Oct 24, 2006, 11:03 PM // 23:03
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#1
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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[6Man] Mixed Spike
W/E
Sever Artery
Gash
Dragon Slash or Hundered Blades (havnet worked out which 1 would do more damage yet)
Conjure Flame
Frenzy
Sprint
Shock
Rez Sig
Mo/Me
Air of Enchantment
Zealots Fire
Balth. Aura
RoF
Guardian
Strength and Honor
Draw Conditions
Rez Sig
E/Me
Psychic Distraction
Gale
Ward Melee
Ward Foes
Ward Stability
Stoning
Earth Attunement
Rez Sig
E/Me
Gale
Blinding Flash
Lightning Orb
Lightning Strike
Windborne Speed
Elemental Attunement
Air Attunement
Rez Sig
RC
Woh
----
So basically the smiter is smiting off of the warrior the entire
Strength and Honor + Conjure Flame for the extra damage for pressure and the spike damage
on spike warrior uses severy..gash..dragonslash or hundered (i prefer hundered because you can also hit adjacent [works well with the smiter on hand]) Ele's are using orb/strike and stoning
PD and Gale is on first ele because of the fact that Signet of Humility and Diversion exist
Gale is on the 2nd ele for more interrupt
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Oct 25, 2006, 02:18 AM // 02:18
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#2
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Looks pretty stable. Some suggestions:
Warrior:
-Get sprint out for rush, your smiter doesn't have windborne speed (even though your ele does, he's got other things on his mind besides enchanting you all the time), so you need all the boost you can get, and due to the fact that both hundred blades and dragon slash are adrenaline builders, it will always be charged.
-Conjure FLAME: Why would put points in fire for a conjure spell when you have some in air for shock? Their is an identical conjure spell sharing the air attribute, so if you do use a conjure (not recommended), use air. Why should you not use a conjure? The points that you put in the element aren't enough for a significant DPS increase and they are keeping points out of strength.
-Sever+Gash? ugh. Although it looks good on paper, your sword elites, both of which are massive adrenaline builders, will keep almost any adrenaline skill fully charged most of the time. So, galrath slash, silverwing slash, and sun and moon slash are better options than some cheep conditions.
Otherwise, good build
Smiter:
-Pretty standard, I'd recommend removing draw conditions for judge's insight (of course you can't use conjure, big deal), that extra damage helps, and you have an RC.
PD Warder: Get rid of one of the two KD's and bring channeling, it'll help, a lot. I like the stoning idea.
Aeromancer:
-Dual Stripped Attunements FTW! Substitute ele attune for ether prodigy (wow, 5 second recharge, 1 second cast) and air attunement for enervating charge (to spread weakness to both cover blind and allow your PD warder's stoning to work).
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Oct 25, 2006, 02:40 AM // 02:40
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#3
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Academy Page
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I'd probably make the warrior an axe warrior or give your sword warrior final thrust, which is an uber-spikeskill dealing around 150 Damage.
AoE Smiters can't spike that good, aswell. The Sword Warrior and this Smiter make your Build look like a pressure build.
Obsidian Flame is like the uber-spikeskill for an ele, it does 120 armor-ignoring damage and is non dodgeable, not like lightning orb.
Wow, and i don't know what this Firefox thingy is doing, but every word of this post is underlined except maybe 5 words.
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Oct 25, 2006, 02:42 AM // 02:42
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#4
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by Why_Me
Looks pretty stable. Some suggestions:
Warrior:
-Get sprint out for rush, your smiter doesn't have windborne speed (even though your ele does, he's got other things on his mind besides enchanting you all the time), so you need all the boost you can get, and due to the fact that both hundred blades and dragon slash are adrenaline builders, it will always be charged.
-Conjure FLAME: Why would put points in fire for a conjure spell when you have some in air for shock? Their is an identical conjure spell sharing the air attribute, so if you do use a conjure (not recommended), use air. Why should you not use a conjure? The points that you put in the element aren't enough for a significant DPS increase and they are keeping points out of strength.
-Sever+Gash? ugh. Although it looks good on paper, your sword elites, both of which are massive adrenaline builders, will keep almost any adrenaline skill fully charged most of the time. So, galrath slash, silverwing slash, and sun and moon slash are better options than some cheep conditions.
Otherwise, good build
Smiter:
-Pretty standard, I'd recommend removing draw conditions for judge's insight (of course you can't use conjure, big deal), that extra damage helps, and you have an RC.
PD Warder: Get rid of one of the two KD's and bring channeling, it'll help, a lot. I like the stoning idea.
Aeromancer:
-Dual Stripped Attunements FTW! Substitute ele attune for ether prodigy (wow, 5 second recharge, 1 second cast) and air attunement for enervating charge (to spread weakness to both cover blind and allow your PD warder's stoning to work).
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Rush in for Sprint?
No.
