Nov 25, 2006, 04:46 AM // 04:46
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#1
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Academy Page
Join Date: Oct 2006
Profession: W/E
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Dear ArenaNet
Thank you for making mercenaries count as players in hero battles. 2 Monks + Paragon + Skirmish FTW.
I really hate having more than one template successfull, it makes chosing a build dificult. Thank you for making the hero battles long drawn out battles of who can use the mercenary shrine to maintain the center shrine. Fighting is really borring, winning without getting a single kill is the way pvp should be.
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Nov 25, 2006, 06:51 AM // 06:51
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#2
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Desert Nomad
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I didn't know they had mercenaries in HA.
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Nov 25, 2006, 07:09 AM // 07:09
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#3
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Professional Henchway [pRo]
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I think he means Hero Battles, not HA. Though I thought that at first as well.
Gogo 2AM!
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Nov 25, 2006, 07:24 AM // 07:24
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#4
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Academy Page
Join Date: Oct 2006
Profession: W/E
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Quote:
Originally Posted by Legendary Shiz
I didn't know they had mercenaries in HA.
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Yeah, im talking about hero battles. Basically, if you set up your three heroes with enough defense, you can play a solo character and camp your heroes at the center shrine. Keep the mercenary shrine as you then have 5 players at the center shrine to your enemies 4, and you keep the center shrine even if you never get a single kill. On every map but one, this is very effective.
Its just frustrating. Only way to win versus that build, is to play a character that can 1v1 their solo build and hold the mercenary shrine while all 6 heros poke at each other. Not many people have figured this out yet, so its not too much of a problem. Even if you can down one of their heroes, you have to kill every 30 seconds while they controll the center shrine to win. Try doing that against 2 monks and a paragon using angelic bond.
I am just unhappy that mercenaries count as players.
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Nov 25, 2006, 07:25 AM // 07:25
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#5
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Forge Runner
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Wait, what's a hero battle?
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Nov 25, 2006, 07:29 AM // 07:29
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#6
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Professional Henchway [pRo]
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Quote:
Originally Posted by Alleji
Wait, what's a hero battle?
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HA.
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Nov 25, 2006, 08:08 AM // 08:08
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#7
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Forge Runner
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Would you like some cheese with that whine?
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Nov 25, 2006, 11:59 AM // 11:59
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#8
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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If mercenaries stop counting for this purpose, things would get even lamer. People would just camp the center shrine with a pure defense build. At least this way they have to move a guy around to hold multiple shrines.
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Nov 25, 2006, 02:36 PM // 14:36
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#9
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: Mo/Me
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Try and cap the other two shrines, they will give you bonuses to your defense and offense. If you have trouble dealing 1v1 then bring ur whole team to the mercenary shrine and deal with the runner. Let his heroes cap and hold the altar. After you cap the merc shrine you can then fight 5v4 at the center. If he goes back to cap the merc shrine, then go fight 2v1 with your new merc.
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Nov 25, 2006, 05:06 PM // 17:06
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#10
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Banned
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Quote:
Originally Posted by furbat
Thank you for making mercenaries count as players in hero battles. 2 Monks + Paragon + Skirmish FTW.
I really hate having more than one template successfull, it makes chosing a build dificult. Thank you for making the hero battles long drawn out battles of who can use the mercenary shrine to maintain the center shrine. Fighting is really borring, winning without getting a single kill is the way pvp should be.
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Dear furbat,
No problemo, amigo. If you ever get bored doing Heroes vs Heroes, Heroes Ascent is just a click away.
Regards,
A.Net
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Nov 25, 2006, 05:10 PM // 17:10
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#11
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Dear Furbat,
If you find that your mercenaries Dunkoro, Sosucky and Cuss don't perform up to your taste, you can hire Makkert [Mercenary Henchman]. He does help with buildchoice, and only costs 100k a day.
Our slogan is: "For 100k a day, makky shows you how to play!""
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Nov 25, 2006, 05:37 PM // 17:37
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#12
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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This is just a blatant whinefest, although the OP did receive a useful suggestion for dealing with his problem.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
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