Nov 17, 2006, 12:11 AM // 00:11
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#21
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Academy Page
Join Date: Jan 2006
Guild: I Immortal Kings I [ImK]
Profession: Mo/Me
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Quote:
Originally Posted by [Apple]
They should make a "spring 2006" weekend. That'd be much better than crappy "triple green" crap.
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That would be h4x. You know why? The population of HA would soar, polls would tell that HA is at it's best during the 8v8 "spring weekend" (even if you did it at half fame) and then ANet would realize how much they ****ed up.
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Nov 17, 2006, 12:26 AM // 00:26
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#22
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Personally....I think there should be a area where everything was non nerfed
8v8,gale,crip shot,oob,and everything else .
tomcruise jr:yea, that was also the time when iway was in its best.
or you mean gale wars in tombs? coz i was referring to the gale wars of WM.
Well seeing as we have Stabilty now I think Gale wars in Gvg should be less crazy.Hmm,I can always list counters to IWAY but some people will get beat by it will complain it,which would and always will be annoying.
lol 3rd time Ive edited this If fame was done away with would IWAY farmers(not to good IWAYERS just the ones that farm the first few maps)do it anymore?Would they want to IWAY anymore If there wasn't a shiny emote at the end ?
Last edited by Mr Fizzle; Nov 17, 2006 at 12:39 AM // 00:39..
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Nov 17, 2006, 02:10 AM // 02:10
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#23
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Ascalonian Squire
Join Date: Nov 2006
Location: Australia
Guild: Diabolic Influence [Di]
Profession: N/
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Quote:
Originally Posted by Mr Fizzle
Personally....I think there should be a area where everything was non nerfed
8v8,gale,crip shot,oob,and everything else .
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Back wen singet of Might did 1 hit kills? Awesome
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Nov 18, 2006, 01:47 PM // 13:47
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#24
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Academy Page
Join Date: Aug 2006
Location: The Netherlands
Profession: Mo/
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Quote:
Originally Posted by [Apple]
They should make a "spring 2006" weekend. That'd be much better than crappy "triple green" crap.
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YES PLS!
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Nov 18, 2006, 02:54 PM // 14:54
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#25
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Mr Fizzle
or you mean gale wars in tombs? coz i was referring to the gale wars of WM.
Well seeing as we have Stabilty now I think Gale wars in Gvg should be less crazy.Hmm,I can always list counters to IWAY but some people will get beat by it will complain it,which would and always will be annoying.
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Gale wars in tombs was brutal, gale spam on altar in halls was insane. With stability if they made gale cost no energy and exhaustion people would never reliably run it.
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Nov 18, 2006, 02:58 PM // 14:58
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#26
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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I would run a skill that costs no energy and causes no exhaustion with 5 seconds recharge
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Nov 18, 2006, 03:00 PM // 15:00
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#27
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Mental Leteci
I would run a skill that costs no energy and causes no exhaustion with 5 seconds recharge
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the way people used 2 b4 stability, as the only form of hero interupt? stability = gg.
Last edited by Lord Mendes; Nov 18, 2006 at 03:03 PM // 15:03..
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Nov 18, 2006, 04:47 PM // 16:47
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#28
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Nah, if gale would be like that stability wouldn't help you. It would on the altar while capping, but it can't help you against something like this in a regular battle. Mostly because you can't keep ward up all the time and you can't camp in ward all the time. Also would be spammable on relic runs
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Nov 18, 2006, 06:14 PM // 18:14
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#29
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Mental Leteci
Nah, if gale would be like that stability wouldn't help you. It would on the altar while capping, but it can't help you against something like this in a regular battle. Mostly because you can't keep ward up all the time and you can't camp in ward all the time. Also would be spammable on relic runs
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/offtopic
We were running an amazingly gimmicky build with 4 me/e each with gale. Gale locking a ghostly trying to run up to the altar is hilarious.
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