Nov 07, 2006, 11:51 PM // 23:51
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#21
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Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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For once the eles get a bit of there bite back, and already people ask for a nerf. Counter it yourself, its easy to do, why should a.net have to do that for you.
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Nov 08, 2006, 01:58 AM // 01:58
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#22
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Legion of the Walking Dead [DEAD]
Profession: W/Mo
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My group took out the NPC's (Morale round) in 12 seconds, my personal record .
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Nov 08, 2006, 09:40 AM // 09:40
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#23
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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I find it Horrendously Amusing that IWAY can Farm the Current FoTM xD
but i dont see searing getting a nerf, its easy to counter, and a fire ele doesnt exactly have much utility does he?
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Nov 08, 2006, 09:43 AM // 09:43
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#24
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Quote:
Originally Posted by Tainek
a fire ele doesnt exactly have much utility does he?
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tell ensign that :P
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Nov 08, 2006, 11:42 AM // 11:42
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#25
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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I came across this kind of group a couple hours ago. We had 2 monks,1 hero (same build as me),2 tanks and me, the arcane echo+Soul leech necro.
The monks were VERY good and kept both wars alive. (one had bs and the other had spellbreaker+arcane echo) So Me and the Hero went to work. Will they were trying to kill the monks and wars we snuck up a hill and started casting. It was a matter of seconds before they life-leeched themselves to death. I mean for 10 seconds all I could see was a big line og blue numbers. and then there were 2 left. Of course, like noobs, they stared running around the arena, which short stopped after we bodyu blocked thier butts into the wars but it was fun. The battle was all of 3 min 20 sec (w/ time for running around). We probably only won b/c the eles didn't attack the hero and I.
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Nov 13, 2006, 01:12 AM // 01:12
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#26
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Hella Good
It's just a FoTM. As soon as people realize how stupid it is in a PvP environment, they will switch to something else. I'm amazed no one has Invoke L spiked as of this point. It's waiting to happen, I can assure you.
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No one runs Invoke Lightning spike because everyone has known for a long time that the only thing air spike has going for it is all those copies of Blinding Flash, which don't do you any good if you're using your elite on your spike skill instead of on energy management. Plus a 2 second cast spike is easy to interrupt and, oh yeah, it has a 15 second recharge. I don't know why Arenanet created the skill... maybe they ran out of ideas.
Anyway, as for the topic... at this point I mostly only see Hero-way teams running all Searing Flames in HA and they generally only beat other Hero-way teams so I wouldn't exactly call it broken. People just need some time to adapt to this strange new world where something other than Warriors can bash your face in if you're not prepared.
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Nov 13, 2006, 04:40 PM // 16:40
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#27
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
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If you still lose to SF in a 1v1 match you dont deserve to get any fame imho. I agree those teams can be annoying on altar maps/scarred earth as its aoe damage but thats about it. The only thing they should nerf about it is the recharge time, 2 secs is a bit over the top i guess...
on a sidenote, i think SF is a lot more annoying in GvG than it is in HA. When you face a team with more then 3 SF ele's on a map with lots of chokepoints you're gonna have a hard time.
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Nov 13, 2006, 05:22 PM // 17:22
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#28
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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SF is stronger than pretty much any other PUG build, which is the reason it gets played so much, if a sucky SF team can beat a reasonably good PUG, I'd say it's overpowered.
But indeed, casting time should be something like 20, it would still be a good skill, but not so overpowered as it is now.
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Nov 13, 2006, 05:40 PM // 17:40
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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What do you mean by "casting time should be something like 20" ?
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Nov 13, 2006, 05:43 PM // 17:43
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#30
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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20 second casting time seems a little drastic, don't you think? Anyhow I can't say if it's overpowered or not. I've only fought it with an overpowered thumper/paragon build so beating it might not mean much.
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Nov 13, 2006, 05:58 PM // 17:58
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#31
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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^^ oops recharge time I meant.
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Nov 13, 2006, 06:22 PM // 18:22
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#32
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Know what you call Searing Flames with a 20-second recharge?
Me/E casting Rodgort's Invocation.
Oh wait, that's 15 seconds. Either way, that's not what you'd call threatening, and not what you'd call worthy of an elite slot.
Quote:
Originally Posted by hyro yamaguchi
SF is stronger than pretty much any other PUG build, which is the reason it gets played so much, if a sucky SF team can beat a reasonably good PUG, I'd say it's overpowered.
