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Old Nov 10, 2006, 02:33 AM // 02:33   #1
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Default Burncoming!

http://gwshack.us/e77e7

Three copies of Incoming!; it'll be up 17 out of 20 seconds.

The damage comes from the two Warriors and the burning echos/chants.

Edit: The build is now public.

Last edited by Vindexus; Nov 10, 2006 at 03:18 AM // 03:18..
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Old Nov 10, 2006, 04:14 AM // 04:14   #2
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I actually like this build.

The hboon monk is a little weird for me, but I see how it works. I think a woh/infuse would work just as nicely here.
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Old Nov 10, 2006, 05:40 AM // 05:40   #3
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Yeah, the Healing Boon was just something I wanted to try. I've got a halfie just thinking of 107 Heal Parties.
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Old Nov 10, 2006, 08:21 AM // 08:21   #4
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Quote:
Originally Posted by Vindexus
Yeah, the Healing Boon was just something I wanted to try. I've got a halfie just thinking of 107 Heal Parties.
One of the true lol's here
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Old Nov 15, 2006, 12:30 AM // 00:30   #5
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I changed the two Warriors to axe to try to squeeze in some more holding power. They're now Dismember + Executioners and Stand Your Ground instead of SeverGashFinal.

Thoughts?
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Old Nov 15, 2006, 12:44 AM // 00:44   #6
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This build can be modded anyway imagined, but as far as I have seen I would still go with the tried-and-true method, with 2 thumpers 2 shouters and 2 monks (even though it is becoming quite stale).
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Old Nov 15, 2006, 01:08 AM // 01:08   #7
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I think if you can still kill with the Warriors instead of the thumpers then the extra two Incomings are definitely worth it.
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Old Nov 15, 2006, 01:18 AM // 01:18   #8
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Build is nice, but TBH I see there will be lots of "roll?" matches. I hate the new HA meta. Boring as hell.
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Old Nov 15, 2006, 01:55 AM // 01:55   #9
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Heal Party currently only gets the boost from Healer's Boon for the caster.
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Old Nov 20, 2006, 07:22 AM // 07:22   #10
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Why not take "They're on Fire!"?

I'm sure the Paragon will be spamming Blazing Finale on everyone.
"Incoming!" = 50% damage reduction (DR).
"They're on Fire!" = ~40%-50% DR
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Old Nov 20, 2006, 12:48 PM // 12:48   #11
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I was waiting for someone to get the idea of an incoming chain. The only thing I really disagree is the healer's boon monk. If you do the math you'll see that you heal for 50% more, but only have 75% of your energy. (actually less if you factor in the 10E everytime you cast it) 1.5*0,75=1,125 which means Healer's Boon lets you heal for a whopping 12,5% extra! Obviously that sucks compared to MoR/Edrain/even the omni-hated Peace And Harmony! The only real benefit you get from it is the 50% fast cast. You get that from Holy Haste, so there's no need to waste your elite slot on it.
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Old Nov 20, 2006, 02:26 PM // 14:26   #12
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For RC prot: replace RC with mend condition, and guardian (or whatever skill you like) with zealous benediction: gives you a lot more healing power.
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Old Nov 20, 2006, 04:30 PM // 16:30   #13
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Youll have a really tough time getting to halls, the build is just not offensive enough. With patience and good positioning and tactics you could hold pretty easily, but getting the defending teams ghost down would probably be very hard.
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Old Nov 20, 2006, 07:34 PM // 19:34   #14
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the offense needs some work, but i like the concept


IMO, Swap the Barbed spear for spear of lightning, then at least you have SOME spike potential


swap the boon heal for a Blight imo, or even a Boon, with EF, why not?

swap never Surrender for Go for the eyes on the burner imo ,Swap Chourous of restoration for Go For the Eyes on the motivator

With the amount of Defense, you can probably run Sups on the offensive characters will little ill effect

EDIT: here: http://gwshack.us/7f468

Last edited by Tainek; Nov 20, 2006 at 07:44 PM // 19:44..
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Old Nov 21, 2006, 02:33 AM // 02:33   #15
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I'll work on the offense later.

I rather like the Spear of Lightning idea and I hear good things about Go for the Eyes, even though I've never used it.

Quote:
Originally Posted by Thomas.knbk
I was waiting for someone to get the idea of an incoming chain. The only thing I really disagree is the healer's boon monk. If you do the math you'll see that you heal for 50% more, but only have 75% of your energy. (actually less if you factor in the 10E everytime you cast it) 1.5*0,75=1,125 which means Healer's Boon lets you heal for a whopping 12,5% extra! Obviously that sucks compared to MoR/Edrain/even the omni-hated Peace And Harmony! The only real benefit you get from it is the 50% fast cast. You get that from Holy Haste, so there's no need to waste your elite slot on it.
That is of course assuming that if you have 75% less energy regen you will be casting 25% less; which simply isn't true. With Energizing Finale you won't really be caring that much if you're missing that last pip if you're healing that much.
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Old Nov 21, 2006, 02:51 AM // 02:51   #16
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If you're going to play this as a spike, give Critical Chop to your axe guys. That skill is insanely good in any spike build.

You might consider switching one to hammer as well, since KD in a spike is key.
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Old Nov 21, 2006, 03:30 AM // 03:30   #17
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Aria of restoration is better than Chorus, or drop chorus for something completely different.

I would also suggest as a maybe, dropping one of the "Incoming!"s for Angelic Bond, that skill is nice since "Incoming!" does stuff all to help the ghost.
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