Dec 03, 2006, 12:32 PM // 12:32
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#1
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Banned
Join Date: May 2006
Profession: W/R
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The Challenge
http://www.guildwarsguru.com/forum/s...php?t=10085108
No, no quality control exists, and that is a start :-/
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I don't think he is qualified to judge builds.
I don't think you are qualified to post builds. If you want a second opinion, post your wammo at the Gladiator's Arena and expect to be laughed at.
Oh and it would be polite to take this to my talk page or PM in future..
__________________
—Skuld
First of all I typically don't pay wammo's....as I have access to a monk friend that typically plays as much or more than I, around 8-12 hours a day.
I primarily AB, and PvE, with the occasional romp into Ascent.
Pretty typical warrior build for me would be:
Barbarous/Gash/Galrath/Silverwing/Dragon Slash/Flurry/Rush/Plague Touch
Standing Slash/Galrath/Silverwing/Dragon Slash/Watch Yourself/Flurry/Rush/Plague Touch
(Dual Bonding Warriors)
Barbarous/Gash/Galrath/Dragon Slash/Flail/Rush/Purge Signet/Life Bond
Standing Slash/Galrath/Silverwing/Dragon Slash/Flail/Rush/Purge Signet/Life Bond(limited use, but fun at times.)
Basically the warriors act as bonders and bond the party, they only use adren skills so can use purge sig at will. Purge sig is simply to get rid of massive amounts of stacked hexes on yourself, SS/RH/IP/EMP/ect, or your monk BF/AL/AC/Ig/ect, or degen LT/LS/CP/CN/Poison/bleed/disease.
Typical Hammer Setup
Dev Hammer/Crushing Blow/Irresistible Blow/Overbearing Smash/Berserker Stance/Flurry(possibly frenzy/flail/tigers/insert other fast attack)/Rush/Plague Touch
Could go one and on....but...yeh...
Been playing my warrior since launch....have every warrior skill except for a few of the elites(mainly nightfall), and to be honest....just rather know what I'm talking about.
Oh and feel feel to exchange flurry for flail or frenzy if you prefer.
Also take in mind these builds are assuming you have access to a monk that doesn't suck, and preferably one with guardian on their bar for those annoying assassin moments.
PvE builds are totally dependent on the area, typically they involve either single target pressure with dragon slash, or multi-target via Cyclone/Triple, or HB(typical vigor pali).
Always included are flail/dolyak/watchyourself, occasionally shields up, typically bonnetti's if stancing is needed for the area. Occasionally armor of earth if the area if low on shatters, and high on base mob damage, or elemental damage. For serious tanking Shock/On You Knees/Glad Defense/bonetti's/dolyak/cyclone axe/watch yourself/open skill
Last edited by Jhaerik; Dec 03, 2006 at 03:12 PM // 15:12..
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Dec 03, 2006, 12:55 PM // 12:55
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#2
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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I have no idea why you posted such a build here, this is really out of place and will probably get locked soon.
Well anyway your build is a joke and listen to Skuld. Happy?
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Dec 03, 2006, 01:11 PM // 13:11
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#3
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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I will teach you something here.
1. Flurry sucks
2. Flurry sucks
3. Skuld is right - I am laughing at you.
Joe
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Dec 03, 2006, 02:45 PM // 14:45
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#4
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Banned
Join Date: May 2006
Profession: W/R
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Very welcome to think what you want, but maybe the reason so many warriors suck these days, is they been listening from advise from people like skuld.
Anywho not sure if you guys realised this, btw the main point of the dragon slash setups is you will(after charging adren the first time) be using adren skills for 3/4 attacks, flurry does not affect the damage from +skills.
Oh, and for the fun of it, lets see guildwiki's current craptastic lineup...
Warrior's Endurance/Sprint/Leaping Mantis Sting/Jungle Strike/Horns of the Ox/Falling Spider/Blades of Steel/Healing Signet
"Victory is Mine!"/Final Thrust/Sever Artery/Gash/Entangling Asp/Siphon Speed/Resurrection Signet
Eviscerate/Executioner's Strike/Shock/Bull's Strike/Frenzy/Sprint/Healing Signet/Resurrection Signet
Sever Artery/Gash/Hamstring/Final Thrust/"Victory is Mine!"/Apply Poison/Optional/Resurrection Signet
Crippling Slash/Sever Artery/Gash/Final Thrust/Frenzy/Sprint/Healing Signet/Resurrection Signet
Dragon Slash/Sun and Moon Slash/"Watch Yourself!"/"To the Limit!"/"For Great Justice!"/Healing Signet/Optional/Resurrection Signet
Sever Artery/Sun and Moon Slash/Dragon Slash/Frenzy/Sprint/Bull's Strike/Resurrection Signet
Take a guess what these all lack? The ability to kill anything in a reasonable time-frame.
