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Old Oct 04, 2006, 08:50 PM // 20:50   #61
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Wow, lots of whining going on here... I think I'll cover one big question people are complaining about?

Why change HA to 6v6? Why can't they just keep HA 8v8 and add a 6v6 arena?

You know, I wish it was like this. Add a 6v6 arena for those of us that liked 6v6, and keep the 8v8 HA for those of us that like 8v8 HA. Everyones happy, right?

Unfortunately that won't work out. Like DarkCloud pointed out, the amount of players that still play HA is no where near as big as it was before. You're lucky if you can even play 4 maps before getting to halls (and thats with avoiding hall skips, like if halls msg pops up, you wait a minute before killing, because you'll still go like UW->Scarred->Courtyard->Sacred or whatever...). If ANet impliment another form of PvP similar to HA except 6v6, that would basically be reducing the amount of HA players even more and also mean very few players in the new 6v6 arena. The result? Two dead pvp arenas (HA and the new arena).

So in conclusion, while adding a new 6v6 arena and keeping the old 8v8 HA seems like a mighty fine idea, in reality its not pratical.

Now if you're wondering Why not just keep 8v8 HA, screw 6v6, thats a fair stance.


And finally, to the people complaining HA will be more gimmicked.

The reason 6v6 HA was like 99% gimmicked fame farming builds on the 6v6 double fame weekend was because it was double fame. Anet: "Here, you have 5 days of double fame as well as a new 6v6 enviornment, farm away~". Now, lets think for a second. What are majority of people going to think. A) "Hmm, lets spend a lot of time coming up with a new balanced, fun build to fit the new enviornement, and when we finally modify it enough to make it a good build, HA will be back to 8v8" or, B) "Lets grab the first fame farming gimmick build we see on obs mode and farm the **** out of it to get as much fame out of the double fame (extended) weekend as we can".

Obviously, the majority chose B. Give the new 6v6 a chance to settle in for say... a month. Since its not double fame people will be concerned about more than just farming as much fame as you can in 5 days. Will HA become more (or less) gimmicked than it already is? We'll find out. But basing your assumptions on what the new 6v6 will be like based on 5 days of fame farming with 6v6 is not really valid.
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Old Oct 04, 2006, 08:58 PM // 20:58   #62
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Quote:
Originally Posted by B Ephekt
Both necro and ranger spike are still viable in 6v6 so I'm not sure what you're talking about.
They can only be viable by sacrificng defense -> they are easier to beat.
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Old Oct 04, 2006, 09:02 PM // 21:02   #63
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Quote:
Originally Posted by Boofhead
They can only be viable by sacrificng defense -> they are easier to beat.
You're not really sacrificing that much defense when you consider that the other team only has 4 offensive characters.
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Old Oct 04, 2006, 09:08 PM // 21:08   #64
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Honestly what annoyed me most about 8v8 HA was balanced groups. The fact that running a 3 monk backline, a warder, and a spirit spammer is considered "skill" has always been slightly ridiculous to me. Now the fact that teams won't be able to pack a crapton of Defense into their build without sacrificing Offense/Interuption is also a plus.
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Old Oct 04, 2006, 09:11 PM // 21:11   #65
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Quote:
Originally Posted by B Ephekt
You're not really sacrificing that much defense when you consider that the other team only has 4 offensive characters.
They only need to disrupt or save a couple of spikes, and suddenly you are dying. I'm not saying it can't be successful, but it will be much harder.
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Old Oct 04, 2006, 09:13 PM // 21:13   #66
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I blame forlon saviour and power of my rangers for farming bloodspike til their eyes bled and being so damn proud of it at the time. Now its overun tombs to the point where anet had to do something as stupid as make it 6 v 6.
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Old Oct 04, 2006, 09:14 PM // 21:14   #67
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There have been worse updates.

I <3 6v6 but I would have loved a new arena ft 6v6 MUCH more than HA getting changed to 6v6.
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Old Oct 04, 2006, 09:15 PM // 21:15   #68
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I am sick of hearing all this crying and moaning about the new update to heros ascent.

