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Old Nov 15, 2006, 01:02 AM // 01:02   #41
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Hey im not playing. Getting my champion points now Seeriously HA is pissing me off so badly now, that Im not gonna go there unless they will make it like it used to be. Same with [Then], [Puff] and [EaT] crew afaik.

Last edited by Nurse With Wound; Nov 15, 2006 at 01:16 AM // 01:16..
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Old Nov 15, 2006, 01:30 AM // 01:30   #42
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The problem with paragons against well of silence is that they have legs...

Paragons add a little too much power to the other chars in the team. I think they're a little overpowered but it's nothing I really care about, seeing as how they can't give their monks infinite energy unless they use
[skill]"Never Give Up!"[/skill][skill]Aria of Zeal[/skill][skill]Energizing Finale[/skill][skill]Zealous Anthem[/skill]
But nobody brings those, right?
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Old Nov 20, 2006, 01:02 PM // 13:02   #43
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I Terra from Forget The Ghostlly [FcUk] have been running a build that perfectly counters paragonways since wednesday 15th of november and made 1000 fame with it in 5 days.

Basically paragons prevent any raw damage by increasing armor and reducing damage. Paragons have hardly anything against degeneration (eg phantasm) and life loss/steal (eg soul leech). Consider making your build revolved around that.

Key elements of my build vs paragons: QZ, roaring winds, vocal minority, profane (on the altar), interruptor on divert hexes monk and a few other points i don't wish to divulge.

Last edited by Hephaistion; Nov 20, 2006 at 01:12 PM // 13:12..
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Old Nov 20, 2006, 09:43 PM // 21:43   #44
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Energizing finale doesnt make the whole e-surge thing work aswell as it should and the other day i saw a holding team (1 war, 1 thumper, 2 paragons, 2monks -.-) that had Divert Hexes aswell as expel hexes on one of their paragons...so gg vocal minority. As you do they held well over 10 times (more like 50) wtb more chant removal
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Old Nov 21, 2006, 07:26 AM // 07:26   #45
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Hmmm, vs SF:

Xinrae's Weapon

For 4...9 seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional 5...13 seconds for that foe and all party members of that foe.

25 ¼ 30

a E/Rt using glyph of lesser energy+XW+wards, XW to kill of any SF, wards to...ward, could that work? It would counter the FotM
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Old Nov 21, 2006, 08:15 AM // 08:15   #46
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I like the idea of incorporating Ritualist skills in an effective build for a change. I really dont like the fact that alot of people have let the profession go to waste.
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Old Nov 21, 2006, 01:20 PM // 13:20   #47
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Quote:
Originally Posted by Formosa
So I ran a build attempting to directly counter the FotM...
And failed?
Quote:
Originally Posted by Formosa
direct counter can't beat it.
How about playing skill?
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Old Nov 22, 2006, 02:58 PM // 14:58   #48
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i was thinking of a heavy hex build wich carries vocal minority & Uncurous lungs...seeing as most ppl hardly carry hex removal nowadays. Certainly would stop those para's from singing.
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Old Nov 22, 2006, 02:59 PM // 14:59   #49
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Quote:
Originally Posted by Stixxx
i was thinking of a heavy hex build wich carries vocal minority & Uncurous lungs...seeing as most ppl hardly carry hex removal nowadays. Certainly would stop those para's from singing.
About 75% of teams take Divert hexes and about 20% of them also take Expel Hexes on a Paragon.

We faced a heavy hex team on Sunday in scarred earth then got ganked by a second and we managed to beat both teams.
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Old Nov 22, 2006, 03:08 PM // 15:08   #50
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2 elite hex removals makes it pretty hard to run hex heavy build. Hating on divert and expel with diversion dosent work to bad thou.
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Old Nov 22, 2006, 03:23 PM // 15:23   #51
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Well a mantra of recovery, diversion spammer should be able to take care of the divert hex monk easy. A necro with Wither, Malaise and Vocal should be able to take care of the of Expel Paragon. Just some food for thought.
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Old Nov 22, 2006, 04:54 PM // 16:54   #52
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I found a direct counter to Searing Flames... it's called... bash their face in before they can do anything! (ZOMG skillz)

Avatar of Grenth D/W
Melonni D/W (Avatar of grenth)
General Morghan (command)
Dunkoro (whatever you feel like)
Healer hench + mage hench