Sprint is more or less just a cover for removing Frenzy when its all done and overwith..
You dont need judges insight ... Draw is for blind on the warrior
Conjure Flame is what makes this work because it deals out 12 damage a hit + the normal hit + strength and honor
and what you said for the ele
just no..
ether prodigy in HA? lmao
you remove that and then its gg on that ele
dual attunes > any other energy management
what you said for the earth ele proves to me that you've never won 1 HA altar map...
those 2 skills are in there for the fact of interrupting the ghostly hero after yours dies and they start to cap...
sword warrior skills are meant for the spike
severy.. gash.. hundered/dragonslash
also the thing with the conjure arguement it can be any conjure for all i care
but Shock is only used to KD the foe for the spike...
please if you dont have anything intelligent to say in return then dont post it
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Oct 25, 2006, 02:48 AM // 02:48
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#5
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by ~Vanilla~
I'd probably make the warrior an axe warrior or give your sword warrior final thrust, which is an uber-spikeskill dealing around 150 Damage.
AoE Smiters can't spike that good, aswell. The Sword Warrior and this Smiter make your Build look like a pressure build.
Obsidian Flame is like the uber-spikeskill for an ele, it does 120 armor-ignoring damage and is non dodgeable, not like lightning orb.
Wow, and i don't know what this Firefox thingy is doing, but every word of this post is underlined except maybe 5 words.
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ya i was thinking the same thing with the axe thing
but thing with the sword is that it attacks much faster giving of course much more DPS (damage per second) - and with the conjure flame and strength and honor on the warrior that is going to be a lot more damage than the eviserate + executioners combo
and ya putting in final thrust is def. a better idea than the sever art. and gash combo because its basically like the same amount of dmg if not more and that opens up another slot for something that could be very useful..
you need the PD and the Gale on the Earth ele because of the fact that PD is going to be great for interrupting when a spike isnt coming around and the ghostly hero at the end of map..
Stoning does enough damage
The air ele needs to have the Element Attunement as its elite and not the Glyph and Energy/Obisidan Flame combo spike because there is already a warder in the build.. so basically the Air ele is just a blind bot that is defense 70% of the time and Orb/Strike 30% of the time
+ the Orb is always going to hit the enemy target because the warrior will shock the target right before every spike so that everything is 100% chance of hitting
and i dont know what you're talking about because im using firefox atm and I dont see any of anything underlined
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Oct 25, 2006, 01:49 PM // 13:49
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#6
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Krytan Explorer
Join Date: Oct 2005
Location: Finland
Guild: Les Rage Quit [Quit]
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Quote:
Originally Posted by Vax
ya i was thinking the same thing with the axe thing
but thing with the sword is that it attacks much faster giving of course much more DPS
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Sword and Axe have both the same attack speed.
Quote:
Originally Posted by Vax
Rush in for Sprint?
No.
Sprint is more or less just a cover for removing Frenzy when its all done and overwith..
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Rush does the same job, plus gives you more free use for Shock and Frenzy.
Last edited by Worf; Oct 25, 2006 at 01:54 PM // 13:54..
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Oct 25, 2006, 01:54 PM // 13:54
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#7
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Desert Nomad
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Im not a huge fan of hundred blades, use dragon slash.
Rush > sprint
And plz put channeling on your pd.
Conjure flame = lol. Use heal sig, maybe final thrust...there are much better skills and better uses for att points.
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Oct 25, 2006, 02:14 PM // 14:14
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#8
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Vax
ether prodigy in HA? lmao
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lawl... that one made me laugh.
btw u dont need 2 gales, 1 PD and one gale is enough...
stoning isnt a brilliant idea either.
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Oct 25, 2006, 03:15 PM // 15:15
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#9
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by Legendary Shiz
Im not a huge fan of hundred blades, use dragon slash.
Rush > sprint
And plz put channeling on your pd.
Conjure flame = lol. Use heal sig, maybe final thrust...there are much better skills and better uses for att points.
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conjure flame is meant for the 12 extra dmg for flame damage + 12 extra holy dmg + normal hit dmg = better constant pressure / better spike
ele doenst need channeling the energy mangement is fine
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Oct 25, 2006, 03:19 PM // 15:19
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#10
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by Worf
Sword and Axe have both the same attack speed.
Rush does the same job, plus gives you more free use for Shock and Frenzy.
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no actually the sword is much faster than the axe ... just does less damage
only reason i picked the sword was becuase of the add-ons to the warrior being strength and honor and conjure flame.. faster attack rate=more overall damage
Ya about rush... I wouldnt use it for anything except a cover for the frenzy
Therfore I dont need rush and it would be more or less just wasting my adrenaline for the spike
And btw if you havent thought about it yet if I put Final Thrust into my skillbar and used it on the spike I would have frenzy on me the entire time during the spike and after the spike because of the fact that final thrust uses ALL adrenaline and therfore I would most likely be killed by a good team because if they spot frenzy they are all over that warrior
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Oct 25, 2006, 03:27 PM // 15:27
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#11
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by Lord Mendes
lawl... that one made me laugh.
btw u dont need 2 gales, 1 PD and one gale is enough...
stoning isnt a brilliant idea either.