Oh no, 7 degen what ever am I going to do...oh I dunno...5 hit you while your frenzy is up?
Oh no I'm a monk....wait...sun and moon? what am I going to do...laugh myself to death?
Last edited by Jhaerik; Dec 03, 2006 at 02:57 PM // 14:57..
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Dec 03, 2006, 02:55 PM // 14:55
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#5
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Forge Runner
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Quote:
Originally Posted by Jhaerik
Very welcome to think what you want, but maybe the reason so many warriors suck these days, is they been listening from advise from people like skuld.
Anywho not sure if you guys realised this, btw the main point of the dragon slash setups is you will(after charging adren the first time) be using adren skills for 3/4 attacks, flurry does not affect the damage from +skills.
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Umm, yea, flurry sucks, kthx.
There's a reason why no top-level warriors use flurry and 95% of top level warriors use frenzy, you want to know what it is?
A warrior's job is to do as much freaking damage as possible to the other team, why would you want to take a skill that decreases your damage in any way?
And please don't think that we are idiots, lots of the people on this board have much more experience playing PvP than you. If you have bad notions, either learn to change them and get better or continue thinking that you are right and continue being a scrub.
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Dec 03, 2006, 02:58 PM // 14:58
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#6
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by Jhaerik
flurry does not affect the damage from +skills.
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This thread is moderator bait imo, so I'll get this in quick before it gets moderated
if you understodd even the most basic of things about a PVP warrior you would understand that flurry is the very last skill you would want on your bar.
PVP warriors are about damage, first, second and last. Damage is what they do. Flurry reduces your damage. if you bring this skill on a warrior you are gimping your build massively and people will think you dont have a clue
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Dec 03, 2006, 03:10 PM // 15:10
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#7
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Banned
Join Date: May 2006
Profession: W/R
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First of all I'm talking about AB, you have one monk while you don't want to spread that thin with frenzy....
Secondly flurry only modified your base damage. Not +skill.
A normal sword swing for example does an average of ~25-30 to low armor. in result your losing just over 7 damage per swing, call it 8 if you really want, and hell for the sake of argument jump that up to 9. Take a +40(15 sword) damage skill such as galrath, your frenzied 80ish damage hit will be reduced to 71. In a situation where you only have one monk, and most likely have 1-2 other sources of damage, in no case will that 9 damage be worth the extra energy it will take to maintain heals on a frenzied warrior.
Oh and please, please look at the other warrior builds posted on this site, please try and find some damage on those I listed above. Oh btw, gl on that. Dragon Slash/Sun Moon.....please..
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Dec 03, 2006, 03:27 PM // 15:27
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#8
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Forge Runner
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Quote:
Originally Posted by Jhaerik
First of all I'm talking about AB, you have one monk while you don't want to spread that thin with frenzy....
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..... HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
AB is scrubtown, I've won in that place using a wammo with no skills running around and screaming noob. I'm talking about actually competitive PvP where the opponents actually know what they're doing.
And 9 damage is a lot, considering that it's 9 damage EVERY TIME YOU HIT! How many times do you think you hit stuff in a game, hundreds? at least? Every single time you hit you're losing out on that 9 damage. You're missing out on hundreds to thousands of damage a game, that's easily enough damage that it could've been the deciding factor.
Even in AB, smart stance-canceling and paying attention will easily allow you to frenzy a lot.
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Dec 03, 2006, 03:29 PM // 15:29
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#9
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Desert Nomad
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/close /bootyou
Please make me a mod.
Honestly kid. Don't pick on the big boys unless you actually have a clue what you're talking about...which you OBVIOUSLY don't. You got laughed at in your other thread, so why on earth would you expect anything different in this one?
