Dec 11, 2006, 11:06 PM // 23:06
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#41
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
Well, at least we made high level PvP accessible to everyone.
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When everyone is special no one really is
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Dec 12, 2006, 02:29 AM // 02:29
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#42
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Forge Runner
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Quote:
Originally Posted by phasola
#2 : para nerf, i think the paras that gave 1k+ fame runs might have made some people play. After nerf more people left. Heck after para nerf i haven't seen a team hold more than 3 teams.
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I've seen the minion/spirit 5 necro build, whatever you wanna call it, hold for a while.
Also, last night SoMW held for an hour. (Enchant removal is for noobs, all I need is lots of meteor showers!)
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Dec 12, 2006, 04:11 AM // 04:11
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#43
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Lion's Arch Merchant
Join Date: May 2006
Guild: Los Chavos Del [Ocho]
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Quote:
Originally Posted by Alleji
I've seen the minion/spirit 5 necro build, whatever you wanna call it, hold for a while.
Also, last night SoMW held for an hour. (Enchant removal is for noobs, all I need is lots of meteor showers!)
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all i Need is NR
After Para Nerf, i think Necros & Rt Builds
-Jagged/Hex
-Soul Barbs
-Thumper/Smoke trapp.
Are the best for holding atm.
SoMW its just a joke.
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Dec 12, 2006, 09:20 AM // 09:20
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#44
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Krytan Explorer
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Theli
SoMW its just a joke.
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Exactly, almost everyone is running an enchant removal somewhere. even 1 Grenth would do the trick. SoMW is dead.
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Dec 12, 2006, 09:29 AM // 09:29
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#45
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
I've seen the minion/spirit 5 necro build, whatever you wanna call it, hold for a while.
Also, last night SoMW held for an hour. (Enchant removal is for noobs, all I need is lots of meteor showers!)
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Well the less people play (and less and less are) the easier is to hold.
I'm still waiting for the first Full Hero Team to hold !
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Dec 12, 2006, 12:53 PM // 12:53
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#46
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Koss invited me to his team last night, i declined.
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Dec 12, 2006, 01:11 PM // 13:11
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#47
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Wilds Pathfinder
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In a year or so there will be a full human team forming and then crushing everyone and holding for half a day, and so people will ask anet to ban teams with less than 4 heros from HA.
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Dec 12, 2006, 02:01 PM // 14:01
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#48
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Ascalonian Squire
Join Date: Jun 2006
Location: Japan
Guild: Steel Phoenix [StP]
Profession: Mo/Me
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Quote:
Originally Posted by qvtkc
In a year or so there will be a full human team forming and then crushing everyone and holding for half a day, and so people will ask anet to ban teams with less than 4 heros from HA.
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In a half year you will see there is no opposite team (restarting timer 5:00). Cus nobody is gonna play ha anymore ^^.
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Dec 12, 2006, 04:32 PM // 16:32
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#49
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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-edit-
Last edited by hyro yamaguchi; Dec 12, 2006 at 04:36 PM // 16:36..
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Dec 12, 2006, 04:35 PM // 16:35
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#50
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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In half a year a 55hp monk wants to go to UW
Ah damn we don't have favor
*Gets SF ele*
*Maps to HA*
*Gathers some heroes*
*Gets favor*
*Goes to UW*
in a year the won't even bother to get his SF ele, he'll just use his 55hp monk.
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Dec 12, 2006, 09:02 PM // 21:02
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#51
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Wait so, 6v6 is bad because good teams stopped playing, and good teams stopped playing because 6v6 is bad?
Are you people high?
Anyhow, I like the idea of a special marking above the head of the holding hero. I don't think the green exclamation mark would be appropriate though, since it's only used on friendly NPCs right now. I would be thinking "what, he has a quest?"
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Dec 12, 2006, 09:19 PM // 21:19
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#52
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
Wait so, 6v6 is bad because good teams stopped playing, and good teams stopped playing because 6v6 is bad?
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Yeah pretty much. They're both the same thing.
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Dec 12, 2006, 09:24 PM // 21:24
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#53
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by RandomEngy
Wait so, 6v6 is bad because good teams stopped playing, and good teams stopped playing because 6v6 is bad?
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People stopped playing HA because 6v6 limited the skills and strategy's you could use. In short it made it suck.
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Dec 12, 2006, 09:26 PM // 21:26
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#54
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
People stopped playing HA because 6v6 limited the skills and strategy's you could use. In short it made it suck.
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But don't forget, it got rid of IWAY & b spike PvE scrubs whined about.They have a chance now. All for the better!
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Dec 12, 2006, 10:14 PM // 22:14
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#55
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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How much HA have you really played recently? Again, you do see common elements (Grenth, SF) but there really are a lot of different builds out there that can make it to Halls.
Quote:
Yeah pretty much. They're both the same thing.
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What? 6v6 is the same as bad teams playing? That doesn't even make the tiniest bit of sense; please elaborate.
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Dec 12, 2006, 11:22 PM // 23:22
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#56
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
How much HA have you really played recently? Again, you do see common elements (Grenth, SF) but there really are a lot of different builds out there that can make it to Halls.
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Who plays HA anymore ?
Quote:
What? 6v6 is the same as bad teams playing? That doesn't even make the tiniest bit of sense; please elaborate.
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good teams stopped playing because 6v6 is bad leads to6v6 is bad because good teams stopped playing
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Dec 12, 2006, 11:30 PM // 23:30
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#57
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Quote:
Originally Posted by phasola
good teams stopped playing because 6v6 is bad leads to6v6 is bad because good teams stopped playing
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I'm just going to let people examine that statement on their own and let them figure out what's wrong with it.
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Dec 12, 2006, 11:53 PM // 23:53
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#58
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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6v6 is bad because good teams stopped playing <=> and good teams stopped playing because 6v6 is bad
I don't know why i even bother. What rank are you ? How much HA did you play before it turned crap ?
And when you start to wonder if you need special marks above ghost's head just to see who's holding, you know you have a problem.
Last edited by phasola; Dec 12, 2006 at 11:56 PM // 23:56..
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Dec 13, 2006, 12:17 AM // 00:17
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#59
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by phasola
6v6 is bad because good teams stopped playing <=> and good teams stopped playing because 6v6 is bad
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Purely on a logical basis, that makes absolutely no sense.
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Dec 13, 2006, 12:27 AM // 00:27
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#60
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Quote:
Originally Posted by phasola
6v6 is bad because good teams stopped playing <=> and good teams stopped playing because 6v6 is bad
I don't know why i even bother. What rank are you ? How much HA did you play before it turned crap ?
And when you start to wonder if you need special marks above ghost's head just to see who's holding, you know you have a problem.
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I'm rank 5. I played a good bit of HA after our guild invented spirit spam (and HA was the PVP mode of choice), then mostly stopped as fewer people were on to play. Then people started playing a bit more and we moved on to GvG/TA and now there are very few people on so we don't do much of either. I tried joining PuG groups every now and then but it always took so long to put teams together and they would flee after the first loss, plus I dislike the entire "pure spike" concept (for reasons I've already been over) that pervades 8v8 HA, so I played little of it. In my view, HA was crap before the 6v6 change.
And no I don't "need" the mark to tell me which team has the altar. It would just be a little visual clarification as to what's going on that makes important information a little more accessible. For instance you don't "need" the morale boost timer in GvG. You don't need the radar to tell where people are. But it's nice to have that information there.
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