Oct 23, 2006, 01:52 PM // 13:52
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#41
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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a good team is still able to hold the altar even if they caped asap, last night when my guild ran a natranq build we caped the altar in 30 second. Then we just mass slaughtered the people who tried to gank on us. We took down both of the enemy ghosts halfway through the game and left least 3 monk on max DP (one team was dual smiting)... Best defence is a good offense. Beside their mes was busy trying to interrupt each other's ghost, our monk had no problem with interrupt.
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Oct 24, 2006, 05:21 AM // 05:21
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#42
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Academy Page
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facing henchways is the fault of all the nubs who lose against them in the underworld.
New broken tower is a far better map then the old one. What i find sad is that everytime anet changes something in Hoh 90% off the people starts 2 whine.
And 2 all the igays who want 8vs8 back : "get a life". Since 6vs6 i finally see more balanced builds. If that isn't a major argument for 6vs6 what is? We finally got rid of iway so lets keep it that way.
Last edited by Sertu; Oct 24, 2006 at 05:26 AM // 05:26..
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Oct 24, 2006, 07:37 AM // 07:37
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#43
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Academy Page
Join Date: Sep 2006
Location: Boston, MA
Guild: The Legend Of Pi [Pi]
Profession: R/Me
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iway should be the least of your worries cause it can be defeated easily. at least we have no problem defeating it. what is gay about 6v6 meta is that almost all if not all holding builds got destroyed. balance builds are just fame farm builds since they are never meant to hold halls.
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Oct 24, 2006, 09:58 AM // 09:58
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#44
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Lost to an iway in halls yesterday, 3 warrior 1 mo 1 necro 1 ranger. They managed to hold by spamming "fear me" to e-deny our ghosts. By the time we realised and killed them it was too late.
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Oct 24, 2006, 08:01 PM // 20:01
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#45
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Gye
iway should be the least of your worries cause it can be defeated easily. at least we have no problem defeating it.
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My experiences vs your guild begs to differ.
Quote:
Originally Posted by Gye
what is gay about 6v6 meta is that almost all if not all holding builds got destroyed. balance builds are just fame farm builds since they are never meant to hold halls.
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Actually, one of the most popular balance builds atm (conditions pressure) has very good holding abilitties. Assuming your running 1 melandrus and 1 crip/apply, have you war bodyblock 1 ghost, while the 2 rangers alternate seeking interupts on the other (no practiced so can't keep constant seeking up). When the war finally dies, have the rangers get on seperate ghost each and hope that they still hit when seekings down, if not have a monk leech sig, war shock or d-blow, etc... If you're running 1 melandrus, 1 practiced/apply, well it gets even easier.... I've held numerous times with this build, and I'm just an "IWAY scrub" (...or more offensive things that your guild likes to say that would get me banned here if I repeated...)
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Oct 24, 2006, 08:18 PM // 20:18
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by Burton2000
Lost to an iway in halls yesterday, 3 warrior 1 mo 1 necro 1 ranger. They managed to hold by spamming "fear me" to e-deny our ghosts. By the time we realised and killed them it was too late.
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That was us
And the build is designed specifically to hold so even if you did realize it, it wouldn't be as easy as you'd think.
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Oct 24, 2006, 09:16 PM // 21:16
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#47
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Iway is a good build. If I had a dollar for everyone QQing about Iway, then I'd be a millionaire. The only problem is teams that try to run it and fail miserably. It's basically heavy warrior pressure with a skill that is buffed by pets to make your team harder to kill. Please, stop QQing about certain builds you think are crap.
Also, every time a thread degenerates into Iway bashing, god kills a kitten.
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Oct 25, 2006, 02:12 PM // 14:12
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#48
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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I don't get why people complain about IWAY, get a domination mes and tell her (I serisously never seen a male mes) to get soothing image, two bird in one stone, you got anti warrior, and anti monk
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Oct 25, 2006, 07:39 PM // 19:39
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#49
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Academy Page
Join Date: Jan 2006
Guild: I Immortal Kings I [ImK]
Profession: Mo/Me
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I actually miss IWAY. There was something great about going into ID as a W/R and getting an invite in about 2 seconds. /sigh ...
Holding builds still exist. I've seen 2 out of BC, both of which I've played. One involves 3 rits, another 3 monks. Spend less time on forums crying about 6v6 (yes, it totally sucks, but somehow every thread degenerates into a crying party now) and spend more time if not coming up with builds, at least trying ones that others come up with. Hell, we have a build that focuses around recapping every round and not holding ...
The "Fear Me!" IWAY is good, but honestly it's really easy to kill it, and totally eliminate that team. It took you too long to notice the fear mes, I don't know how, you should be keeping an eye on your ghostly/the altar...
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Oct 25, 2006, 08:39 PM // 20:39
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#50
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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i love this map im glad A-net brought it back, although PD mesmers or eles are becomign very overpowered espically when theres 1 on each team =D
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Oct 26, 2006, 12:23 AM // 00:23
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#51
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Banned
Join Date: Mar 2006
Profession: W/E
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Quote:
Originally Posted by Thom Bangalter
Iway is a good build. If I had a dollar for everyone QQing about Iway, then I'd be a millionaire.
