Well, I understand that we're talking about the "new" direction.
Nonetheless, I'm not sure if I'd have picked distortion if only the expertise nerf occured, or if neither have, in fact.
On the similar line, dash, which I ran before the nerf, no longer works, and neither does dark escape, due to energy cost and the unreusability. The latter does not mesh well with the concept of Cripshot, while the former is no longer spammable.
Honestly, I loved distortion, obviously, but I've come into terms with the fact that it's a past thing. Same thing with armor switching and having 2 sup runes and inventory up at all times.
If you run R/D, you can use Sandy Grip with Harrier's Grasp, I guess, which gives you blind, poison, and cripple at the same time. You only cripple fleeing foes, but that's easy when you've got 1/2 activation. You mainly need to cripple foes that run anyway, and if you watch when they run, savage shot will do the trick. Haven't actually tested it though.
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