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Dec 03, 2006, 03:32 PM // 15:32
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#10
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Jhaerik
Warrior's Endurance/Sprint/Leaping Mantis Sting/Jungle Strike/Horns of the Ox/Falling Spider/Blades of Steel/Healing Signet
"Victory is Mine!"/Final Thrust/Sever Artery/Gash/Entangling Asp/Siphon Speed/Resurrection Signet
Eviscerate/Executioner's Strike/Shock/Bull's Strike/Frenzy/Sprint/Healing Signet/Resurrection Signet
Sever Artery/Gash/Hamstring/Final Thrust/"Victory is Mine!"/Apply Poison/Optional/Resurrection Signet
Crippling Slash/Sever Artery/Gash/Final Thrust/Frenzy/Sprint/Healing Signet/Resurrection Signet
Dragon Slash/Sun and Moon Slash/"Watch Yourself!"/"To the Limit!"/"For Great Justice!"/Healing Signet/Optional/Resurrection Signet
Sever Artery/Sun and Moon Slash/Dragon Slash/Frenzy/Sprint/Bull's Strike/Resurrection Signet
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I cannot imagine you saying a Shock Axe lacks what it has to kill. Although, I must say, the other ones are craptastic, and GuildWiki isn't exactly famed for having absolutely 00ber builds.
And use Frenzy, damnit.
This thread is immensely entertaining, btw. Your statements are aboslute bs.
Your Typical Hammer Setup...I wonder why nobody has picked on that. You want to use Fierce with Devastating, you have three IASes and all three of them suck...
Thank you, you made my day.
You got pwned in the GuildWiki forum, where very little people frequent, and get pwned there by non-PvP specialized people...and you come right into the middle of the PvP forums and brag about your admittedly pathetic build.
__________________
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Dec 03, 2006, 03:35 PM // 15:35
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#11
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Forge Runner
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Quote:
Originally Posted by Jhaerik
Oh, and for the fun of it, lets see guildwiki's current craptastic lineup...
Warrior's Endurance/Sprint/Leaping Mantis Sting/Jungle Strike/Horns of the Ox/Falling Spider/Blades of Steel/Healing Signet
"Victory is Mine!"/Final Thrust/Sever Artery/Gash/Entangling Asp/Siphon Speed/Resurrection Signet
Eviscerate/Executioner's Strike/Shock/Bull's Strike/Frenzy/Sprint/Healing Signet/Resurrection Signet
Sever Artery/Gash/Hamstring/Final Thrust/"Victory is Mine!"/Apply Poison/Optional/Resurrection Signet
Crippling Slash/Sever Artery/Gash/Final Thrust/Frenzy/Sprint/Healing Signet/Resurrection Signet
Dragon Slash/Sun and Moon Slash/"Watch Yourself!"/"To the Limit!"/"For Great Justice!"/Healing Signet/Optional/Resurrection Signet
Sever Artery/Sun and Moon Slash/Dragon Slash/Frenzy/Sprint/Bull's Strike/Resurrection Signet
Take a guess what these all lack? The ability to kill anything in a reasonable time-frame.
Oh no, 7 degen what ever am I going to do...oh I dunno...5 hit you while your frenzy is up?
Oh no I'm a monk....wait...sun and moon? what am I going to do...laugh myself to death?
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Of course, you know that guildwiki is a total waste of PvP knowledge, and if you're getting PvP builds from there you deserve to be shot. Which means that your build fits right in, perfect.
And the bolded builds are builds that have been run in top-teir GvG by the best (especially the shock-axe, I've seen the cripslash a couple times). With small modifications on the shock-axe (crit chop), it is still run today. Guess why? It's the best out there.
Learn2Play IMO. Learn what PvP is. Listen to people that are better than you. Stop being a scrub.
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Dec 03, 2006, 03:38 PM // 15:38
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#12
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Banned
Join Date: May 2006
Profession: W/R
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Yeh the shock one kinda slipped though in the rage copy/paste :P
I do use frenzy, never said I didn't, what I said was I use flurry in ab simply yo make it easier on the ONE monk. Ascend tends to have a LOT more monkage going on. Seeing as in AB your usually only have 1 monk, I'd prefer to let that elem, assassin, ranger ect pick up for those 9 points of damage, while allowing me a faster attack rate while running into say the elem shrine....mesmer shrine(if enchanted for whatever reason, ect. Frenzy is nice, it has it's uses, but when you have one monk, I'm not a big fan of it.
As for "big boy pvp" comments ect I really don't see how that applies seeing as I've said something like half a dozen times now, these are for AB, and only AB.
Last edited by Jhaerik; Dec 03, 2006 at 03:42 PM // 15:42..
