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Old Nov 01, 2006, 11:51 PM // 23:51   #1
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
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Default Nightfall Condition Pressure

W/A: "YAA" Fighter
Sword Mastery: 16 (12+1+4)
Tactics: 11 (10+1)
9 strength: (8+1)
1. Resurrection Signet
2. "You're All Alone" (e)
3. Signet of Malice
4. Healing Signet
5. Sever Artery
6. Gash
7. Final Thrust
8. Protector's Strike/Bull's Strike

Purpose: Anti-Ganker, Ganker, DPS Pressure


P/W: Burning Paragon
Command: 13 (12+1)
Leadership: 14 (11+1+2)
Tactics: 6
1. "Go For the Eyes!"
2. Anthem of Envy
3. "Watch Yourself!"
4. "Incomming!" (e)
5. Anthem of Flame
6. Blazing Finale
7. Aggressive Refrain
8. Signet of Return/Resurrection Signet

Purpose: Burning Condition Pressure, Backline Defense ("Watch Yourself!"), Anti-Spike ("Incomming!")


R/D: Wounding Reaper
Expertise: 14 (11+1+2)
Wilderness Survival: 10 (9+1)
Scythe Mastery: 8
Wind Prayers: 8
1. Reap Impurities
2. Wounding Strike (e)
3. Lyssa's Assault
4. Apply Poison
5. Harrier's Grasp
6. Natural Stride
7. Rending Touch
8. Resurrection Signet

Purpose: Flagrunner, Deep Wound/Poison/Cripple Pressure, Enchantment Remover


R/D: Harrier Ranger
Expertise: 14 (11+1+2)
Wilderness Survival: 12 (10+2)
Marksmanship: 9 (8+1)
Wind Prayers: 6
1. Harrier's Grasp
2. Distracting Shot
3. Poison Arrow (e)
4. Barbed Arrows
5. Natural Stride
6. Troll Ungent
7. Guiding Hands
8. Resurrection Signet

Purpose: Anti-Ganker, Backup Flagrunner, Poison/Bleeding/Cripple Condition Pressure


R/D: Harrier Ranger
Expertise: 14 (11+1+2)
Wilderness Survival: 12 (10+2)
Marksmanship: 9 (8+1)
Wind Prayers: 6
1. Harrier's Grasp
2. Distracting Shot
3. Poison Arrow (e)
4. Barbed Arrows
5. Natural Stride
6. Troll Ungent
7. Guiding Hands
8. Resurrection Signet

Purpose: Anti-Ganker, Backup Flagrunner, Poison/Bleeding/Cripple Condition Pressure


Mo/Me: LoD Monk
Divine Favor: 10 (9+1)
Healing Prayers: 16 (12+1+3)
Inspiration Magic: 9
1. Signet of Devotion
2. Draw Conditions
3. Signet of Humility
4. Ethereal Light
5. Light of Deliverance (e)
6. Mantra of Inscriptions
7. Holy Haste
8. Ressurection Chant/Renew Life

Purpose: Anti Restore Conditions/Tainted Flesh (This is priority function, not monking!), Backup Healer (Keeps Bar's Full/Anti-Degeneration), Draw Conditions


Mo/A: Blessed Light Monk
Divine Favor: 15 (12+1+2)
Healing Prayers: 9 (8+1)
Protection Prayers: 10 (9+1)
Shadow Arts: 5
1. Signet of Devotion
2. Reversal of Fortune
3. Spirit Bond
4. Blessed Light (e)
5. Gift of Health
6. Mend Condition
7. Return
8. Dark Escape

Purpose: Standard Blessed Light Monk


Mo/A: Zealous Boon Monk
Divine Favor: 12 (11+1)
Protection Prayers: 15 (12+1+2)
Shadow Arts: 6
1. Signet of Devotion
2. Reversal of Fortune
3. Protective Spirit
4. Zealous Benediction (e)
5. Dismiss Condition
6. Divine Boon
7. Return
8. Dark Escape

Purpose: Spike Recovery/Power Healer

Strategy:
Bottom Line: This build uses a multitude of conditions to cause massive degeneration to the enemy team. Your goal is to outlast your enemy. This build has great counters against both spikes ("Incomming!"/Prot Spirit/Spirit Bond/Zealous/RoF) and degeneration (Light of Deliverance and Removals).

