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Old Nov 14, 2006, 10:25 PM // 22:25   #61
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Shadow Walk is a better choice than Death's Charge in this context, IMO. The really nice thing is that it gives you an escape route, so you can risk going in deeper and delaying the flagger to a greater degree, despite overwhelming odds. A simple stance-swap gets you away from the battle and to wherever you teleported initially.
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Old Nov 14, 2006, 10:33 PM // 22:33   #62
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problem is, i won't be able to use frenzy (or dash for that matter) while using shadow walk. the dismember-->agonizing chop combo will also stop being a reliable interupt (a 1.33 swing rate interrupt? no thanks). my repair kit-stealing tactic will also not work as well without a good speedboost.

of course, i can probably just drop frenzy entirely, go with a real interrupt, and a followup attack that does more damage. energy will always be an issue with this kind of character, and i'm not completely sure how to solve it.
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Old Nov 14, 2006, 10:39 PM // 22:39   #63
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I'm more scared of a frenzy sever+gash guy than someone who hits me with dismember.
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Old Nov 14, 2006, 10:41 PM // 22:41   #64
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Shadow Walk isn't something you have up all the time. It's movement 'when you need it', and allows you to pursue a retreating flagger who's out of YAA range. It allows you to quickly get around the base and escape if you need to. I think it has a lot more utility for a good player than Death's Charge for those reasons - if you want to catch someone in-range you already have the ubersnare.
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Old Nov 14, 2006, 10:55 PM // 22:55   #65
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shadow walk is a radar range teleport, right?

anyways, i'm only worried that i can't have a speed boost while using it, which makes the kit-stealing trick very difficult. of course, i can request that the emo runner slap windborne speed on me ahead of time, but it's still more risky.
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Old Nov 15, 2006, 03:39 AM // 03:39   #66
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why try to mush in skills on the warrior when the assassin fits shadow walk well.

QQ uses a YAA assassin sometimes that works. YAA used to trigger jungle strike damage and feigned neutrality for kiting healing. I don't get shadow walk on a warrior since he loses IAS when the sin doesn't really need IAS.
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Old Nov 15, 2006, 05:19 AM // 05:19   #67
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You don't need an IAS. It helps at the stand but the build is meant to solo gank and 1v1 people.

An Assassin would be great if their attack skills that complimented YAA were actually worth taking. Jungle Strike needs to be a 4 second recharge and ALL of the Lead attacks need a buff. As it is right now, a W/A has far better armor and DPS.

The only good character right now for Assassins is being a Black Striker. For a Spiking Black Striker, that build needs to see Shadow Prison changed to a 15 second recharge to be TRULY excellent. While the character's spike chain is recharging he does almost nothing useful for the team, just crappy dagger damage.

Using a Moebius Strike Black Strike Assassin (with Dark Prison instead of Shadow Prison) could already provide great pressure in a hex team while still maintaining that teleporting spike potential, but it's risky too.
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Old Nov 15, 2006, 01:55 PM // 13:55   #68
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I faced some good teams running a YAA Assassin with Unsuspecting-Jungle-Twisting Fangs, Shadow of Haste, Dash, Feigned Neutrality and Signet of Malice.

It was actually a pretty good build and it was more threatening to me than a YAA warrior ever was because his damage can straight and hurt a lot (the combo does like 300 damage + Bleeding + DW). Against a YAA warrior i can usually shake them off before they even manage to throw 1 adrenal attack (though i use a pretty uncommon ganking build that handles them better than most things does).
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Old Nov 15, 2006, 05:01 PM // 17:01   #69
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Having to spend 3 skill slots for attacks means you can't bring an interrupt as compared a YAA Warrior who is able to do cause his deep wound by only taking up 2 skill slots (Sever + Gash, or Dismember + Crit Chop). No interrupt means an Elem runner can just snare you and heal themselves all they want.

The spike damage is nice, for sure, but is it worth not having an interrupt, having lower armor, and lower overall DPS? I don't think so. If Jungle Strike could be spammed so that the YAA Assassin's DPS was comparable to a YAA Warrior's DPS, then you're looking at no interrupt and lower armor in return for a much better spike. In that case it would possibly be worth it, although I think I'd honestly still side with the YAA Warrior.
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Old Nov 16, 2006, 03:00 AM // 03:00   #70
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This thread is offically derailed. The YAA assn sounds pretty cool I'd never though of that thanks to the fact YAA doesn't have to have any atributte any class can now do a ranged 10 second slow.

think of the possiblities, YAA offensive spirit ritulist,YAA degen mesmer with burden.YAA devrish.