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signet of humility + diversion exist
also considering the fact that PD will disable all your other skills for whatever amount of time isnt that great either
stoning is a brilliant idea becaause of the fact that the one ele with the wards is all defensive and its baiscally 15 energy big deal.. ive tested ityou might tihnk that that ele has problems but your wrong energy is close to perfect
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Oct 25, 2006, 03:39 PM // 15:39
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#12
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Vax
signet of humility + diversion exist
also considering the fact that PD will disable all your other skills for whatever amount of time isnt that great either
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Well in all fairness we have been running a single gale and PD and it works brilliant on altar maps.
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Oct 25, 2006, 05:53 PM // 17:53
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#13
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Desert Nomad
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Quote:
Originally Posted by Vax
signet of humility + diversion exist
also considering the fact that PD will disable all your other skills for whatever amount of time isnt that great either
stoning is a brilliant idea becaause of the fact that the one ele with the wards is all defensive and its baiscally 15 energy big deal.. ive tested ityou might tihnk that that ele has problems but your wrong energy is close to perfect
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Or you could just not cast gale with diversion on
yay for hex removal!
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Oct 25, 2006, 06:13 PM // 18:13
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#14
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Your build is incomplete. You're missing attributes for 6 charactars. You're missing skills for two charactars. This means your build is only 1/3 complete. There's somthing abuot only posting full builds somewhere... Wait, I know where I saw it now, it's the sticky saying "read this first" in the Builds section!
http://www.guildwarsguru.com/forum/s....php?t=3030660
The really important part of that would be: "please post well formatted builds with all characters, skills and attribute spreads."
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Oct 25, 2006, 06:14 PM // 18:14
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#15
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Desert Nomad
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Quote:
Originally Posted by Zui
Your build is incomplete. You're missing attributes for 6 charactars. You're missing skills for two charactars. This means your build is only 1/3 complete. There's somthing abuot only posting full builds somewhere... Wait, I know where I saw it now, it's the sticky saying "read this first" in the Builds section!
http://www.guildwarsguru.com/forum/s....php?t=3030660
The really important part of that would be: "please post well formatted builds with all characters, skills and attribute spreads."
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Did JR make a second account :0
hehe
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Oct 25, 2006, 06:16 PM // 18:16
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#16
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Legendary Shiz
Did JR make a second account :0
hehe
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You'd have to ask him.
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Oct 25, 2006, 06:21 PM // 18:21
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#17
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Desert Nomad
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Quote:
Originally Posted by Zui
You'd have to ask him.
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I'm not sure if I should laugh or explain that I made a joke.
That's how you know if you told a bad joke...when the person it's intended to can't tell you're joking.
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Oct 25, 2006, 06:55 PM // 18:55
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#18
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Legendary Shiz
I'm not sure if I should laugh or explain that I made a joke.
That's how you know if you told a bad joke...when the person it's intended to can't tell you're joking.
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Non-super obvious jokes and sarcasam are lost in text, unfortunately.
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Oct 25, 2006, 09:58 PM // 21:58
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#19
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Ether Prodigy is better than Dual Attunements in all cases except with Bonders and Aegis. It's energy for all of your skills (not just Air and Ele skills) and it frees up a skill slot.
Quote:
Originally Posted by Legendary Shiz
I'm not sure if I should laugh or explain that I made a joke.
That's how you know if you told a bad joke...when the person it's intended to can't tell you're joking.
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I got the joke first try.
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Oct 25, 2006, 10:29 PM // 22:29
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#20
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Banned
Join Date: Aug 2005
Guild: Quality Control [QuCo]
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Quote:
Originally Posted by Zui
Your build is incomplete. You're missing attributes for 6 charactars. You're missing skills for two charactars. This means your build is only 1/3 complete. There's somthing abuot only posting full builds somewhere... Wait, I know where I saw it now, it's the sticky saying "read this first" in the Builds section!
http://www.guildwarsguru.com/forum/s....php?t=3030660
The really important part of that would be: "please post well formatted builds with all characters, skills and attribute spreads."
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uh
i dont see where im missing any skills...
but whatver
war
12+4 sword
6+1 strength
12 fire/water/etc.
earthele
12+4earth
10+1 energy
4+1 air
rest into domination
air ele
12+4 air
12+1 energy
smiter
12+4 smiting
9+1 divine
9+1 protection
--
now honestly was it that hard to guess the attributes? :\
so the build is 3/3 complete according to you now considering im not missing any skills on any of my characters like you said were
Last edited by Vax; Oct 25, 2006 at 10:32 PM // 22:32..
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