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Old Nov 02, 2006, 11:09 AM // 11:09   #1
Krytan Explorer
 
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Default Dervishway (antisear....)

Came up with this idea after the 300th searing flames team that i met. Since searing flames seems a plague, i figured we had to do something about it.
The dervishes skillbar requires some finetuning, but thusfar we have beaten every single elementalist team we met, along with loads of others. We just lose against signet of mystic wrath spike.

4 Dervishes, 2 monks.

3 D/E
13 (12+1) scyte mastery,
14 (12+1+1) mysticism,
3 air

Avatar of melandru (e)
Victorious sweep
Imbue Health
Faithfull Intervention
Wearying Strike
Crippling Sweep/Mystic Sweep
Shock
Res sig

1 D/Mo.
See above, replace shock with Draw Conditions. You cannot aquire conditions anyways

2 Mo/Me

6 inspiration
14 healing prayers
13 divine favor

Dwaynas Kiss
Orison of Healing
Healing Seed
Healing Hands (e)
Healing Touch/Vigorous Spirit
Mantra of Flame
Inspired Hex
Channeling



The idea is that searing flames eles will be out of energy in no time. Because they need us to be burning for emanagement, well....avatar of melandru gives you 75 seconds of no conditions whatsoever. Oh and 200 max health extra
The only people still burning are monks, and since they only have to watch eachother, that should be NP. Besides, we got 4 people with a 300 heal here (imbue health). Mantra of flame for obvious reasons. Melandrus+Wearying Strike makes a fantastic combo.
Defeated all teams but bonderteam. Looking for a good enchantremoval.

Last edited by PyrAnkh; Nov 02, 2006 at 01:09 PM // 13:09..
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Old Nov 02, 2006, 01:07 PM // 13:07   #2
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As a variation, you could also run 2 incredibly OP rampage thumpers instead of 2 dervishes. So 1 d/mo, 1 d/e, 2 r/w, 2 mo/me.
But, as thats going to be hit with the nerfstick soon, i figured id post the build without em. On the other hand, searing flames might get nerfed as well
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Old Nov 02, 2006, 03:48 PM // 15:48   #3
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Mantra of flame ftw.

for enchant, removal, use Avatar of Grenth.
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Old Nov 02, 2006, 08:53 PM // 20:53   #4
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Avatar of Grenth won't work for enchantment removal since you lose the Wearying Strike combo with Avatar of Melandru (which is awesome, btw).

Maybe you could take out Shock on a few of them for either Intimidating Aura (since you will likely have more health than your target) or Winds of Disenchantment for AoE enchant removal. You could precast Intimidating Aura so when you get into battle it is recharged and then hit them...recast...hit them again to remove 2 enchantments right away.
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Old Nov 03, 2006, 09:55 AM // 09:55   #5
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lol I thought of using an Avatar of Melandru build to counter searing flames when I was trying to sleep last night xD
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Old Nov 03, 2006, 02:25 PM // 14:25   #6
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How about burning speed on the D/Es? That would be cruel d:
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Old Nov 03, 2006, 02:41 PM // 14:41   #7
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Yea . What? trying to set us on fire? ill return the favor....
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Old Nov 04, 2006, 12:26 PM // 12:26   #8
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as a counter to the enchant problem there is only 1 option......the only option now for prot monks in PvP

Mirrior of Disenchantment
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Old Nov 05, 2006, 09:53 PM // 21:53   #9
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I thought you went /E for this skill:

Why waste an elite slot when you can counter Searing with a regular skill?

Last edited by plasmasword; Nov 05, 2006 at 10:08 PM // 22:08..
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Old Nov 06, 2006, 12:12 PM // 12:12   #10
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Why would we want to use that? You need alteast 9 Water for it to be effective...
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Old Nov 06, 2006, 07:11 PM // 19:11   #11
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Anyway, I was thinking of another dervishway antisear, just a concept, was going to open a topic, but since this topic is here:

4*Dervish/Paragorn
2*monk backline


For dervish/paragorn, all with +20% enchant mod, and all
8+2+1 mysticism
11+1 scyte mastery
11 motivation

Skills:
2x

Mysticism
1:vow of silence(E)

Scyte mastery
2:crippling sweep
3:reap impurities
4:lyssa's assault

Motivation

5:Leader's zeal
6:Energizing chorus
7:Song of power

others
8:ressurection signet


2x

Mysticism
1:vow of silence(E)

Scyte mastery
2:crippling sweep
3:reap impurities
4:lyssa's assault
5:chilling victory 1x

Motivation

6:Leader's zeal
5:Finale of restoration (1x)

Command
7:Song of concentration


others
ressurection signet

Now the point of this anti-searing is actually stop from being cast at, this way it should work vs other spelcasting builds as well. Use song of power+energizing chorus, leader's pride for emanagement, finale of restoration for slight health management. Oh by the way, I just think up that mysticism will give you an energy bonus as well, therefore it is perhaps better to use a superior rune, for 1 more energy from mysticism, that way you'd get 4 energy from the enchant, so all other energy management can go to attack skills.

Oh and song of concentration for hero to cast claim resource (it doesn't require any points in command...so)
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Old Nov 07, 2006, 04:04 PM // 16:04   #12
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Quote:
Originally Posted by plasmasword
I thought you went /E for this skill:

Why waste an elite slot when you can counter Searing with a regular skill?
I dont think you get it. The point is to be free to use Wearying strike, have extra health, and cannot get conditions at all. And it all happens to be a great counter vs. searingway
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