Nov 08, 2006, 02:53 AM // 02:53
|
#41
|
(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
|
Quote:
Originally Posted by Mesmer in Need
^so blinding surege for esurge , and gale of weariness. got it. but why blinding? isnt it only usefull on wars and sins? i can understand gale though.
so no mesmer skills on my crip shot. what do i bring? debilitating shot would seem good. some bleeding attack like hunters?
but other than these do you think the build is fine?(here) http://gwshack.us/439cf
|
Actually, I mean take Distortion on the cripshot, but don't waste too many attributes on it. You can get a 3s duration out of it when you put 6 points in Illusion, no point in putting any more.
Blinding Surge is only for wars, sins, and rangers, but warriors are THE damage dealers, and every nongimmick team has at least one~two.
Last edited by LightningHell; Nov 08, 2006 at 07:24 AM // 07:24..
|
|
|
Nov 08, 2006, 03:10 AM // 03:10
|
#42
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
whats 3 secons gonna do for you? even if it gives you time to get up after a kd, you wil have to use dodge, cancelling it. i like the idea of using dodge, or even the possibility of a r/w and using like defencive stance, wy "shields up", or protectors stance.
|
|
|
Nov 08, 2006, 04:40 AM // 04:40
|
#43
|
(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
|
Quote:
Originally Posted by Mesmer in Need
whats 3 secons gonna do for you? even if it gives you time to get up after a kd, you wil have to use dodge, cancelling it. i like the idea of using dodge, or even the possibility of a r/w and using like defencive stance, wy "shields up", or protectors stance.
|
The 3 seconds are enough to stop an adrenal spike. Distortion would usually only be used when you're KDed (and probably spiked on).
|
|
|
Nov 08, 2006, 04:56 AM // 04:56
|
#44
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
ok i put distortion back in. i think its finnaly done.http://gwshack.us/9f0df
|
|
|
Nov 08, 2006, 05:01 AM // 05:01
|
#45
|
(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
|
There would be some personal modifications I would make, but I'd say it's done.
Now all that's left is how you're going to play the build.
|
|
|
Nov 08, 2006, 05:06 AM // 05:06
|
#46
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
well ty for everything. your a great help. ill have to pm you ingame. but ill keep playing with this. hopefully my guild is flexible enough to go for this. all i need now is the weapons but i think i can figure this out by myself.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:33 PM // 19:33.
|