Nov 17, 2006, 12:45 PM // 12:45
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#1
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Dragon Knights of Razgriz
Profession: E/
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My guilds GvG Build By Dragon{DKR}Rate Plz
DKR GvG Build 1
W/W The Executioner
Axe Mastery-12+1+1
Strength-9+1
Tactics-9+1
Eviscerate*elite*
Executioners Strike
Disrupting Chop
Bulls Strike
Rush
Frenzy
Healing Signet
Resurrection Signet
______________________
W/W Back breaker
Hammer Mastery-12+1+1
Strength-8+1
Tactics-10+1
Backbreaker*elite*
Crushing Blow
Mighty Blow
Irresistible Blow
Healing Signet
Rush
Frenzy
Resurrection Signet
______________________
E/Mo Air Support
Air Magic-11+1
Energy Storage-9+1+1
Water Magic-7+1
Healing Prayers-8
Lightning Orb
Enervating Charge
Blinding Flash
Ice Spikes
Heal Party
Heal Other
Ether Prodigy*elite*
Resurrection Signet
______________________
Me/A Energy Drainer of the Shadows
Domination Magic-10+1+1
Fast Casting-9+1
Inspiration Magic-9+1
Shadow Arts-8
Mantra of Recovery*elite*
Diversion
Energy Burn
Drain Enchantment
Power Drain
Caltrops
Shadow Refuge
Resurrection Signet
______________________
Me/Me Where did my Energy go!
Domination Magic-12+1+1
Fast Casting-9+1
Inspiration Magic-9+1
Energy Burn
Energy Surge*elite*
Power Leak
Diversion
Power Drain
Ether Feast
Drain Enchantment
ResurrectionSignet
______________________
N/Mo Curesed Healer
Curses-12+1+1
Soul Reaping-8+1
Healing Prayer-10
Feast of Corruption*elite*
Defile Enchantments
Reckless Haste
Shadow of Fear
Heal Party
Heal Other
Jameis Gaze
Resurrection Signet
______________________
M/Me Canneling Healer
Divine Favor-11+1
Healing Prayers-12+1+1
Inspiration Magic-6
Word of Healing*elite*
Orison of Healing
Heal Other
Healing Breeze
Healing Touch
Jameis Gaze
Channeling
Restore Life
______________________
M/Me Energy Draining Protecter
Divine Favor-12+1+1
Protection Prayers-9+1
Inspiration Magic-9
Reversal of Fortune
Guardian
Blessed Light*elite*
Protective Spirit
Mend Ailment
Inspired Hex
Drain Enchantment
Resurrection Signet
Last edited by dragon2144; Nov 17, 2006 at 03:28 PM // 15:28..
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Nov 17, 2006, 01:26 PM // 13:26
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#2
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Ascalonian Squire
Join Date: Apr 2006
Location: Texas - United States
Guild: Einherjar Legion [EL]
Profession: R/Rt
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I don't understand a few things... the biggest problem I see is with your Healing monk. You've got an 8 second hard res, which is inefficient, heals for ~50% at maximum. You definitely want Res Chant w/ Glyph of Sacrifice, or on a Fast-Casting toon. Breeze is crap, and the two Heal Others (Jamei's is the Factions variant, if I'm not making it up ) are expensive...
Your other Monk shouldn't have a Res Sig either. It's a waste of a slot, and you need the Monk to keep healing, not stop and Res up. Those three seconds are wasted on a Monk. Also, I've found most Blessed Lights using Dark Escape, or Return instead of Mesmer E-management, since the nerf. And this is just me, but I HATE Orison. Kiss > Orison, IMO.
I really like Guardian on a BLight bar, keep that. Ditch the Res Sig though, and put in Gift or Sig of Devotion.
The Ele runner, with the Monk secondary, should probably have your Hard Res. Res Chant is a good choice, Glyph of Sac is nice with that. I think Heal Other is a poor choice, for the energy, and also because you can't use it on yourself if you take loads of damage from Eprod. I've seen Breeze sometimes.
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Nov 17, 2006, 01:33 PM // 13:33
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#3
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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who runs flags? why do both your monks have rez? why are you running woh? why aren't you using any of the hot new nightfall skills?
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Nov 17, 2006, 01:37 PM // 13:37
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#4
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Drop all Superior runes.
What Thom said.
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Nov 17, 2006, 03:33 PM // 15:33
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#5
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Dragon Knights of Razgriz
Profession: E/
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Quote:
Originally Posted by Dark Helmet
I don't understand a few things... the biggest problem I see is with your Healing monk. You've got an 8 second hard res, which is inefficient, heals for ~50% at maximum. You definitely want Res Chant w/ Glyph of Sacrifice, or on a Fast-Casting toon. Breeze is crap, and the two Heal Others (Jamei's is the Factions variant, if I'm not making it up ) are expensive...
Your other Monk shouldn't have a Res Sig either. It's a waste of a slot, and you need the Monk to keep healing, not stop and Res up. Those three seconds are wasted on a Monk. Also, I've found most Blessed Lights using Dark Escape, or Return instead of Mesmer E-management, since the nerf. And this is just me, but I HATE Orison. Kiss > Orison, IMO.
I really like Guardian on a BLight bar, keep that. Ditch the Res Sig though, and put in Gift or Sig of Devotion.