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Any build overfocused on one thing can crack a PUG that doesn't bring any counters to it. As I said before, people haven't been bringing any caster hate because they haven't had to worry about it. Most they need is CoF to make blood spike explode.
Last edited by Riotgear; Nov 13, 2006 at 06:50 PM // 18:50..
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Nov 13, 2006, 06:48 PM // 18:48
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#33
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Academy Page
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If it really needs a nerf, it should be....
"If foe is struck for fire damage, this spell causes exhaustion."
That would limit it somewhat.....
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Nov 13, 2006, 06:52 PM // 18:52
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#34
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Rodgorts has a 3 sec cast+25 energy
If you would make it a mes/E you wouldn't be able to get out max power due to lack of runes+headgear.
Oh and RI sets on fire for 3 secs, SF for 6, makes a big difference with emanagent.
-edit-
yeah exhaustion would be a good idea.
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Nov 13, 2006, 07:30 PM // 19:30
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#35
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Academy Page
Join Date: Sep 2006
Guild: The Spearmen [치치치치]
Profession: Me/
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Well, there's a reason it's an elite skill. That's all I really have to say about it. Fire has been out of the meta for so long that I guess no one knows what to do about it?
RUN FROM THE FIRE
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Nov 13, 2006, 10:36 PM // 22:36
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by hyro yamaguchi
yeah exhaustion would be a good idea.
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No, it makes it worthless. Mind Burn would be better and that isn't exactly popular itself.
I don't think Searing Flames is broken, but if I were going to nerf it I'd reduce the fire damage slightly. If it were still broken, I'd give it a 3 second recharge. Much more than that simply kills it. (Go play in Nightfallen Jahai if you want to see how badly even a 5 second recharge rapes it)
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Nov 14, 2006, 05:47 PM // 17:47
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#37
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Forge Runner
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I don't think it needs a nerf, but if anet listens to all the whiners, I think it'll either be:
a) Slightly longer recharge (3-4s)
b) Shorter burning duration (4s)
Either of those will make it so you can trigger the damage once after you set something on fire, instead of twice.
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Nov 15, 2006, 03:53 AM // 03:53
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#38
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Quote:
Originally Posted by hyro yamaguchi
Rodgorts has a 3 sec cast+25 energy
If you would make it a mes/E you wouldn't be able to get out max power due to lack of runes+headgear.
Oh and RI sets on fire for 3 secs, SF for 6, makes a big difference with emanagent.
-edit-
yeah exhaustion would be a good idea.
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There's an easy way around exhaustion when foe is struck with fire dmg, use radgerts mark and gaze first and the searing,
add exhuastion and a skill ment to be spammed will once again becaome useless. I personally think its fine. A buid with so many blatent counters shouldn't be nerfed.
If melee had gone through the long peroid or being no threat and then suddendly became one i imagine that similar OMG NURF! reactions would occur. also the first time you lose to somethign it always feals a bit overpowered. counter it the second time around and it makes you wonder what where you thinking..overpowered..
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Nov 15, 2006, 05:26 AM // 05:26
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#39
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by unmatchedfury
add exhuastion and a skill ment to be spammed will once again becaome useless. I personally think its fine. A buid with so many blatent counters shouldn't be nerfed.
If melee had gone through the long peroid or being no threat and then suddendly became one i imagine that similar OMG NURF! reactions would occur. also the first time you lose to somethign it always feals a bit overpowered. counter it the second time around and it makes you wonder what where you thinking..overpowered..
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This post wins.
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Nov 24, 2006, 09:22 PM // 21:22
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#40
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Alleji
A decent counter to searing flames is not sucking.
Spread out. Run through choke points instead of standing in them. 3 meteor showers will rape you if you stand still. So move.
That's all there is to it, sure you can bring mantra on monks for e-management, but it's not worth devoting skill slots to actually counter such a weak build.
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Practice what you preach...
http://img56.imageshack.us/img56/4382/gw739ph4.jpg
Was flawless too...
http://img122.imageshack.us/img122/8760/gw738df1.jpg
Not sure if you were in that game or not but it was a Pi guild group. If you were, like I said, practice was you preach If not maybe give your guildies a few lessons~
p.s - don't laugh at my bar. we were just ****ing around...
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