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Dec 03, 2006, 03:42 PM // 15:42
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#13
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Forge Runner
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Quote:
Originally Posted by Jhaerik
Yeh the shock one kinda slippeg though in the rage copy/paste :P
I do use frenzy, never said I didn't, what I said was I use flurry in ab simply yo make it easier on the ONE monk. Ascend tends to have a LOT more monkage going on. Seeing as in AB your usually only have 1 monk, I'd prefer to let that elem, assassin, ranger ect pick up for those 9 points of damage, while allowing me a faster attack rate while running into say the elem shrine....mesmer shrine(if enchanted for whatever reason, ect. Frenzy is nice, it has it's uses, but when you have one monk, I'm not a big fan of it.
As for "big boy pvp" comments ect I really don't see how that applies seeing as I've said something like half a dozen times now, these are for AB, and only AB.
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In TA you usually have one monk and I think that every good TAer can agree that frenzy still = king. I have a feeling that you just fail at using cancel-stances, so you often get caught in frenzy. Either way, in AB it's very easy to retreat and go do something that doesn't require fighting (aka cap) to let your monk build up energy again.
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Dec 03, 2006, 03:56 PM // 15:56
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#14
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Banned
Join Date: May 2006
Profession: W/R
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Dunno if you noticed, but I said use whichever you prefer, personally, I've had a lot more luck with flurry, and prefer it. Like I said for me, it seems to help quite a bit with the elem shrine ect.
Didn't mean to come about so strongly, but damn, after seeing the utter shit guildwiki had.... and getting pissed at a certain admin...
Yeh, yeh I know you guys are frenzy fans and all, but for ab I still prefer flurry/rush :P. But for the love of god.... dragon slash sun & moon....
Oh, and one more thing....versus higher armor, flurry has less and less damage reduction. :P
Oh, and the reason for Barbarous/Gash with flurry, was by the time the first flurry ends, barbarous charges, you get off the +damage and bleed, then reflurry.
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Dec 03, 2006, 04:12 PM // 16:12
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#15
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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I think the only way to avoid closing this thread is to retitle it to Frenzy vs. Flurry.
You prefer Flurry because you have less experience with Frenzy. If you spend a good bit of time learning to use Frenzy properly, you will realize that Frenzy will replace Flurry easily, since you almost never take significant damage while in it.
Every PvPer in this area agrees with Skuld over you it seems. Maybe its not because they haven't PvPed enough, but because they have PvPed so much they have learned how to properly use Frenzy.
And yes, Guildwiki has lots of crap, please don't add any more to it, even if its better than half the stuff there, instead move to reduce the crap there.
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Dec 03, 2006, 04:15 PM // 16:15
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#16
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Forge Runner
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You can use whatever you prefer if you don't mind being gimped simply because you fail at the game. You can kill the elem shrine perfectly fast without an IAS, and either way, just ask your monk to throw a prot spirit on you and you'll be fine (they probably should be doing that either way).
Dragon slash and sun and moon is a perfectly good combo and was THE pressure choice back before RaO and dervishes. If you're using sever/gash/sun and moon/dragon, you can pull of fast spikes over and over. Sun and moon adds damage and synergizes well with dragon slash, fueling it faster. You can literally hit sever-gash-dragon and someone, turn around and sever-gash-sun and moon someone else, then go sever-gash-dragon again. The fast repeating spikes make for a dangerous pressure character.
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Dec 03, 2006, 04:18 PM // 16:18
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#17
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Flurry Sucks. Skuld 1 PvE-er 0
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Dec 03, 2006, 04:30 PM // 16:30
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#18
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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I'm feeling kinda bad now tbh.
Look your build isnt that bad and there is much worse trash on wiki, it's just that you have some really horrible skills here and there that completely gimp your ability to do damage.
Still, if I were Skuld I would not allow this build on wiki, ever.
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Dec 03, 2006, 06:23 PM // 18:23
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#19
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Wilds Pathfinder
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Trying to stifle laughter. Please read this thread:
http://www.guildwarsguru.com/forum/s...php?t=10080986
One of the major points is "don't use bad skills", another is "don't do too much", and a third is "be efficent". If you try to build again, try to keep to those principles.
Flurry isn't a crutch for bad players, it's a freaking walker. If a warrior wants to ever be more than a gimped noob, he should learn to use real warrior builds which use frenzy. IAS is primarily used for adren spiking, so flurry completely defeats that purpose. If you want to simply increase pressure, snares and condition removal are better than a bad IAS.
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Dec 03, 2006, 07:44 PM // 19:44
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#20
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by Jhaerik
Been playing my warrior since launch....have every warrior skill except for a few of the elites(mainly nightfall), and to be honest....just rather know what I'm talking about.
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I don't know whether to laugh or cry.
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