Nov 10, 2006, 02:33 AM // 02:33
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#1
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Burncoming!
http://gwshack.us/e77e7
Three copies of Incoming!; it'll be up 17 out of 20 seconds.
The damage comes from the two Warriors and the burning echos/chants.
Edit: The build is now public.
Last edited by Vindexus; Nov 10, 2006 at 03:18 AM // 03:18..
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Nov 10, 2006, 04:14 AM // 04:14
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#2
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Desert Nomad
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I actually like this build.
The hboon monk is a little weird for me, but I see how it works. I think a woh/infuse would work just as nicely here.
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Nov 10, 2006, 05:40 AM // 05:40
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Yeah, the Healing Boon was just something I wanted to try. I've got a halfie just thinking of 107 Heal Parties.
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Nov 10, 2006, 08:21 AM // 08:21
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#4
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Desert Nomad
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Quote:
Originally Posted by Vindexus
Yeah, the Healing Boon was just something I wanted to try. I've got a halfie just thinking of 107 Heal Parties.
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One of the true lol's here
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Nov 15, 2006, 12:30 AM // 00:30
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#5
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I changed the two Warriors to axe to try to squeeze in some more holding power. They're now Dismember + Executioners and Stand Your Ground instead of SeverGashFinal.
Thoughts?
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Nov 15, 2006, 12:44 AM // 00:44
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#6
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Banned
Join Date: Mar 2006
Profession: W/E
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This build can be modded anyway imagined, but as far as I have seen I would still go with the tried-and-true method, with 2 thumpers 2 shouters and 2 monks (even though it is becoming quite stale).
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Nov 15, 2006, 01:08 AM // 01:08
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#7
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I think if you can still kill with the Warriors instead of the thumpers then the extra two Incomings are definitely worth it.
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Nov 15, 2006, 01:18 AM // 01:18
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#8
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Build is nice, but TBH I see there will be lots of "roll?" matches. I hate the new HA meta. Boring as hell.
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Nov 15, 2006, 01:55 AM // 01:55
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#9
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Krytan Explorer
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Heal Party currently only gets the boost from Healer's Boon for the caster.
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Nov 20, 2006, 07:22 AM // 07:22
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#10
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Why not take "They're on Fire!"?
I'm sure the Paragon will be spamming Blazing Finale on everyone.
"Incoming!" = 50% damage reduction (DR).
"They're on Fire!" = ~40%-50% DR
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Nov 20, 2006, 12:48 PM // 12:48
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#11
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Forge Runner
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I was waiting for someone to get the idea of an incoming chain. The only thing I really disagree is the healer's boon monk. If you do the math you'll see that you heal for 50% more, but only have 75% of your energy. (actually less if you factor in the 10E everytime you cast it) 1.5*0,75=1,125 which means Healer's Boon lets you heal for a whopping 12,5% extra! Obviously that sucks compared to MoR/Edrain/even the omni-hated Peace And Harmony! The only real benefit you get from it is the 50% fast cast. You get that from Holy Haste, so there's no need to waste your elite slot on it.
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Nov 20, 2006, 02:26 PM // 14:26
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#12
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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For RC prot: replace RC with mend condition, and guardian (or whatever skill you like) with zealous benediction: gives you a lot more healing power.
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Nov 20, 2006, 04:30 PM // 16:30
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#13
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Ascalonian Squire
Join Date: Feb 2006
Guild: [WnC]
Profession: E/Mo
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Youll have a really tough time getting to halls, the build is just not offensive enough. With patience and good positioning and tactics you could hold pretty easily, but getting the defending teams ghost down would probably be very hard.
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Nov 20, 2006, 07:34 PM // 19:34
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#14
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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the offense needs some work, but i like the concept
IMO, Swap the Barbed spear for spear of lightning, then at least you have SOME spike potential
swap the boon heal for a Blight imo, or even a Boon, with EF, why not?
swap never Surrender for Go for the eyes on the burner imo ,Swap Chourous of restoration for Go For the Eyes on the motivator
With the amount of Defense, you can probably run Sups on the offensive characters will little ill effect
EDIT: here: http://gwshack.us/7f468
Last edited by Tainek; Nov 20, 2006 at 07:44 PM // 19:44..
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Nov 21, 2006, 02:33 AM // 02:33
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I'll work on the offense later.
I rather like the Spear of Lightning idea and I hear good things about Go for the Eyes, even though I've never used it.
Quote:
Originally Posted by Thomas.knbk
I was waiting for someone to get the idea of an incoming chain. The only thing I really disagree is the healer's boon monk. If you do the math you'll see that you heal for 50% more, but only have 75% of your energy. (actually less if you factor in the 10E everytime you cast it) 1.5*0,75=1,125 which means Healer's Boon lets you heal for a whopping 12,5% extra! Obviously that sucks compared to MoR/Edrain/even the omni-hated Peace And Harmony! The only real benefit you get from it is the 50% fast cast. You get that from Holy Haste, so there's no need to waste your elite slot on it.
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That is of course assuming that if you have 75% less energy regen you will be casting 25% less; which simply isn't true. With Energizing Finale you won't really be caring that much if you're missing that last pip if you're healing that much.
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Nov 21, 2006, 02:51 AM // 02:51
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#16
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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If you're going to play this as a spike, give Critical Chop to your axe guys. That skill is insanely good in any spike build.
You might consider switching one to hammer as well, since KD in a spike is key.
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Nov 21, 2006, 03:30 AM // 03:30
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#17
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Aria of restoration is better than Chorus, or drop chorus for something completely different.
I would also suggest as a maybe, dropping one of the "Incoming!"s for Angelic Bond, that skill is nice since "Incoming!" does stuff all to help the ghost.
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