Dec 05, 2006, 10:07 AM // 10:07
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#61
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Ah yes but you do also tend to run 4 searing flames which isn't the best thing to face for an IWAY team ;-)
Last edited by Kabale; Dec 05, 2006 at 10:29 AM // 10:29..
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Dec 05, 2006, 12:24 PM // 12:24
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#62
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Mystic-
We faced BRB on burning Isle and killed their guild lord before they could kill ours...
Ganking imo is safer then trying to pressure out their paragons. Also against some other IWAY guild they went back to stop the gank and we just waited it out till VoD. They lack soo much healing power that their NPC's just get owned immidiently and just pressure their warriors 1 by 1 they will fall. Bear in mind this was against two IWAY guilds who "knew" what they where doing. By this i mean top 50.
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You fergot to mention that you were running 4 searing flames ele, which is... well... insane pressure, especially against a team with little or no efficient heals. It doesnt surprise me that you killed their lord before they killed yours, simply due to the nature of your build.
edit: not reading page 4 ftl, kabale beat me to it
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Dec 05, 2006, 06:30 PM // 18:30
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#63
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by JR-
Actually at 13 Tactics Steady Stance will give you 4 adren regardless of whether you hit or not - still enough to power out the "Fear Me!"'s.
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http://www.gwfreaks.com/Library/Warr...dy-Stance.aspx
No it doesn't.
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Dec 05, 2006, 07:24 PM // 19:24
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#64
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Forge Runner
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Quote:
Originally Posted by Hauki
I would call it "Brace Yourself!" abuse, rather than Steady Stance abuse. Although, no one seems to have caught on to that bit so far in this thread.
Can anyone say +67 damage orders?
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Brace Yourself is NOT +67 orders. That is just....wrong. Let me point the main difference.
-Orders are party-wide. Brace Yourself is targeted.
-Order of Pain has an instant recharge. "Brace Yourself!" has a recharge time of 12 (!) seconds.
-"Brace Yourself!" only triggers once. OoP triggers every time you hit with an attack.
-Orders on 4 warriors under IAS can add more than 60 DPS (ok, it'll be less because people tend to kite). "Brace Yourself!" adds 5/6 DPS.
"Brace Yourself!" is a nice spike tool when using self-KD's, but it's nothing like orders.
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Dec 05, 2006, 07:47 PM // 19:47
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#65
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Frost Gate Guardian
Join Date: Apr 2006
Location: California
Guild: Team Love [kiSu]
Profession: W/
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plus the 1 adren you get from actually hitting with the skill.
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Dec 05, 2006, 07:51 PM // 19:51
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#66
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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I'd rather face IWAY than another searing flaming thumping taint way TBH. We played 5 top 50 guilds last night and faced 9(!!!) searing flamers. WTF?
But IWAY's not too bad, at least for the build we run (6-2 sin/ele split). Any position depedent build can rofflecake them at the stand and if you can split them, you can nullify almost all their pressure.
If you REALLY have problems vs. IWAY, just throw aegis chains on your Mo/E's and maybe put a ward or two down. Eh.
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Dec 05, 2006, 07:59 PM // 19:59
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#67
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Frost Gate Guardian
Join Date: Feb 2006
Location: Abq.
Guild: Mostly Harmless [MH]
Profession: Mo/
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Quote:
Originally Posted by Thomas.knbk
Brace Yourself is NOT +67 orders. That is just....wrong. Let me point the main difference.
-Orders are party-wide. Brace Yourself is targeted.
-Order of Pain has an instant recharge. "Brace Yourself!" has a recharge time of 12 (!) seconds.
-"Brace Yourself!" only triggers once. OoP triggers every time you hit with an attack.
-Orders on 4 warriors under IAS can add more than 60 DPS (ok, it'll be less because people tend to kite). "Brace Yourself!" adds 5/6 DPS.
"Brace Yourself!" is a nice spike tool when using self-KD's, but it's nothing like orders.
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Apparently you haven't been playing the game lately, ignorance for the win.
"Brace Yourself!" is bugged and does not end.
Therefore, it becomes a maintainable shout that triggers for +67 damage each and every time the warrior uses Drunken or Desperation Blow.