#1 It will give lots of freshness to a vey very stagnent area of the game.
#2 It will make see who are very good haers because in a smaller man team you have to be even better individually and teamwork has to be top notch to succeed on a 6 man team.
#3 You can't complain and hate something so much until you've actually tried it. I know you tried it on the double fame weeken. But that doesnt really count for reasons Yuna said above me. There will be new maps, no one has seen or played yet, who knows maybe you will love them and 6v6 will be your new favorite thing.
#4 im going to end this now so it doesnt count as a rant. and if you still hate 6v6 after you try it for awhile than stop playing ha or just quit guild wars, no one forces you to play, if 6v6 is the direction anet wants to go thats the people in charge of the game you play like it or quit, but stop moaning plz.
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Old Oct 04, 2006, 09:15 PM // 21:15   #69
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i may accept the change to 6v6 if the maps are changed accordingly, even if certain builds die out, fine.
now we have 6 player slots and in 3 weeks we will have 10 character classes, so whaat anet have done is made everyone choose 4 characters out of 9 proffession (2 slots for monk) thus thus successfully decreasing most teams chances of being able to adapt to any team they fight in HA....nice one. a 2 monk back line cant cater for conditions, spike, healing and hex control, if you wanted games of luck you should have just made a new arena not taken away 8 man HA.
we have 3 weeks to settle into 6 man, upon which point nightfall comes out and unsettles everything again. im not desputing that if we wanted to
(my guild) we could make a build to probably win us more fame in 6 man than we got in 8 man, because new players will have an even steeper learning curve in HA and probably give up quicker seeing as they are less able to pick up and play cookie cutter builds. what u will get in the end is really really bad pugs, regular 6 amn teams winnig halls but losing it quickly as 6 man isnt made for the HoH (i assume map chnages to most maps will have to happen).
so ok, fine we will adapt maybe, i dont like it but its possible, but 2 things that really i just despise about what anet are doing:

1. u want us to kick out 2 friends from my guild team of 8 who iv played over 15 months with because there arent spaces for eveyne now.

2. if they cant cut down error7 the little chance u had of winning with 7 means that an error with 6 man means u lost something no matter what slot absolutely vital to your team.

i just cant believe anet have based their assumptions on what the HA majority of the HA community wanted on pve double fame weekend players. these people dont play HA every day, yes there were 15 districts full of ppl that weekend but when they wont be there every day after this change and in all likelyhood neither will a lot of HA the old HA players - on to gvg they go.

you cant make 6 man builds to fight any type of team you come across in HA (unless they scrap a lot of maps). if you wanted more people into pvp anet should have catered for them in the form of a new arena not take away 8 man pvp (gvg is another level all together).
i expect the high ranked guilds and teams to adapt and still win, however at the same time the rest of the HA community will be playing a game of luck as to whether their builds have the skills in their bars to beat their opposition and defense is severely compromised.

i will wait to see how the change makes HA different, if it goes as i expect it will (90% vim and pressure degen) then il be even more bored of the linear opposition in HA and move on to better games.
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Old Oct 04, 2006, 09:17 PM // 21:17   #70
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Quote:
Originally Posted by tomcruisejr
A.Net cannot please everyone.

Instead of crying, please be like IWAY. IWAY is still here rocking up HA even it suffered lots and lots of changes. No IWAYer cried and posted silly petitions to unnerf their build. anyway.
One of the smartest things said so far on this thread
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Old Oct 04, 2006, 09:20 PM // 21:20   #71
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i may accept the change to 6v6 if the maps are changed accordingly, even if certain builds die out, fine.
now we have 6 player slots and in 3 weeks we will have 10 character classes, so whaat anet have done is made everyone choose 4 characters out of 9 proffession (2 slots for monk) thus thus successfully decreasing most teams chances of being able to adapt to any team they fight in HA....nice one. a 2 monk back line cant cater for conditions, spike, healing and hex control, if you wanted games of luck you should have just made a new arena not taken away 8 man HA.
we have 3 weeks to settle into 6 man, upon which point nightfall comes out and unsettles everything again. im not desputing that if we wanted to
(my guild) we could make a build to probably win us more fame in 6 man than we got in 8 man, because new players will have an even steeper learning curve in HA and probably give up quicker seeing as they are less able to pick up and play cookie cutter builds. what u will get in the end is really really bad pugs, regular 6 amn teams winnig halls but losing it quickly as 6 man isnt made for the HoH (i assume map chnages to most maps will have to happen).
so ok, fine we will adapt maybe, i dont like it but its possible, but 2 things that really i just despise about what anet are doing:

1. u want us to kick out 2 friends from my guild team of 8 who iv played over 15 months with because there arent spaces for eveyne now.