Rolls stuff like no tomorrow... until I face a paragon holdway on courtyard and the third team is paragon holdway as well...
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Old Nov 22, 2006, 09:08 PM // 21:08   #53
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Quote:
Originally Posted by Alleji
I found a direct counter to Searing Flames... it's called... bash their face in before they can do anything! (ZOMG skillz)
Isnt it simple? Diversion takes care of SF no problem.. it wont be hard gettin them to use the skill since theyre constantly spamming it. Once SF has been diverted theve lost like 90% of their effectivness... so just wait for diversion to recharge and use it again (MoR if u wanna waste an elite).
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Old Nov 23, 2006, 01:54 AM // 01:54   #54
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The best counter is to nerf all those insane paragon buffs that are making enemy teams impossible to kill. I just faced the FoTM with heroway and after a 45 minute battle I just resigned because I couldnt kill them. No HA battle should be lasting that long. I was running orders and GftE off my Pain Doubler paragon build, shockaxe, and SF. My DPS was insane but this FoTM just sucks damage into it like an endless pit.

IMO the skills are VERY unbalanced. Searing flames is rolling any non defensive team, dual paragons are dominating halls with near infinite energy from energizing finale. Seems that the state of HA is a deep pit right now with heros running rampant, veteran players complaining non-stop, HA battle taking hours over hours because of dual paragons...

Lets see how HA is going to be dug out of this hole...
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Old Nov 23, 2006, 08:47 AM // 08:47   #55
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The only way you're taking a holding paragon build off of an altar, is if you have a hex heavy team on one end, and a high damage team on the other. Vocal Minority does work, but like all builds you have to run it well to actually shut them down. Spirits also help. Roaring winds and QZ in particular.

As for the SF discussion, there's a reason why you rarely see SF teams past Unholy Temples. The (common) build has no defense. If you can survive the intial bombardment, the build folds quickly. If you're not running paragons and choose not to bring mantra of flame on everyone, have someone on your team bring life bond along. Said individual bonds your backline for this initial rush, then drops the bonds when he feels the worst is over. I hardly ever see a SF team that can strip enchants.
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Old Nov 23, 2006, 02:05 PM // 14:05   #56
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Quote:
Originally Posted by Hephaistion
I Terra from Forget The Ghostlly [FcUk] have been running a build that perfectly counters paragonways since wednesday 15th of november and made 1000 fame with it in 5 days.

Basically paragons prevent any raw damage by increasing armor and reducing damage. Paragons have hardly anything against degeneration (eg phantasm) and life loss/steal (eg soul leech). Consider making your build revolved around that.

Key elements of my build vs paragons: QZ, roaring winds, vocal minority, profane (on the altar), interruptor on divert hexes monk and a few other points i don't wish to divulge.
You the guys running the necro minion thing? Right

and i think the fix for this is pretty simple, Leadership gives back WAY 2 much energy, the skill ballancer must have been drunk when he set that at leadership 12 u get 6 energy back for any shout, chant, echo u use and, see the skills are all 5 or 10 energy that means energy dosnt mean sh1t. If the paragons were running more like the assassins C strikes energy regen on 13 leadership 3 energy, it would be fine, as well as increasing the E cost of Incoming and the recharge
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Old Nov 24, 2006, 09:56 AM // 09:56   #57
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Quote:
Originally Posted by Sir Vengence VI
You the guys running the necro minion thing? Right
Yup, our creation
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Old Nov 24, 2006, 11:25 AM // 11:25   #58
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You know whats funny. A guildie off mine Hold halls 2 days ago with the paragon shit. I dont mean like 2 time`s more like 8 time`s.
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Old Nov 24, 2006, 11:55 AM // 11:55   #59
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Quote:
Originally Posted by Hephaistion
Yup, our creation
Nice, i havent seen it but a friend of mine has, says it rocks.

Keep up the good work
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Old Nov 24, 2006, 05:48 PM // 17:48   #60
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Quote:
Originally Posted by dirtydutch
You know whats funny. A guildie off mine Hold halls 2 days ago with the paragon shit. I dont mean like 2 time`s more like 8 time`s.
You fergot to mention that he was playing a Rit/P with 3 heroes and 2 hench...
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