Dec 08, 2006, 02:48 AM // 02:48
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#41
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Banned
Join Date: Oct 2006
Profession: Me/Mo
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sure monk sin is nice for kiting but when u get into really heated matches with monks being pressured by the warrior or spike or whatnot, kiting with return and dark escape really waste ur energy from the more important things like healing ur teamate... the mo/me hex breakers are coming out though to ward against hexes.
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Dec 08, 2006, 02:58 AM // 02:58
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#42
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Academy Page
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Quote:
Originally Posted by romO
Mo/W with Counter Blow and Bull's Strike.
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Mo/Me with a 1 second blackout - you heard it here first. Tell your friends.
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Dec 08, 2006, 04:30 PM // 16:30
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#43
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Forge Runner
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Quote:
Originally Posted by s w o r d y
Mo/Me with a 1 second blackout - you heard it here first. Tell your friends.
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Mo/E with Ether Prodigy, spamming Blinding Flash!
OMG new meta!1one!
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Dec 08, 2006, 06:18 PM // 18:18
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#44
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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Mo/e with blinding surge pwned in RA.
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Dec 08, 2006, 08:21 PM // 20:21
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#45
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Academy Page
Join Date: Dec 2006
Location: USA
Profession: R/E
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Okay, so what would be the best balanced option for a monk? By the sounds of it, a Mo/A helps to protect against physical attackers, Mo/Me helps protect against hexes, and Mo/E is popular for the Aegis chain to disrupt physical damage again.
So is there any way to combine hex and physical protection together for an even more self-sufficient monk that can split if he is forced to without having to Blessed Light himself every time he wants to remove a hex which can get expensive at 10 energy a pop?
I know I've seen a few starting to run Divert Hexes instead of Blessed Light, but unless you're up against a hex heavy team, you just lost one of your larger heals.
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Dec 08, 2006, 10:14 PM // 22:14
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#46
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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Mo/A is also good against spikes.
And imo the best self-sufficient monk is a mo/w. If you're going to end up splitting a monk, chances are you'll run into either assassins or mind schock (or something equally discouraging). mo/w = ftw at handling that. It brings a tear to my eyes whenever black spider strike gets blocked.
I can see their sighs when they heave in shame.
And they think zomg why can't my gank work?!!
Balanced stance is ftw.
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Dec 08, 2006, 11:55 PM // 23:55
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#47
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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The Mo/E isn't just good at an aegis chain, it's also great for energy management. That glyph of lesser energy really helps alot.
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Dec 09, 2006, 12:06 AM // 00:06
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#48
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Yue
Mo/e with blinding surge pwned in RA.
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Neat idea since all too often you get paired with a team that has no anti-melee whatsoever. At what spec did you run it? If you're going to spec a monk into air for RA might as well go all out and run gale as well for an extra pip of regen and to gale that mesmer while they are casting diversion on you or if you're not under much pressure gale the opposing monk to help your team score kills.
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Dec 09, 2006, 12:07 AM // 00:07
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#49
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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As i posted earlier, that's actually why Mo/E is good. Aegis chains are mostly for bad kiters. I will admit that they probably work wonders against scrubs running the new IWAY, but other than that it gimps teh monk bar in my opinion.
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Dec 09, 2006, 12:07 AM // 00:07
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#50
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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Quote:
Originally Posted by Yue
Mo/A is also good against spikes.
And imo the best self-sufficient monk is a mo/w. If you're going to end up splitting a monk, chances are you'll run into either assassins or mind schock (or something equally discouraging). mo/w = ftw at handling that. It brings a tear to my eyes whenever black spider strike gets blocked.
I can see their sighs when they heave in shame.
And they think zomg why can't my gank work?!!
Balanced stance is ftw.
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there's also a dervish skill that negates knockdowns... you can keep it up indefinitely, i forget the name. Only disadvantage is that it's an enchantment as opposed to a stance.
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Dec 09, 2006, 10:44 AM // 10:44
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#51
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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And it costs alot. And it's an enchantment. Stances are instant activation. Keeping up that enchantment constantly is a grind on your energy. Balance stance you can use it when you need. Mashoobaloo?
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