Nov 23, 2006, 08:58 PM // 20:58
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#21
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by ToxicWasted
In the hope they won't delete it this time, I'm getting sick of you and how you involve Iway in EVERY SINGLE post you make.
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Phasola mentionned IWAY first and Syra pisses people off for fun.
Heal Party Healing Boon is sweet but paragons are the bigger problem.
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Nov 23, 2006, 09:44 PM // 21:44
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#22
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Banned
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Quote:
Originally Posted by Lord Mendes
Phasola mentionned IWAY first and Syra pisses people off for fun.
Heal Party Healing Boon is sweet but paragons are the bigger problem.
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ahahha. yep, that dude should learn to read from start to finish. like counting from 1 to 3. maybe he's used to counting from 3 to 1?
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Nov 24, 2006, 12:45 AM // 00:45
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#23
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Legendary Shiz
haha
It's pretty lame IMO that people can sit and hold for 30+ games. Anet has to realize that something like that is overpowered.
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While I agree that some of the skills are overpowered and need a nerf, heres the really reason they can hold so long. Everyone is either heroway (which is a joke and a half of a threat) or uber defensive builds like the holding team. When an uber defensive build vses two other uber defensive builds, well ya... the holding uber defensive build wins because 0 damage is done them... and heroway is easy to hold vs so....
If you put those builds back in the ol' days, even if they still had the overpowered skills, they wouldn't last half as long. Two IWAY teams or other pressure build would clean wipe them by 1:30 easilly...
Quote:
Originally Posted by Bowstring Badass
Thats because everyone played it at least once and the noobs who couldnt play anything else decided to fame farm the shit out of iway. Guess what changing HA to 6v6 didnt kill iway just needs mods and such but iway will live another day may not win but lives on.
P.S
Yay for iway F#$%ing the rank system.
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Hey guys, lets beat a dead horse to enlarge our e-peens.
Quote:
Originally Posted by stueyman2099
ot
does any one have any idea how DeeR got to the hall? I was looking through thier build, and I have no idea how they could manage to kill any thing with it.
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Trying to figure that out myself. I saw em vs a heroway in UW and after like 12 minutes the heroway lucked out and score 1 skill somehow (natures probally went afk to get something too eat so the other monk was alone) and DeeR had 0 kills so they (DeeR) just resigned. About ~30 mins later I see 'em holding. Was in GvG though so didn't get a chance to see how they pulled off the other maps before HoH.
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Nov 24, 2006, 12:56 AM // 00:56
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#24
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by Yunas Ele
Was in GvG though so didn't get a chance to see how they pulled off the other maps before HoH.
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Timing the skip in UW + lucky cap and there you go.
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Nov 24, 2006, 01:29 AM // 01:29
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#25
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Nurse With Wound
Timing the skip in UW + lucky cap and there you go.
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But they couldn't even deal out enough damage to take care of a heroway...
http://img228.imageshack.us/img228/7442/gw770ci4.jpg
Although I guess that was a fairly defensive heroway with 2 monks and 2 paras but still.... hmm I guess they vsed a team with 0 defense in UW and skipped then...
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Nov 24, 2006, 01:44 AM // 01:44
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#26
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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The paragon is a very good battery but its not the only option. Even without the paragon your can run this easily.
The only reason besides the battery factor a para is ran is because of incoming chains.
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Nov 24, 2006, 01:44 AM // 01:44
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#27
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Banned
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Quote:
Originally Posted by Yunas Ele
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this is why people are against heroway.
Last edited by tomcruisejr; Nov 24, 2006 at 01:47 AM // 01:47..
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Nov 24, 2006, 04:15 AM // 04:15
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#28
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Banned
Join Date: Jun 2006
Location: Good question
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I wasnt able to watch i was to busy doing uber pve. I dont think its just the paragons though. Think of 225+ healing ring, heal area, karei's healing circle and the 100+ hp's. (Not sure if it works with heal area though). It could be easily nerfed by having the heal boost only affect the caster.
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Nov 24, 2006, 04:38 AM // 04:38
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#29
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by I Brother Bloood I
I wasnt able to watch i was to busy doing uber pve. I dont think its just the paragons though. Think of 225+ healing ring, heal area, karei's healing circle and the 100+ hp's. (Not sure if it works with heal area though). It could be easily nerfed by having the heal boost only affect the caster.
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Don't want to do that. This skill makes healing prayers usable in pvp.
Just prepare for the HP and we'll see how it goes over the next few weeks. A good counter is scourge healing. Just throwing that out there.
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Nov 24, 2006, 05:42 AM // 05:42
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#30
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Ascalonian Squire
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Quote:
Originally Posted by ZenRgy
Personally I don't hink it's HP/Healer's boon being overpowered, I think it's paragons.
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The dual-paragon holding build was strong even before the Heal Party + Healer's Boon combo was buffed. Its defense comes from having energizing finale, incoming, watch yourself, and all 4 wards.
If you want to throw the dual-paragon build off the altar, bring vocal minority, a way to shut down their Divert Hexes monk, and instruct your team to stay away from the altar to deny their monks channeling energy. Without energizing finale and channeling, their monks can't keep their energy up, and the build will crumble inside of two minutes.
