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Old Dec 04, 2006, 02:35 PM // 14:35   #1
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Default Fine, Flurry vs Frenzy

First of all,

If you assume the warrior will have prot spirit on him, you must also assume the monk who he is hitting does at well.

Assuming that monk has 450 hp, both flurry and frenzy will be hitting him for 45.

Now, assuming *both* prot spirits are removed.

You can't simply say "well we can strip, but they can't. It simply doesn't work that way. N/* and */R with a pet is well of the profane on demand for the monk to retreat to as well. If nothing else, any killed npc's amount to the same.

The warrior using frenzy should now be a prime target and will most likely be canceling his frenzy, while the warrior with flurry will not.

Assuming heavy enchant stripping, that frenzy warrior will be spending more and more time attacking as an unmodifed speed.

If using sprint as your cancel stance, you can only do so once per 20 seconds. If using more stances this is less of an issue, but ever additional stance does mean less damage on your bar.

Not saying this to troll/ect.

Just pointing out a few warriors should spend less time argueing with their monks, and more time actually doing damage.
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Old Dec 04, 2006, 02:40 PM // 14:40   #2
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I haven't really tried to understand what you wrote there, but there's a reason why people use Eviscerate instead of Cleave, which deals more damage per second. It's the same reason why people use frenzy instead of flurry: It's more spikey. Spikes kill. 8% damage increase does not.
And really, stop posting. PvP players are already posting links of your thread on several forums to laugh their ass off.
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Old Dec 04, 2006, 03:01 PM // 15:01   #3
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You already made it to onto "Threads of Stupidity" at one high-end pvp website.

First, you're assuming both targets have prot spirit. That's dumb, a good monk will only probably throw that on someone when the teammate is under tremendous pressure, or getting spiked.

No one uses flurry in real pvp because warriors should be as offensive as possible, and dealing less damage is gimping your bar and your offensive capabilities. It's the same reason no one brings more than one frenzy cancel--gimping your bar again, and a warrior bar is already pretty tight. Using flurry means you're doing less damage, which is odd, because you think warriors should be dealing damage. And proper use of frenzy allows you to do that.

If you don't know how to use frenzy, stop playing warrior.
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Old Dec 04, 2006, 03:09 PM // 15:09   #4
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donate pc to orphanage plz
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Old Dec 04, 2006, 03:12 PM // 15:12   #5
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I dont like to flame.
Um, what did you wanted to pont out, having PS on you with frenzy or Fluffy, then removing PS and be the prime target, and nbody will uue Troll?
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Old Dec 04, 2006, 03:16 PM // 15:16   #6
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My point was simply, to stop a frenzy warriors damage, you spike him, he's forced to cancel frenzy, ending his own spike.

Frenzy will typically add ~8-9 damage a hit vs base 60 armor. If he's forced to cancel, that bonus is negated.

If sprint is his only cancel he's down for 20 seconds, unless he wants to risk being trapped in frenzy at a bad time.

Your basically trading strength of honor for taking double damage. Also most likely easier to force a warrior out of frenzy than to simply remove strength of honor...not that I'm saying go use SoH.

Also against prot spirit that difference goes down to considerable, seeing as with a given damage range of say 30-90 for frenzy including skills and 21-81 for flurry, your gonna be capping damage more often than not.

Also, I think too many people see that 25% reduction from flurry and say, "Ouch thats gonna kill my damage".

Here's the thing, that -25% only affects the base damage you deal, not the damage adds from skills, vamp, orders, ect.

Don't simply say, oh god, -25% my damage is gonna die. Take it, test it, enjoy. The damage difference is almost negligible, and it has none of the drawbacks. Unless your build is energy heavy of course, then by all means use frenzy.

"Thom Bangalter" that was more for Well of the Profane, ect. Also, your expending an extra 10 energy of your monk for that extra damage as well. Under perfect conditions, frenzy will do more spike damage, I know that, and would be a fool to deny it. Simply saying flurry tends to be more dependable, and tends to let you put on more pressure damage, while sacrificing a marginal amount of your spike, for a more reliable spike.

Last edited by Jhaerik; Dec 04, 2006 at 03:27 PM // 15:27..
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Old Dec 04, 2006, 03:18 PM // 15:18   #7
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well, yeah. If everyone has perma-prot spirit on them I guess damage would be less. Weird.
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Old Dec 04, 2006, 03:25 PM // 15:25   #8
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Quote:
Originally Posted by Jhaerik
My point was simply, to stop a frenzy warriors damage, you spike him, he's forced to cancel frenzy, ending his own spike.
And you don't need to stop a flurry warrior, because he's stopping himself already.

Seriously, delete your forum account and start a new forum life.
And stop posting bs like this.
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Old Dec 04, 2006, 03:27 PM // 15:27   #9
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