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Old Nov 07, 2006, 06:33 PM // 18:33   #1
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Default thumper + paragon overpoweredway

http://gwshack.us/1b891
this is the build that alot of ppl use with succes.
its quite safe to say its overpowered
im kinda new with the paragon stuff so suggestions are welcome

Last edited by reaxzor; Nov 07, 2006 at 06:36 PM // 18:36..
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Old Nov 07, 2006, 06:42 PM // 18:42   #2
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Few differences in the versions I've versed / played. It's a good build shown by [hex] but you can counter it fairly easily as my guild does.
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Old Nov 07, 2006, 06:50 PM // 18:50   #3
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How does this build kill things?
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Old Nov 07, 2006, 07:02 PM // 19:02   #4
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the only map where u have to kill is underworld, 75% of teams are henchway ... if u have 10% chance of losing in total in UW, isnt bad, for all the other map u got great advantage, and once ur rolling...
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Old Nov 07, 2006, 07:40 PM // 19:40   #5
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Pretty much owns searing with only 2 monks and 4 other softies.
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Old Nov 07, 2006, 11:01 PM // 23:01   #6
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I'd at least run a little Spear Mastery on those Paragons and let them hit stuff.

I'd try to fit more hex removal in here. This build gets absolutely rolled by hex teams packing Vocal Minority. Pi's build is proof enough.
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Old Nov 07, 2006, 11:38 PM // 23:38   #7
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This is a pretty bad copy of the original build.

Not much point of using Aggresive Refrain with no Spear Mastery... gg.

Having 13 Leadership does nothing, drop it to 12 or 10 and put 9 in Spear Mastery.

Putting points into Tactics defeats the second purpose of Watch Yourself, which is to end quickly to keep echos up. The original build had Shields Up and Watch Yourself of different Paragons for this reason. You're much better off running 0 tactics, it recharges fast enough to put back up right after it ends anyway.

Put Heal Other on the healer, the current bar lack any sort of large heals aside from infuse. You don't even need Infuse if you play this build correctly.

Also, Spirit Bond is worthless in this build, drop it for Gift of Health or Shield of Absorption.

Last edited by B Ephekt; Nov 07, 2006 at 11:41 PM // 23:41..
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Old Nov 08, 2006, 03:40 PM // 15:40   #8
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Quote:
Originally Posted by B Ephekt
Not much point of using Aggresive Refrain with no Spear Mastery... gg.

...

Putting points into Tactics defeats the second purpose of Watch Yourself, which is to end quickly to keep echos up.
Agressive Refrain is there to give faster adrenaline gain so that Song of Concentration can be kept up all the time, I think. And doesn't renewing a shout cause the old copy of the shout to end?
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Old Nov 08, 2006, 04:45 PM // 16:45   #9
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So with the recent nerf to RaO, do you still plan on using spirits on the thumpers? Just having one spirit on each, and adding charm?

Personally, I'd bring charm and comfort and send the spirits over the spammer who'd just have to drop the traps. Maybe cut out a spirit, and just leave dust trap in there.
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Old Nov 09, 2006, 01:28 AM // 01:28   #10
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Quote:
Originally Posted by qvtkc
Agressive Refrain is there to give faster adrenaline gain so that Song of Concentration can be kept up all the time, I think. And doesn't renewing a shout cause the old copy of the shout to end?
There's little to no point in running Agressive without spear mastery though, since the paragons can dish out some decent pressure. And like I said, having 13 Leadership does nothing. There are much better ways to spread the attributes, like 15/9/12 or 16/10/10.

No, renewing a shout does nothing, you have to let it end then reapply it which is why running 0 tactics is good for keeping the echos up.

Last edited by B Ephekt; Nov 09, 2006 at 01:32 AM // 01:32..
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