Sep 24, 2006, 06:47 AM // 06:47
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#1
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Pre-Searing Cadet
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Hypochondria Spike
I am pretty sure the mesmer non attribute skill 'hypochondria' is bugged at the moment, so if you havent seen it yet or dont know what im talking about; here is an overview for you. Basically a mesmer necro uses fragility, phantom pain, accumulated pain, virulence, hypochondria. Hypochondria, at the moment, ends then reapplies all conditions effectively using fragility as a spike. The end result is something like 22 x 8, 176 damage. Seems a little extreme for a non attribute 5 energy 1 sec cast 10 sec recharge skill. Anyway I dont know how to notify the anet guys, so best bet at getting this bug ironed out is to get more people to go play with it in RA/TA. Maybe it will get fixed before the event is over. And yeah; it can nearly kill a 100 armor target in the first attempt. =)
-first post
-edit <skill cost>
Last edited by Brisket; Sep 24, 2006 at 06:54 AM // 06:54..
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Sep 24, 2006, 07:19 AM // 07:19
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#2
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Banned
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I just tried it out and all I can say is that, this skill kills. Now mesmers can directly spike.
I don't think it is a bug since Hypochondria is doing exactly what it's discription stated. Pulling all conditions in the area (triggering Fragility) and placing it all on the target foe (triggering Fragility again).
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Sep 24, 2006, 08:48 AM // 08:48
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#3
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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So that's what killed me in RA a few mins ago.
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Sep 24, 2006, 09:18 AM // 09:18
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#4
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Words can barely describe how broken this is. :P
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Sep 24, 2006, 02:34 PM // 14:34
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#5
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Brisket
And yeah; it can nearly kill a 100 armor target in the first attempt. =)
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Not nearly, definitely.
Fragility
Images of Remorse (possible 55 damage)
Accumulated Pain (37+21 = 58 damage + Deep Wound)
Virulence (21x3 = 63 damage)
Hypochondria (21x8 damage = 168 damage)
Virulence ends (63 damage)
Total = 55 + 58 + 63 + 168 + 63 = 407 damage + DW, not taking into account degen or other conditions in the area.
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Sep 24, 2006, 07:08 PM // 19:08
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#7
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Been running this in Aspenwood. It's funny. They bond the gate and I spike the bonder to death. :P
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Sep 24, 2006, 07:23 PM // 19:23
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#8
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Centeral Texas
Guild: Heros of Titans Realm
Profession: Me/
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While the skill is technically doing what it says it should be doing, I don't think it should be removing and reapplying conditions that are allready affecting your target.
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Sep 24, 2006, 07:46 PM // 19:46
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#9
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Quote:
Originally Posted by Turbo Wombat
While the skill is technically doing what it says it should be doing, I don't think it should be removing and reapplying conditions that are allready affecting your target.
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As silly as it sounds, your target is the area of your target, so his conditions are simply reapplied on him. Just a bug that anet needs to work out. Better now than during a serious season, eh?
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Sep 24, 2006, 09:14 PM // 21:14
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#10
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Pre-Searing Cadet
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Thought they would have nerfed it by now with the update, but it doesnt look like it. This means only one thing: not enough people are playing with it, do everyone a favor and go enjoy this animosity that a mesmer can produce while you still can.
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Sep 25, 2006, 02:14 AM // 02:14
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#11
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Turbo Wombat
While the skill is technically doing what it says it should be doing, I don't think it should be removing and reapplying conditions that are allready affecting your target.
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Technically, the skill isn't doing what it says it should be doing, because a transfer implies a source and destination, and without them, it is not a transfer, hence no action should be performed. :P
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Sep 25, 2006, 02:16 AM // 02:16
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#12
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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It's bloody enjoyable, that's for sure
Quote:
Originally Posted by fallot
Not nearly, definitely.