2. if they cant cut down error7 the little chance u had of winning with 7 means that an error with 6 man means u lost something no matter what slot absolutely vital to your team.

i just cant believe anet have based their assumptions on what the HA majority of the HA community wanted on pve double fame weekend players. these people dont play HA every day, yes there were 15 districts full of ppl that weekend but when they wont be there every day after this change and in all likelyhood neither will a lot of HA the old HA players - on to gvg they go.

you cant make 6 man builds to fight any type of team you come across in HA (unless they scrap a lot of maps). if you wanted more people into pvp anet should have catered for them in the form of a new arena not take away 8 man pvp (gvg is another level all together).
i expect the high ranked guilds and teams to adapt and still win, however at the same time the rest of the HA community will be playing a game of luck as to whether their builds have the skills in their bars to beat their opposition and defense is severely compromised.

i will wait to see how the change makes HA different, if it goes as i expect it will (90% vim and pressure degen) then il be even more bored of the linear opposition in HA and move on to better games.
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Old Oct 04, 2006, 09:28 PM // 21:28   #72
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Quote:
Originally Posted by Ronin Rangerin
I blame forlon saviour and power of my rangers for farming bloodspike til their eyes bled and being so damn proud of it at the time. Now its overun tombs to the point where anet had to do something as stupid as make it 6 v 6.
and you actually think by blameing me and Forlon saviour isn't just the most RETARDED reason for tombs turning 6v6? are you a rankless idiot who can actually belive that a few players caused tombs to turn to 6v6? idiot,

They turned it to 6v6 in my oppinion is because they saw how much people played during the double fame weekend, and the increasing variation of people from team arena amongst other places, get out your head that one player or one guild could ever cause anet to make such a choice. a build is a build, iway has been around since september last year, don't you think this would be a more likely option to change to 6v6 then bloodspike?
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Old Oct 04, 2006, 09:29 PM // 21:29   #73
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Quote:
Originally Posted by RazielFirestorm
i may accept the change to 6v6 if the maps are changed accordingly, even if certain builds die out, fine.
now we have 6 player slots and in 3 weeks we will have 10 character classes, so whaat anet have done is made everyone choose 4 characters out of 9 proffession (2 slots for monk) thus thus successfully decreasing most teams chances of being able to adapt to any team they fight in HA....nice one. a 2 monk back line cant cater for conditions, spike, healing and hex control, if you wanted games of luck you should have just made a new arena not taken away 8 man HA.
we have 3 weeks to settle into 6 man, upon which point nightfall comes out and unsettles everything again. im not desputing that if we wanted to
(my guild) we could make a build to probably win us more fame in 6 man than we got in 8 man, because new players will have an even steeper learning curve in HA and probably give up quicker seeing as they are less able to pick up and play cookie cutter builds. what u will get in the end is really really bad pugs, regular 6 amn teams winnig halls but losing it quickly as 6 man isnt made for the HoH (i assume map chnages to most maps will have to happen).
so ok, fine we will adapt maybe, i dont like it but its possible, but 2 things that really i just despise about what anet are doing:

1. u want us to kick out 2 friends from my guild team of 8 who iv played over 15 months with because there arent spaces for eveyne now.

2. if they cant cut down error7 the little chance u had of winning with 7 means that an error with 6 man means u lost something no matter what slot absolutely vital to your team.

i just cant believe anet have based their assumptions on what the HA majority of the HA community wanted on pve double fame weekend players. these people dont play HA every day, yes there were 15 districts full of ppl that weekend but when they wont be there every day after this change and in all likelyhood neither will a lot of HA the old HA players - on to gvg they go.

you cant make 6 man builds to fight any type of team you come across in HA (unless they scrap a lot of maps). if you wanted more people into pvp anet should have catered for them in the form of a new arena not take away 8 man pvp (gvg is another level all together).
i expect the high ranked guilds and teams to adapt and still win, however at the same time the rest of the HA community will be playing a game of luck as to whether their builds have the skills in their bars to beat their opposition and defense is severely compromised.

i will wait to see how the change makes HA different, if it goes as i expect it will (90% vim and pressure degen) then il be even more bored of the linear opposition in HA and move on to better games.
Remember don't limit your healing type skills to monks only. you can strap on a skill like expel hexes or RC to a support char as well
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Old Oct 04, 2006, 09:54 PM // 21:54   #74
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It's funny that there was only praise for 6v6 HA following the weekend event and now that they're making it permanent, everyone complains.

