Nov 20, 2006, 12:47 PM // 12:47
|
#2
|
Academy Page
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
|
*how* many hard resses?
gale is a wonderful skill you know...
And water snares make sure runners don't get completely owned by yaahoos.
It's reasonable, but is it possible to get a teleport on the hammer? it'll help you adren spike 8v8.
|
|
|
Nov 20, 2006, 01:14 PM // 13:14
|
#3
|
Forge Runner
|
OK maybe I overestimated the use of hard resses lol. Guess one Glypsacced res chant is actually enough.
I could insert Gale on the mesmers, but then I lose my MoR'ed remove hex, and I only have Blight for hex removal...(1sec cast, 3.5sec recharge=ftw)
Snares on the E/Mo could be done. Get Eprod for the sake of attributes, and change lightning orb for freezing gust or deep freeze I guess.
Teleport on the hammer...in place of what? Only possibilities are heal sig or Bull's strike
|
|
|
Nov 20, 2006, 02:30 PM // 14:30
|
#4
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Just a warning, but playing an offence/defence character, such as a MoR man with Remove Hex, is no easy task. You have the urge to keep pressuring a target, and letting off that target to remove a hex sometimes is extremely frustrating. Took me ages to get it right. Especially since a lot of skills you're trying to Diversion will be short cast times and the player has to look to other targets to Power Drain. Paragon should take care of most energy problems if your Monks can manage themselves well (I see you're still using a traditional Mo/A with Sig of Devotion) so I'd suggest switching out the Pdrain for Drain Enchantment, though an Interrupt might come in handy. Up to you, really.
|
|
|
Nov 20, 2006, 04:22 PM // 16:22
|
#5
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
I like the build. My only suggestion would be to replace Glyph of Sac + Res Chant on the Elementalist with Deep Freeze + Gale.
|
|
|
Nov 20, 2006, 07:10 PM // 19:10
|
#7
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
I was also going to suggest draw conditions instead of remove hex on the other Mesmer but then you went and messed him up. :-P
I still think it's a mistake to have glyph + res chant on the runner.
|
|
|
Nov 21, 2006, 01:20 AM // 01:20
|
#9
|
Lion's Arch Merchant
|
4/4 splits are gay tbh. They rape the lone defensive monk and roll your stand team, and then come and rape you. 3/5 is it imo, or 4/4 with two monks on one team.
|
|
|
Nov 21, 2006, 03:53 AM // 03:53
|
#10
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Quote:
Originally Posted by Thomas.knbk
|
Well that suggestion was based upon using Ether Prism, lol. Gale + Prodigy is a lot of exhaustion, although still workable.
I agree that a 4/4 split really doesn't do much (umm it's not "gay" though?). This build definitely works better as a full team anyway,
~Z
Last edited by Zuranthium; Nov 21, 2006 at 03:55 AM // 03:55..
|
|
|
Nov 21, 2006, 07:27 AM // 07:27
|
#11
|
Forge Runner
|
Quote:
Originally Posted by Zuranthium
This build definitely works better as a full team anyway,
|
I thought about this, and I think you're right. I'm just going to revision the entire build as an 8v8 one.
This thread can be closed. I'll make another one with the new build.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:16 PM // 19:16.
|