Fragility
Images of Remorse (possible 55 damage)
Accumulated Pain (37+21 = 58 damage + Deep Wound)
Virulence (21x3 = 63 damage)
Hypochondria (21x8 damage = 168 damage)
Virulence ends (63 damage)
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Personally I prefer the good ol' Phantom Pain/Shatter Delusions. Attributes are a bit thin, but it recharges quicker than Accumulated Pain.
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Sep 25, 2006, 04:14 AM // 04:14
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#13
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Frost Gate Guardian
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I am pretty sure that it removes all the conditions before the main effects begins is a BUG.
Even this bug is fixed, the cost (5 energy, 1s, 10r) is way too cheap still.
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Sep 25, 2006, 06:27 AM // 06:27
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#14
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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An interesting prospect though is, could you still make a team build with it if it gets fixed? If enough conditions are spread around, a bunch of people with hypo can basically bounce a huge condition stack from player to player. Under the right conditions, you could have a bunch of people just hit two players alternating with hypo to kill both.
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Sep 25, 2006, 06:43 AM // 06:43
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#15
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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its not broken
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Sep 25, 2006, 06:51 AM // 06:51
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#16
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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The 8v8 build strikes me as similar to SB/RI or Ranger Spike. It's counterable by having certain skills on your bar (Restore and Draw conditions mainly), but if you don't have those skills it's going to be an extremely difficult fight. Fortunately, Draw has a lot more utility than Shields Up.
The thing people should be worried about is use of Hypochondria in solo gank builds. The massive damage, degen, and good attribute synergy with Distortion make it a very powerful as a base ganker. A frag spiker combined with a "You're All Alone" sword warrior would be almost unstoppable as a gank team, IMO.
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Sep 25, 2006, 07:55 AM // 07:55
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#17
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Wasteland Squidget
It's counterable by having certain skills on your bar (Restore and Draw conditions mainly)
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Would Draw really work that well? Could just get pulled off by another Hypo, making the problem worse.
Then it's blatantly overpowered, either way it needs to be fixed.
Last edited by Riotgear; Sep 25, 2006 at 08:05 AM // 08:05..
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Sep 25, 2006, 08:14 AM // 08:14
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#18
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Guest
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I just ran a moronic 5 mesmer pseudo spike using this. 5 mesmer 3 monks no thought. We did alright until we ran into a guild group who were using the same build with mods. If this doesn't come back totally revised by anet i will cry a little. Fast hex removing and RC prot were problems that I'm sure could have been fixed if we gave the build more thought because basically, a mesmer can spike a target out alone; they could even work with jsut two and a more balanced surrounding. Funny stuff, but yes very imbalanced I believe.
Oh yeah, draw would only make things worse. Think about it: its a frag spike. That mean your ally was dying and pleading for help so you spiked him again when you drew the conditions, thus setting off frag and keeping the conditions alive to spike someone else with. Hilarious yes, a good defense no.
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Sep 25, 2006, 04:45 PM // 16:45
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#19
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Frost Gate Guardian
Join Date: Jun 2005
Guild: looking for a guild
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Geez this build is rampant right now. I'm not saying that Hypo's not broken (it is) but people need to get a brain. Running a BL monk with both Revealed and Inspired Hex (which I do often anyway), I could hold off three frag spikers. Quick removal of 1 hex and there's no DW from Accumulated Pain, a fast Mend Condition on the first condition and there's no Virulence. With that and hitting the Blessed Light trifecta way more often than usual, it's pretty easy to monk against this build.
But as a gank team, Squidget's right, that could be dangerous
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Sep 25, 2006, 04:56 PM // 16:56
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#20
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Forge Runner
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Not sure how it would work, but it definitely seems that Hypo is overpowered. You van basically slap hypo on any character with a emsmer primary or secondary and be able to add 160ish damage to just a virulence condition spike for 5 energy. I mean, imagine 2 frag/virulence mesmers and 5-6 monks with hypo. You have the defense of 5 monks, and you still get a spike of over 1000 damage + deep wound.
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