Heh preeetty cool
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Old Nov 16, 2006, 03:15 AM // 03:15   #71
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Quote:
Originally Posted by unmatchedfury
This thread is offically derailed. The YAA assn sounds pretty cool I'd never though of that thanks to the fact YAA doesn't have to have any atributte any class can now do a ranged 10 second slow.

think of the possiblities, YAA offensive spirit ritulist,YAA degen mesmer with burden.YAA devrish.

Heh preeetty cool
You take a YAAhoo for soloing, primarily. YAA looks really good in a skirmish environment because it's difficult to avoid (can't just blind/interrupt the snare), ranged, and auto-covered with a condition that's useful in some cases.

If you're not planning to skirmish with a character, YAA isn't that hot. Almost all of the other elite snare options look better.
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Old Nov 16, 2006, 03:53 AM // 03:53   #72
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Since we are already completely derailed, I pose this question about the Yahoo.

If you are not going to take Final Thrust, wouldn't this be better:

You are All Alone [e]
Dismember
Critical Chop
Distracting Strike
Enraged Charge
Sig of Malice
Healing Sig
Something Else (Res Sig?)

I mean, critical chop does +30, and another possible interupt. This is opposed to Sever + Gash = Bleeding, +20 damage. Enraged charge ends when you hit. But on the othe rhand, if the target is crippled, that does not matter. Allows very quickly apply dw. Likewise, for more +damage...

YAA
Barbarous
Gash
Final Thrust
Distracting Strike
Heal Sig
Malicious Sig
Enraged Charge.

I just really really like Enraged Charge. Builds up adren very quick...maybe quicker than Frezny. One Enraged Charge hit actually adds 4 adren. So you just need to hit 3 more times or so to do the Sever/Barbarous + Gash combo. I you charged in with Enraged and hit near the end of its duration, you get to hit it again during the fight, which will get you the adren needed for Final Thrust.

Question: what about subing Lion's Comfort for Heal sig?
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Old Nov 16, 2006, 04:19 AM // 04:19   #73
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Isn't Lion's Comfort adrenaline? (can't tell guildwiki is down...sigh) If so it will be kinda QQ versus long lasting degen thrown on you (Ex. worst case a crip anguish), if you cant build and take damage (flash bot), or versus a crip shot because it can't be spam canceled as easily (do you retain adrenaline if you cancel...gosh I am a warrior noob).

If Lions Comfort is what I think it is (adrenaline based) then I think it is more for PvE type self heal, but then again I could be wrong and then ignore all I just said ( /shakefists at guildwiki).
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Old Nov 16, 2006, 04:50 AM // 04:50   #74
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Lion's Comfort is adrenaline, which makes it pretty crappy for ganking. You do lose adren if you cancel an adrenal skill too, which makes it doubly bad.

I really can't see much use for that skill overall. Maybe, as you said, in PvE, but even there it's quite iffy.
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Old Nov 16, 2006, 05:19 AM // 05:19   #75
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Thanks for that input. No comments on using Crit Chop and Enraged Charge?
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Old Nov 16, 2006, 05:29 AM // 05:29   #76
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I'm a big fan of both on a ganker.
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Old Nov 16, 2006, 05:53 AM // 05:53   #77
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Disrupting dagger is nice for the YAA warrior. And if you feel inclinded to, you can also bring shadow walk and dash, making it even harder to get ganked and easier to gank others.


A YAA build that our guild use to run.

Sever
Gash
Disrupting dagger
YAA
Heal sig
Dash
Shadow walk
Signet of malice

Of course you could also make it axe instead. But i tend to prefer sword because of the bleeding, adds one more cover for cripple and weakness.
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Old Nov 16, 2006, 05:21 PM // 17:21   #78
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Quote:
Originally Posted by ogami_ito
I just really really like Enraged Charge. Builds up adren very quick...maybe quicker than Frezny. One Enraged Charge hit actually adds 4 adren. So you just need to hit 3 more times or so to do the Sever/Barbarous + Gash combo. I you charged in with Enraged and hit near the end of its duration, you get to hit it again during the fight, which will get you the adren needed for Final Thrust.
Are you having problems building adren quick on none kiting archers? or people who are crippled and not going anywhere fast? and what are your ats if your getting 4 adren from enraged charge.. last i check 4 adren break point was 13...? or are you saying 3 adren + the hit you made on the target?
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Old Nov 17, 2006, 02:51 AM // 02:51   #79
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^ I have not GvG yet as I think i have said. But I have used it at Str 13, and it rocks. But here I was refering to the +3a +1a for the hit. Anyway, just seems better than sprint to me...especially if you are crippling the target.
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Old Nov 19, 2006, 01:21 PM // 13:21   #80
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Um, never heard of the notion of Dervish runners that can kill an ele flag runner (even with flash, not with surge though) in a matter of.. 5 seconds, all the while having them crippled, have you? Didn't think so.

And I see sins in almost every GvG match I watch/participate in. Seriously.
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