The Ele runner, with the Monk secondary, should probably have your Hard Res. Res Chant is a good choice, Glyph of Sac is nice with that. I think Heal Other is a poor choice, for the energy, and also because you can't use it on yourself if you take loads of damage from Eprod. I've seen Breeze sometimes.
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Ok What sould i Do about Flag runner
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Nov 17, 2006, 03:46 PM // 15:46
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#6
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Ascalonian Squire
Join Date: Apr 2006
Location: Texas - United States
Guild: Einherjar Legion [EL]
Profession: R/Rt
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Take out Heal Other and add Windborne Speed (Storm Djinn's Haste might be an Air spell as well), and swap Res Sig for Res chant.
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Nov 17, 2006, 09:44 PM // 21:44
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#7
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Banned
Join Date: Jun 2006
Location: Good question
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Put in flail for war since u have back breaker. OoB>>>>FoC Parasitic Bond, Faintheartedness, life siphon, suffering, scourge healing, OoB, others. (no need for secondary healing just pointless) Take other out for extinguish on ele. (orb for djins haste) Your esurge has fast cast put a hard res on it.
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Nov 20, 2006, 11:47 AM // 11:47
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#8
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Krytan Explorer
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Why would he want to run an OoB hexer if he has no other hexes? I don't like his suggested character at all... but it's better then having 1 hexer in a non-hex stack build.
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Nov 20, 2006, 01:33 PM // 13:33
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#9
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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On the Backbreaker Warrior, I'd suggest "To The Limit!" instead of Mighty Blow or Irresistible Blow. You're too vulnerable to Blackout and other adrenaline hate skills.
And yeah, drop superior runes. Leave a major on the midlines at best, but without Distortion protecting the Mesmers, I'd hesitate to do that too. Comes down to whether you really need that +1 attribute point.
The other posters have covered a lot of what else is wrong with the build.
I'd also drop Disrupting as it's too unreliable. Go with Shock or something.
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Nov 20, 2006, 01:40 PM // 13:40
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#10
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Forge Runner
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IMO superior rune on warriors is still fine.
WoH=no. Blight is also not as hot as it used to be. I suggest a divert/RC backline.
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Nov 20, 2006, 01:46 PM // 13:46
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#11
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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If your ele has your hard rez there are going to be many, many instances when he won't be at the stand because he's either dealing with a gank or getting a new flag. Since you have mesmers, I reccomend slapping it on one of them since they'll be at the stand.
I don't understand caltrops or shadow refuge on the mesmer, because he has a monk to heal him and caltrops seems like a waste of a slot.
If you're spiking you should bring spiritual pain on both of your mesmers (that skill is rediculous) and at least one copy of shatter enchantment, if not two.
Your necro is a waste of a slot because all his hexes are going to get removed. I reccomend running another ele at the stand, because I always reccomend eles. A blind bot hanging out at the stand is going to be useful, and he's also good at the stand.
B Light is still good btw, better in a split for sure.
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Nov 20, 2006, 02:12 PM // 14:12
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#12
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Divert/RC's major weak point is that on a split, should you be required to send back a Monk, they have zero self defence apart from self-prots and Divine Favour bonuses. Blessed Lights still rule. Also, if one of your Monks die and your Res Chant or whatever is interrupted, your backline has a good chance of falling apart. So if you're running a Fast Cast resser, I would not suggest a Divert/RC backline.
Last edited by Dragannia; Nov 20, 2006 at 02:22 PM // 14:22..
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Nov 21, 2006, 01:34 PM // 13:34
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#13
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Quote:
Originally Posted by Dragannia
I would not suggest a Divert/RC backline.
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I agree, unless you were running a high defensive build eg Incoming para, Aegis chains etc then, especially in his build they would be very vulnerable to Splits, and wouldnt have much self heal.
As you know in GvG's when somebody dies on the oposing team your all like "Interupt the hard res" and if your standing over them its going to be kind of a giveaway, also i think reschant is better anyways in most cases due to the health they will be resed with.
And the WoH build is a little messy, you have Other and Jamies, this is not necessary and is very high energy heavy, also healing breeze is well.. not good, take out Orison for Dwaynes probably there are a lot of hex heavy teams right now. And you know Sig Of Devotion > All especially would be ice instead of the res on the Blessed Light.
Good Luck on your GvG "career".. enjoy
PS: You look new to GvG but i think you forgot one thing.. wheres the flag runner?
Last edited by The Silver Star; Nov 21, 2006 at 01:46 PM // 13:46..
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Nov 21, 2006, 05:40 PM // 17:40
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#14
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Jungle Guide
Join Date: Feb 2006
Location: London
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For the runner you could drop the nec/mo as alone its not going to effective with teams running purge sig and divert. One of the mesmers could pack shatter enchant which is nice to bust out on spikes. I don't see a big problem with sup runes on the warriors either, but perhaps I'm crazy.
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Nov 22, 2006, 01:29 AM // 01:29
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#15
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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On Warriors, Sup runes aren't too bad, but the question is: are the extra 2 attribute points worth the massive drop in health? Warriors still can be spiked, and because most of the damage in spikes are from armour-ignoring sources (chaos damage from Shatters and Spiritual Pains, +damage from attack skills, Obsidian Flame, etc.), when they're on DP they really start to take hits. Now that you can't switch out armour, Superior Runes become really risky, even for Warriors and their high armour.
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