Another approach is to force a well of profane onto the altar. Profane will strip the heal monk's boon and leave the prot monk useless until the team can relocate outside of the well. This should give you a reasonable window in which to take down their ghost.
An Avatar of Greneth dervish can also strip Healer's Boon as well as any enchants the prot monk throws up, which might not be enough to make a good team crumble, but it will at least make them curse you.
But the real strength of the paragon build is that, once people observe it holding forever, they want to run it themselves. This means most of your matches involve holding against another dual-paragon team and the omni-present searing flames ele-way, neither of which bring the tools needed to throw an incumbent dual-paragon team off the altar.
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Nov 24, 2006, 09:04 AM // 09:04
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#31
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by tomcruisejr
this is why people are against heroway.
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Yes clearly that is true it isn't because some people decide to take build's overloaded with defence and not enough attack, so they can't kill anything [/Sarcasm]
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Nov 24, 2006, 10:33 AM // 10:33
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#32
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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I tried out the healers boon + heal party spam, today without a paragon back up, I was able to manage energy alright, using ether signet, power drain and inspired hex and timely weapon swaps and channeling. Between, HP, orison and heal other, it was enough healing.
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Nov 24, 2006, 11:25 AM // 11:25
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#33
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Yunas Ele
While I agree that some of the skills are overpowered and need a nerf, heres the really reason they can hold so long. Everyone is either heroway (which is a joke and a half of a threat) or uber defensive builds like the holding team
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Yunas has it, the reason they held so long was because of the total and utter lack of competition in HoH, with every other team heroway or SF, I bet every single one of them just went up and perma-nuked the ghost for 4 minutes, not even thinking about shutting down any of the monks or paragons, all it would have taken is one competent mesmer and they would have fallen pretty quick. Just goes to show how screwed the meta is and that almost anyone with a clue has quit HA.
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Nov 24, 2006, 01:55 PM // 13:55
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#34
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Academy Page
Join Date: Aug 2006
Location: The Netherlands
Profession: Mo/
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Quote:
Originally Posted by tomcruisejr
ahahha. yep, that dude should learn to read from start to finish. like counting from 1 to 3. maybe he's used to counting from 3 to 1?
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I am, and proud of it, thx.
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Nov 24, 2006, 02:44 PM // 14:44
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#35
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Banned
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Quote:
Originally Posted by ToxicWasted
I am, and proud of it, thx.
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now it's all clear.
so before you break down and say "im sick of you and your iway related posts", please try hard not to have the 3-2-1 mentality and try to read what were before my post, kk? bye thnx.
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Nov 24, 2006, 04:01 PM // 16:01
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#36
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by Mr Bunny
The dual-paragon holding build was strong even before the Heal Party + Healer's Boon combo was buffed. Its defense comes from having energizing finale, incoming, watch yourself, and all 4 wards.
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I know that, that's why I think alot of those skills need nerfs, finale of restoration is like... a 90 point heal every time a shout/chant ends? Energizing finale, 3 energy each time a shout ends?
There's not enough counters tbh against paragons to make them viable. You can try vocal minority and waste a skill slot for well of silence (because it's pretty horrible) but it just gets removed.
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Nov 24, 2006, 05:26 PM // 17:26
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#37
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Furnace Stoker
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Quote:
Originally Posted by Yunas Ele
But they couldn't even deal out enough damage to take care of a heroway...
http://img228.imageshack.us/img228/7442/gw770ci4.jpg
Although I guess that was a fairly defensive heroway with 2 monks and 2 paras but still.... hmm I guess they vsed a team with 0 defense in UW and skipped then...
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Thats what I love about heroway.
Anyway, healers boon + HP isnt overpowered, the battery paragon is. A monk with HB/HP without the battery paragon would run out of energy very quick and not be able to keep it up. I think that energising finale should only have a 1 eneggy gain at all ranks in motivation, and just have varying duration.
Anyway, just use vocal minority.
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Nov 24, 2006, 05:33 PM // 17:33
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#38
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Banned
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Quote:
Originally Posted by Ghost Recon
Yes clearly that is true it isn't because some people decide to take build's overloaded with defence and not enough attack, so they can't kill anything [/Sarcasm]
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deer's opponents could've slash resigned if they were a 6 man team. impatient 6 men is more likely to rage quit facing a team with packloads of defense than 2 impatient men with 4 ai.
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Nov 24, 2006, 05:33 PM // 17:33
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#39
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by tomcruisejr
ahahha. yep, that dude should learn to read from start to finish. like counting from 1 to 3. maybe he's used to counting from 3 to 1?
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rofl...
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Nov 24, 2006, 07:15 PM // 19:15
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#40
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Desert Nomad
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Quote:
Originally Posted by tomcruisejr
deer's opponents could've slash resigned if they were a 6 man team. impatient 6 men is more likely to rage quit facing a team with packloads of defense than 2 impatient men with 4 ai.
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Oh how sad, but true.
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