Possible Changes:
Switch one monk to a monk/mesmer for some hex removal. That appears to be the only thing this build is lacking.


Criticism and comments are all welcome. If your going to criticize, please explain why, otherwise your harrassing and your going to be ignored. Thanks in advance!
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Old Nov 09, 2006, 03:50 PM // 15:50   #2
Academy Page
 
Join Date: Jan 2006
Guild: [BotW]
Profession: Me/
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Thank you for posting, I've been looking for a solid pressure build to work off of.

Hmm, my first thought is that while the build offers solid condition pressure, it offers relatively little mental pressure.

Assume for the moment the following scenario:
  • You enter battle, and you discover that the enemy team can, in fact, heal the amount of pressure you're applying.

    Now what?
If they can heal the pressure (say they have two E/Mo with heal party, aegis or extinguish), then you're looking at a possible stalemate until VoD. Should that happen, (and it's likely with the metagame leaning towards pressure) you're bound to get hit hard: little AoE aside from burning, and minimal effect for condition pressure, not such a great mix in VoD.

Methinks you need a 'breaker' - something to force the enemy to slip up, to give you that gap that gives one enemy 15% DP, and starts that snowball victory.

Me/A
Domination: 12 +4
Fast Cast: 10 +1
Shadow: 8

1. Energy Surge {e}
2. Spiritual Pain
3. Energy Burn
4. Blackout
5. Shadow Refuge
7. Dash
8. Shadow of Haste
8. Rez Signet

Role: Backup runner, AoE pressure, NPC gank.

Playing it: Use shadow of haste & dash to make hit & run, and/or to feint enemy base assaults to attempt to draw out their assault team. Should you run into issues with enemy survivability, you can have this play out as a flag runner while your enchantment remover takes more of a hand in things, or swap it up as you see fit.
Has a stronger effect in VoD than existing roles with more solid AoE damage.

Replaces: A monk or ranger.
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Old Nov 13, 2006, 12:47 PM // 12:47   #3
Desert Nomad
 
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Yea, me and my guild went over the build and made quite the bit of changes. Good suggestion, I'll have to bring it up to them.
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Old Nov 13, 2006, 10:03 PM // 22:03   #4
Ascalonian Squire
 
Join Date: Nov 2006
Location: melb
Guild: Special Olympic Allstars [DuRR]
Profession: W/E
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I'm not sure if I'm right, but I could've sworn I saw Ominous Latin Name run that same build last night. Well maybe not completely same, but I definitely saw Cassette Player run that W/A build.
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Old Nov 13, 2006, 10:43 PM // 22:43   #5
über těk-nĭsh'ən
 
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Join Date: Jan 2006
Location: Canada
Profession: R/
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the YAAhoo warrior had been run ever since the NF weekend preview. i believe it was squidget who first used it, but i might be wrong.

speaking about the warrior... his stats are messed up. you might also want to run 14 in sword instead of 16, since you'll need the 75 hp.
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Old Nov 14, 2006, 02:24 AM // 02:24   #6
Academy Page
 
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Profession: Me/Mo
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For the YAA since you're not using Dash or anything from the /A consider going /Mo for Mending Touch. Also seems a bit weird to have the hard res on a Mo/Me tbh.
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Old Nov 14, 2006, 02:50 AM // 02:50   #7
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I believe the Mo/Me has a hard res because of Holy haste, which takes off 50% casting time. I would sub in a regular RaO thumper for the R/D, it just doesn't look like a reliable build. other than that i'd say gj and gl ^^
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