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Gazillionaire.
Quote:
Originally Posted by Thom Bangalter
Also, every time a thread degenerates into Iway bashing, god kills a kitten.
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Actually, JR closes a thread
About broken tower, it's in a prettty sad state. I almost wish they got rid of broken tower and kept burial mounds.
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Oct 26, 2006, 12:41 AM // 00:41
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#52
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Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
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Quote:
Originally Posted by Gye
what is gay about 6v6 meta is that almost all if not all holding builds got destroyed.
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Good.
Quote:
Originally Posted by Gye
balance builds are just fame farm builds since they are never meant to hold halls.
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That statement is so wrong. How can a balanced build be a fame farming build? Isn't that what spikes and 'gimmick' builds are for?
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Oct 26, 2006, 12:48 AM // 00:48
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#53
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Teh Mighty Warrior
About broken tower, it's in a prettty sad state. I almost wish they got rid of broken tower and kept burial mounds.
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I don't think any map can get worse than seeing O Azn O's team on Burial Mounds and knowing that its going to be a 20+ minute running game if you don't have enough snares packed in.
That being sad I kinda miss burial mounds vs other groups and they coulda just closed off the open area. Broken tower isn't as bad as everyones making it out to be, IMO. One team too stupid to attack the holding team? Take advantage of it, cap first, then /dance on the alter and what do you know, free win. The only thing to complain about if that happens is that /dance on an alter for 4 mins is kinda boring...
Quote:
Originally Posted by Almighty Zi
That statement is so wrong. How can a balanced build be a fame farming build? Isn't that what spikes and 'gimmick' builds are for?
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Considering he (Gye) in Legend of [Pi], you can only expect so much... Allow me to introduce you to The Legend of Pi. One of the rudest guilds in the game. 95% of the time they run gimmick holding builds. Today I faught them and they were running a build with like 4 bonders, 1 fert/symbi spammer and 1 BiP war. They had literally no damage so naturally, flawless victory for my team, it just took a while for them to collapse. Naturally they started spewing out their usuall trash talking that they do when they lose. To Pi, I suggest you guys try out a balance build before making such outrageous claims about balance (like it being a fame farming build, lol). And before you tell me to go run balance, remind me again, who just flawlessed you guys with balance today? Oh ya, that was my team.
Last edited by Yunas Ele; Oct 26, 2006 at 02:45 AM // 02:45..
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Oct 26, 2006, 12:54 AM // 00:54
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#54
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Quote:
Originally Posted by Gye
balance builds are just fame farm builds since they are never meant to hold halls.
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Yeah cause balance builds have got all those non-holding, non-capping characters like: PD mesmers, fertile-spamming oath shotters, seeking arrow rangers, shock wars, ele warders...
Congratulations, you're an idiot
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Oct 26, 2006, 03:00 AM // 03:00
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#55
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Frost Gate Guardian
Join Date: Feb 2006
Profession: Me/
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its a noob filter.
edit:the map is a noob filter and its great.
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Oct 26, 2006, 03:07 AM // 03:07
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#56
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Gye
what is gay about 6v6 meta is that almost all if not all holding builds got destroyed. balance builds are just fame farm builds since they are never meant to hold halls.
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Because woe betide you actually have to play significantly better to hold, and can't just sit with a gigantic build advantage due to the features of the map. You know, ignoring rangers and mesmers and practically infinite interrupt capabilities as they are (I'd go on, but Clinically Proven covered that point..)
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Oct 30, 2006, 04:15 PM // 16:15
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#57
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Krytan Explorer
Join Date: Jul 2005
Location: Right next to the armor crafter.
Profession: Mo/
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:O My hax hero always cap the altra in mid-cast on this map.
I wonder how many ppl ragequitted cuz of that.
ANet should fix ghostly's mid-way caps and bugged morale boosts (wanding them to death but still no morale) :T
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Oct 30, 2006, 04:43 PM // 16:43
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#58
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Jungle Guide
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Quote:
Originally Posted by SziP
its a noob filter.
edit:the map is a noob filter and its great.
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disagreed completely another 1v1 would filter out noobs and then scarred earth is a sure fire way to kick out all the noobs before the rest of the maps
broken tower is just a noob map where noobs can screw up a decent team capable of rolling through all maps
or 3 decent teams that dont want to cap early all get in a way cap battle after 1:30 where luck comes into play
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Oct 31, 2006, 01:35 AM // 01:35
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#59
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Banned
Join Date: Mar 2006
Profession: W/E
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Quote:
Originally Posted by Yunas Ele
I don't think any map can get worse than seeing O Azn O's team on Burial Mounds and knowing that its going to be a 20+ minute running game if you don't have enough snares packed in.
That being sad I kinda miss burial mounds vs other groups and they coulda just closed off the open area.
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I have been guilty of taking advantage of the open area myself, but closing off the open area right by the obalisk would have made perfect sense. The other problem created by removing burial mounds is that there is no longer 8(?) maps in the rotation leading up to HoH. Assuming that you win go through all the maps and win at HoH, but lose when you try to hold, that's a net loss of 24(?) fame compared to having burial mounds in the rotation. Not that much, but it's pretty nice to cap of a good run with that number scrolling across your screen.
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