark escape, Recall) your such a pita to spike anyways, the extra healing is worthwhile
on my boon i wouldnt dare , i only use it for recast boon
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Oct 18, 2006, 10:07 PM // 22:07
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#60
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by Lord Mendes
Ask JR teh l33t Mo/R.
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JR only went Mo/R to test out his Dust Trap monk. He may have had Whirling too, I forget. L33tsauce, imo.
We've run a Mo/W bonder with Bonetti's and Boon Sig before. It's a pretty decent build in that context, since Bonetti's is a nice spike counter and everyone always wants to spike the bonder. It also synergizes well with smite, since smite is at its best when the enemy is forced to pressure one target.
On standard monks, it's not something I think has much use. Remember that preventing an adrenal spike only requires enough mitigation that their caller won't try to spike you again. Dark Escape (and Distortion to a lesser extent) work fine for that. Often seeing a Mo/A is enough to make me choose another target, since it's a bad use of resources to beat on a guy in Dark Escape. Sometimes I'll pressure him and see if I can get him to turn it on, then spike once the stance is on recharge, but it's more likely I'll just switch targets.
I still say that Mo/Me is the best, especially in a meta where Debil Shot and Dom mesmers are still pretty common. Failing that, Mo/A is nice not just for the defense, but for the movement control. I can't count how many GL ganks or overextensions I've seen saved because the monks could tele-kite around the battlefield without trouble.
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