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Dec 05, 2006, 08:16 PM // 20:16
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#68
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Thomas.knbk
Brace Yourself is NOT +67 orders. That is just....wrong. Let me point the main difference.
-Orders are party-wide. Brace Yourself is targeted.
-Order of Pain has an instant recharge. "Brace Yourself!" has a recharge time of 12 (!) seconds.
-"Brace Yourself!" only triggers once. OoP triggers every time you hit with an attack.
-Orders on 4 warriors under IAS can add more than 60 DPS (ok, it'll be less because people tend to kite). "Brace Yourself!" adds 5/6 DPS.
"Brace Yourself!" is a nice spike tool when using self-KD's, but it's nothing like orders.
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It's not a +67 Order, but you seem unaware of the bug.
Brace Yourself! DOESN'T end on triggering (which is the bug). It keeps going for the full duration, and so can easily be kept permanently on 2 warriors (if you have 2 Paragons).
Which means that every time you use Desperate/Drunken (let's say once every 4s on average) you add +67 armor ignoring damage. And this also triggers anytime someone would knock you down so you are permanently immune to kd as long as it's on you, and since it's a shout there's simply no way to remove it.
It's also nice to note that it will hit after your attack on Drunken/Desperate and so if your attack skill causes a DW it will instantly trigger it, so it's not uncommon to see a target lose 50% health or more in a single hit (around 100 from attack, 100 from DW, 67 from BY!), which means that anyone at 50% health is susceptible of a 1 hit kill and when your monks have a hard time keeping energy up cause of Fear Me! to top people's bar, this is really dangerous.
For example, we use that for fun in TA using a D/W with 16 Scythe-12 Tactics with Soldier's Stance as elite using Drunken-Desperate and a Paragon shouting BY! and Lead the Way! on his back. Sometimes we add JI from a Smite Monk or E/Mo for fun (which leads to ridiculous crit numbers bordering 200).
If that D/W crits on a Drunken (with GftE! that's easy), it can sometimes hit for 170 damage with Sundering mod +100 from DW + 71 from BY! which is 340 damage in a single swing. Follow that with a Desperate and you will hit something like ~100 (average hit) + 71 and you did over 500 damage in 2 hits. This won't work like this every time ofc, but considering you're doing it every 7s and the rest of your attacks are still level 16 Scythe with 33% IAS, you're killing at a ridiculous speed. On average, it takes 2-4 seconds to kill a 60AL target with this guy alone (well, buffed with BY!) with no significant downtime. An Assassin can't kill nearly as fast.
There is one thing to note though and that's BY! is random Nearby foe, and if someone else is Nearby it might not hit directly on your target.
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Dec 05, 2006, 08:36 PM // 20:36
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#69
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Quote:
Originally Posted by Hauki
Apparently you haven't been playing the game lately, ignorance for the win.
"Brace Yourself!" is bugged and does not end.
Therefore, it becomes a maintainable shout that triggers for +67 damage each and every time the warrior uses Drunken or Desperation Blow.
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I don't understand why Anet has the time to put in an entire PvE world (Domain of Anguish) but can't find the time or effort to make skills perform exactly like their description says. :/
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Dec 06, 2006, 02:54 AM // 02:54
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#70
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Mithie
I don't understand why Anet has the time to put in an entire PvE world (Domain of Anguish) but can't find the time or effort to make skills perform exactly like their description says. :/
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PvE makes up the majority of the population in GW. Moving on.....
Anet has not stated that the skill is not working as it was intened. The skill does function different from the skill description. The skill description can be understood 2 different ways.
There have been skills in the past that functioned different than the description. Most of those skills they edited the description w/o changing the affect of the skill.
Anet should release a statement about this skill. If it is a bug will people be punished for knowingly using it? There are other people just copying builds that might not consider it a bug at all or even know it could possibly be a bug. Lots of "gray area" here.
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Dec 06, 2006, 04:56 AM // 04:56
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#71
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Krytan Explorer
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The skill does not say it ends merely the next time, which implies it ends. If it said "... and brace yourself! ends." then I would call it a bug. As it stands I'm not sure it is.
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Dec 06, 2006, 05:05 AM // 05:05
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#72
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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The word 'next' in every other Guild Wars description means that the skill ends after one trigger. This is obviously a bug.
I'm sure there won't be any reprecussions to the guilds who use this, but I would expect it to be fixed in the near future.