Personally, I'm not stupid enough to say how awesome/lame it's going to be because I haven't gotten a chance to play it with the new maps. You are all retarded.
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Old Oct 04, 2006, 10:06 PM // 22:06   #75
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Maybe they made HA 6v6 because stuff that's getting added in Nightfall would be a little ridiculous in 8v8.

Anyway...yay, 6v6!
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Old Oct 04, 2006, 10:20 PM // 22:20   #76
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Quote:
Originally Posted by Yunas Ele
Wow, lots of whining going on here... I think I'll cover one big question people are complaining about?

Why change HA to 6v6? Why can't they just keep HA 8v8 and add a 6v6 arena?

You know, I wish it was like this. Add a 6v6 arena for those of us that liked 6v6, and keep the 8v8 HA for those of us that like 8v8 HA. Everyones happy, right?

Unfortunately that won't work out. Like DarkCloud pointed out, the amount of players that still play HA is no where near as big as it was before. You're lucky if you can even play 4 maps before getting to halls (and thats with avoiding hall skips, like if halls msg pops up, you wait a minute before killing, because you'll still go like UW->Scarred->Courtyard->Sacred or whatever...). If ANet impliment another form of PvP similar to HA except 6v6, that would basically be reducing the amount of HA players even more and also mean very few players in the new 6v6 arena. The result? Two dead pvp arenas (HA and the new arena).
QFT

I said this before when we were debating whether it would be a permanent change or not. Whether you want to belive it or not, HA is a dying arena. The amount of people who play it has drastically declined over the last few months. I'll agree wholeheartedly with Yuna. I cannot remember the last time that I went through every HA map before making it to Halls (6 man weekend event aside).
The reality is, while I'm sure some will disagree, is that there is no singular reason why HA is dying. It's a multitude of different reasons that added together has brought it to where it stands today.
The move to a 6 man arena is not one that was made on a whim. A-Net has a vested interest (read: Favor system) in making the Guild Tournament a success. The change to a 6 man arena will hopefully bring back alot of former HA/Tombers who graduated from the Tournament to GvG. Simply modifying the maps would not have been enough to rekindle interest in HA.
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Old Oct 04, 2006, 10:30 PM // 22:30   #77
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I wasn't thrilled at first with the change but then I saw all the whinney babies crying about it and saying they are going to quit. Now I see it as a good change, it will get rid of all the whinney babies who think they are so leet.
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Old Oct 04, 2006, 10:33 PM // 22:33   #78
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I think this forces creativity because you have to manage with less skills, this gives a lot more opportunities for new builds.

Overall, people will probaly just complain for a couple weeks and keep playing HA.
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Old Oct 04, 2006, 10:44 PM // 22:44   #79
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Originally Posted by EaT Macros
Ok, we have to start all the critics over again, thanks a lot.

I don't like the change, less space for original builds, it feels like TA/GvG.

Sums it up pretty much.
i agree with this and was hoping they didnt do this but after seeing the sad state of HA the past few weeks (its slowly becoming a ghost town)and feeling less interested in HA Im a bit more willing to accept this
hopefully 6 ppl will make it easier to grab players yet i feel this will not be a long term fix to the decreasing numbers of players in pvp and guild wars in general
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Old Oct 04, 2006, 10:50 PM // 22:50   #80
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What are the problem of HA?? imo there are two:
1) fotm builds;
2) hard for beginners

The problem of fotm builds is just becoz there are lazy/caual players that don't bother with it. Will changing it to 6v6 make them more creative?? No.

Changing it to 6v6 might make it easier for beginners to get a team but they'll still get owned by those who has been playing for a year. So would that help the beginners?? No.

So what does it do? except ur team now is much limited, I have serious doubt that u can have a single build that can counter heavy hex, heavy condition and heavy dmg (3 separate teams on 3 separate maps) and can interrupts. and with whatever that will come with the two new professions. Does that make HA better?? No.
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