Nov 23, 2006, 08:11 PM // 20:11
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#1
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Toxic Ranger
Quote:
Toxic Ranger
Ranger/Mesmer
Level: 20
Expertise: 15 (11+4)
Beast Mastery: 9 (8+1)
Marksmanship: 10 (9+1)
Wilderness Survival: 9 (8+1)
Oath Shot [Elite] (Expertise)
Screaming Shot (Marksmanship)
Apply Poison (Wilderness Survival)
Whirling Defense (Expertise)
Toxicity (Beast Mastery)
Dust Trap (Wilderness Survival)
Throw Dirt (Expertise)
Resurrection Signet ()
Skills Template: ASRSWihXrFOVmb9sR4AcTOoGBA
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This is a flexible character designed to fit into many TA builds. He plays a condition overload role. He assists defensively by constantly blinding enemy physicals with dust trap and throw dirt. Offensively he spreads degen with apply poison and screaming shot. The character itself has a good amount of defense which will likely make him a lower priority target.
This character fits into a mixed support/offense role in most other RA teams. He works well in the two offensive character, one mixed, one monk group. The big weakness of a support character like this is his inability to clean your warriors. This needs to be taken into account with your team design when using this character.
Thus character tends to be played near your team's monk. Drop dust traps around your spirit and the monk. If any warrior manages to get around the dust traps use throw dirt on him. Whirling, Dust Trap, and Throw Dirt should all be readily available due to oath shot. Offensively spread degen across the enemy team by tabbing through them. Toss screaming shots out when available, with apply poison up they place 7 degen on the enemy for a decent period of time.
Examples of builds that might use this:
YAA Sword Warrior
Mindshock Ele (with abilities to keep the warrior clean)
Toxic Ranger
Blight
Rampage Thumper
Rampage Thumper
Toxic Ranger
Zealous Benediction Monk
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Nov 24, 2006, 07:57 PM // 19:57
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#3
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by Legendary Shiz
IMO you could take off screaming and throw on NR giving this build a bit more power. Just speaking before I think about it
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If you swap out something for natures renewal it would end up being toxicity. This would be great for the boon prot metagame, except that boon prots are no longer the metagame in TA.
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Nov 26, 2006, 08:41 PM // 20:41
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#4
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I moved this because it's not a team build.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
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Nov 27, 2006, 12:54 AM // 00:54
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#5
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Desert Nomad
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Quote:
Originally Posted by Warskull
If you swap out something for natures renewal it would end up being toxicity. This would be great for the boon prot metagame, except that boon prots are no longer the metagame in TA.
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Why would it end up being toxicity? I think NR would be a nice addition to this build tbh
If you were going to make this a full team build, I'd remove apply poison and add in NR. Then get use a ranger with p arrow, and barbed arrows to spread conditions with a beastial mauling thumper.
Infact, that's our NR build
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Dec 05, 2006, 06:38 AM // 06:38
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#6
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Nic
Nice build Warskull. I'll be sure to pick this up when I feel like doing it. Very solid defense and degen.
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