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Dec 06, 2006, 05:18 AM // 05:18
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#74
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Banned
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Quote:
Originally Posted by Hauki
Apparently you haven't been playing the game lately, ignorance for the win.
"Brace Yourself!" is bugged and does not end.
Therefore, it becomes a maintainable shout that triggers for +67 damage each and every time the warrior uses Drunken or Desperation Blow.
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Brace Yourself is garbage and only for HA-y, altar-like areas and good for balled up groups like obsidian flame spikers squeezing and camping inside a ward.
it does dmg only on nearby foes (and that is 1 nearby foe) and it ends when its duration expires. obviously it's bugged (duration) and even if its bugged, it still sucks.
try testing it in balthazar if it hits randomly on nearby or adjacent foes (1 way to be sure if its all within the nearby range(including the target) if it does dmg on nearby or adjacent) is coz my tests showed that it triggered only on the fixed nearby foe.
Last edited by tomcruisejr; Dec 06, 2006 at 06:31 AM // 06:31..
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Dec 06, 2006, 07:08 AM // 07:08
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#75
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by tomcruisejr
Brace Yourself is garbage and only for HA-y, altar-like areas and good for balled up groups like obsidian flame spikers squeezing and camping inside a ward.
it does dmg only on nearby foes (and that is 1 nearby foe) and it ends when its duration expires. obviously it's bugged (duration) and even if its bugged, it still sucks.
try testing it in balthazar if it hits randomly on nearby or adjacent foes (1 way to be sure if its all within the nearby range(including the target) if it does dmg on nearby or adjacent) is coz my tests showed that it triggered only on the fixed nearby foe.
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I don't think that adding 70 dmg (doesn't matter who the dmg hits its still dmg) to your desperate/drunken blow sux.
KD immunity that CANNOT be removed does not suck.
Everything about Brace Yourself is good. The only thing that I can find bad is the attribute point investment to equal the recharge.
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Dec 06, 2006, 07:55 AM // 07:55
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#76
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by twicky_kid
Everything about Brace Yourself is good. .
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Apart from it not working as it says in the description?
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Dec 06, 2006, 10:20 AM // 10:20
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#77
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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I think it's slowly dying since people stopped bringing paras into the game and replaced them with emos etc. This will probably ran a lot this weekend with all the new players and all.
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Dec 06, 2006, 11:45 AM // 11:45
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#78
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Brace Yourself is useful to stick on a Monk if you're facing adrenospike because there tends to be either a me/e or e/mo sitting there with Gale. I don't know if this is still happening... but yeah.
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Dec 06, 2006, 04:55 PM // 16:55
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#79
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by tomcruisejr
Brace Yourself is garbage and only for HA-y, altar-like areas and good for balled up groups like obsidian flame spikers squeezing and camping inside a ward.
it does dmg only on nearby foes (and that is 1 nearby foe) and it ends when its duration expires. obviously it's bugged (duration) and even if its bugged, it still sucks.
try testing it in balthazar if it hits randomly on nearby or adjacent foes (1 way to be sure if its all within the nearby range(including the target) if it does dmg on nearby or adjacent) is coz my tests showed that it triggered only on the fixed nearby foe.
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Who cares about the AOE? The whole point of the skill in this build is to deal the damage on your target if possible. It's best if no one else is Nearby actually so that your target gets the full damage.
+67 damage to drunken/desperate and kd immunity for a skill requiring 5E every 12s is really not bad at all. Ofc i'm talking about bugged version, but hell it's the one in the game atm.
I tested it before in Isle to see the numbers on a D/W and it's anything random in Nearby AOE, which can be your foe, adjacent or Nearby.
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Dec 06, 2006, 05:00 PM // 17:00
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#80
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Patrograd
Apart from it not working as it says in the description?
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If it was it was working properly its still a great skill.
Adren spike is the most common way of killing in GvG. It works very well because they usually gale the other monk while the 2nd monk is being spiked. Usually both monks are KD during a spike to prevent any chance of healing.
Brace Yourself prevents that from happening while dealing some armor ignoring dmg back to your foes. The recharge is around the same amount of seconds it takes for adrenaline spike to spike again.
Even if it wasn't "bugged" (still no official word on that from Anet) it would still be worth taking.
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