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Old Nov 14, 2006, 04:33 PM // 16:33   #1
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/E
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Default RA (Mostly) W/N Build that needs polishing.

I recently just made a PvP Only warrior to play around with and i noticed how useful Plague Touch can be. So after a little experimenting i found a build that got me through 2 10-win-streaks (but the Team i was in was of course also a very important part :P). I'm not all that happy with all parts of the build but i can't figure out how to improve it so i'll post it here.

Warrior/Necomancer

Strength 8+1
Swordsmanship 12+1+3
Tactics 10 (I haven't as yet put a minor rune here, as i only use Healing Signet as a Tactics skill).

Skills

Enraging Charge
Barbarous Slice
Gash
Dragon Slash
Hamstring
Plague Touch
Healing Signet
Ressurrection Signet

I also have a Superior Vigor Rune and a Superior Absorption in there.
Also a 15^50 sword with +20 HP pommel and a shield with +30 HP.

Usage:

First i use Enraging Charge to a) get to the target b) get adrenaline quickly.
Then i use Hamstring to keep the target from running away, after this i whack the enemy a few times so that i can get a Barbarous Slice in for some nice damage and bleeding, which i then improve with a Gash for a Deep Wound. After this i whack some more and follow up with a Dragon Slash for some good damage and more adrenaline to keep the combo going. Healing Signet is in there for the basic stuff and Plague Touch to mess around with anybody dropping Conditions on me. If a ranger drops poison, i can just pass it on, it's also good in Warrior vs Warrior battles, but this is old news.

The part i'm not very happy over is the lack of defense in this build, it's a little naked, so i chose inscriptions that add to my armor when i attack, but it's not much. Also, the building up of adrenaline can get a little slow but it's possible to use Enraging Charge JUST to get Adrenaline, but then you have to follow up with Hamstring or else the enemy will be able to outidistance you and you can't do anything about it. The build is also quite weak VS hexes, but conditions can be passed on with Plague Touch.

So if you can think of any improvements i'll gladly accept it.
I would also appreciate if you don't flame this build if it isn't "1337zorz" enough for you.
Thank you for your time.
Sincerely
-Draconis
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Old Nov 14, 2006, 07:50 PM // 19:50   #2
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Final Thrust is just too good of a skill to leave off of a sword warrior build. And given that- I personally don't run a sword warrior without Sever Artery, Gash, Final Thrust, and distracting blow. I haven't really seen a sword build that matches it in damage and versatility. The great thing about playing a sword warrior is you can be very effective with almost any elite skill that you bring.

If you are worried about catching your target you can add rush, sprint, Bull's Charge, Crippling Slash, or even Charge! to the build.

I really like running plague touch on my sword warrior to handle conditions- but Mending Touch is looking really good for Warriors so I might try that over the next few days.

As far as defense:

In PvP warriors are used as damage dealers primarily. Their ability to take damage makes them pretty versatile but I think players should be focusing on trying to execute damage and shutdown with their warrior builds. If you are playing RA then chances are you probably won't get many wins without some sort of healer- so building a warrior build to heal yourself is going to be pretty redundant and will just hamper your team's ability to do damage when you do get a monk.

If you are playing TA then your build should be a perfect piece of the puzzle that your group is designing. Monks are really good at healing but in 4v4 it is often times hard for monks to take care of conditions and hexes when they are busy keeping themselves and the team alive. Heal Sigs and condition/hex removal is important to try to spread around thought the team if it makes sense for your build. But I would avoid skills that hamper your ability to do damage to your target. Stay away from stances that don't let you kill your opponent quickly.
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Old Nov 14, 2006, 08:39 PM // 20:39   #3
JR
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Quote:
Originally Posted by Chase the Sky
Final Thrust is just too good of a skill to leave off of a sword warrior build.
But has terrible synergy with Dragon Slash, so running it on a DSlash bar is fairly silly.

Quote:
Originally Posted by Chase the Sky
And given that- I personally don't run a sword warrior without Sever Artery, Gash, Final Thrust, and distracting blow.
Barbarous Slice is a fairly decent alternative to Sever Artery. Distracting Blow would be a viable alternative to Hamstring, but both are ok in RA.
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Old Nov 14, 2006, 09:22 PM // 21:22   #4
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I'm thinking on replacing Hamstring with Distracting Blow, even if i'm an avid fan of snares. I did some more fooling around and found a pretty funny, if not overly effective way of dealing with spellcasters and generally interupting people. I replaced Dragon Slash with Headbutt and moved some points from Tactics over to Strength. The thing was, i ran up to an enemy spellcaster, Headbutted them and Plauge Touched my Dazed to them. After that i proceeded to whack them with Barbarous Slice and Gash, which was fairly entertaining . It's a little energy heavy though, seeing as how Headbutt + Plauge Touch lands at 20 energy total wich is all of a regular warriors bar.
Like i said, a fun little thing, but not very effective as it's not really spammable. And i wasn't in the mood to spend my Elite skill on a 9 adrenaline costing Skull Crack.
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Old Nov 17, 2006, 01:07 AM // 01:07   #5
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Chase that's right, distracting blow, sever artery, gash, and final thrust.
My build:
Bull's Strike
Distracting blow
Sever Artery
Gash
Dragon Slash
Plague Touch
Healing Sig
Rez Sig

Hamstring costs too much for energy. Keeping them snared with it sometimes gets me energy problems so I just go bull's strike (KD FTW) Distracting blow draws the line between an ordinary war that pounds and pounds to a utility war (screw shock, exhaustion's not worth it IMO) That's my W/N build, but to play around in RA I use

W/E:
Water Trident
Distracting blow
Sever Artery
Gash
Final Thrust
Healing Sig
Conjure Frost
Rez Sig

I just hate kiters, and with water trident I don't have to be adacent to the target, and I can catch a monk much more easily. Conjure for extra dmg, though it's really just a free slot that im filling up. Both builds are fun, though i think that there should be a swrd skill similar to executioner's strike since it would go great with DS; otherwise, those 5 strikes from DS are just for spamming DS, and I see a free 5 adrenal strikes wasted just to fuel that. Well that's me, a nuker that likes to spam stuff.
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Old Nov 17, 2006, 01:20 AM // 01:20   #6
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Well, here are some tips that could help
-Make a PVP char: Perfect items and free runes
-I never run a warrior without some kind of attack speed stance. Consider adding frenzy since you already have a stance cancel. If you do take hamstring, you won't be needing a speed boost after you catch them.
-I also prefer Final Thrust to Dragon Slash, but thats just personal taste.
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Old Nov 20, 2006, 10:20 PM // 22:20   #7
Ascalonian Squire
 
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Thanks for the feedback, i'll think on this. I think i'll try to switch Dragon Slash for a Final Thrust for that nice spike, allthough i'll need to think on what Elite to bring... maybe that Nightfall Elite Skill Crippling Blow. Same thing as Hamstring, 'cept it costs 4 adrenaline instead of 10 energy...
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Old Nov 21, 2006, 10:48 AM // 10:48   #8
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Bull's Charge, if that doesn't work, Healing Hands FTW.

Last edited by baxtaber; Nov 21, 2006 at 12:16 PM // 12:16..
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