Dec 11, 2006, 02:16 PM // 14:16
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#21
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Forge Runner
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Quote:
Originally Posted by The Silver Star
This is true however i used GoH yesterday in a gvg twice againt an adrenaline spike... and you know what that means.... INFUSE WAS DISABLED DAMMIT!!
However to be honest if it were to be nerfed it would be completely useless so it should just be removed completely and ZB should be a healing skill as it heals and gives no protection benefit from using it.
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In that case, it's pretty much your own fault that you didn't stop using GoH when you recognized that they were Adrenospike.
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Dec 11, 2006, 02:20 PM // 14:20
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#22
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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I miss Boonprots, though. I wish Anet didn't have to totally destroy Boonprots. Giving Boon its 2 second recharge back would be awesome.
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Dec 11, 2006, 02:24 PM // 14:24
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#23
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Quote:
Originally Posted by JR-
If ZB was in the Healing line it would be pretty much worthless.
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That may be partially true however it is pritty much an Elite version of Heal Other than can be used on yourself and heals for more AND is free when healing a traget < 50% health. I think the eman nerf has limited the diversity of builds in some ways but not completely.
Yeah using GoH was my own fault againt a spike but i did it within reason however using GoH saved one person but killed another
Wasnt Boon 1 sec recharge?
Last edited by The Silver Star; Dec 11, 2006 at 02:27 PM // 14:27..
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Dec 11, 2006, 02:27 PM // 14:27
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#24
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Dragannia
I miss Boonprots, though. I wish Anet didn't have to totally destroy Boonprots. Giving Boon its 2 second recharge back would be awesome.
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Completely agreed - what exactly did boon prots do that was so overpowred. Hell they were a dying breed before the last nerf to them, they were clearly in the minority compared to B. Light monks.
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Dec 11, 2006, 03:06 PM // 15:06
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#25
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Golden age for Monks =
GvG - OoB Boon Prots
Tombs - woh/hp, sb/infuse, active prot
Miss those days
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Dec 11, 2006, 03:36 PM // 15:36
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#26
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Forge Runner
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Quote:
Originally Posted by Senator Tom
Golden age for Monks =
GvG - OoB Boon Prots
Tombs - woh/hp, sb/infuse, active prot
Miss those days
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I beg to differ. Those days were dominated by 2 backlines: one for GvG and one for Tombs. You see much more options now.
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Dec 11, 2006, 11:19 PM // 23:19
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#27
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Senator Tom
Golden age for Monks =
GvG - OoB Boon Prots
Tombs - woh/hp, sb/infuse, active prot
Miss those days
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hmmm apparently Golden age means something different for everybody.
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Dec 11, 2006, 11:54 PM // 23:54
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#28
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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Don't get me wrong, i LOVE the new monk metagame, it's by far the most refreshing thing yet as a monk.
But golden age of monking? Hardly.
Silver Age maybe.
i kinda feel like ANet will be giving us monks something to cheer about for the new year.
Imagine for a second if Boonprots came back into the current meta, and if every single monk elite you can think of was actually balanced. (Healing Burst... Life Sheath...) And then imagine... what would you say if suddenly... Healing was actually the standard monk? And yet healing wouldn't be quite good enough to gimp the prot monk! Prot taking a very slight backseat to healing, and yet still be necessary. As it was meant to be.
maybe they'll buff healing... or maybe nerf Gift of Health and some prot skills. i prefer to prepare for the former. Since protection is in no way overpowered... it's just healing that sucks.
I think bring back inspiration magic just a bit so it's not silly to use it, but still not quite a generically good as /A or /W, and fix the healing monk.
THEN you will have your golden age.
until then, we can simply dream.
Last edited by ubard; Dec 11, 2006 at 11:59 PM // 23:59..
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Dec 11, 2006, 11:57 PM // 23:57
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#29
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Quote:
Originally Posted by Senator Tom
Golden age for Monks =
GvG - OoB Boon Prots
Tombs - woh/hp, sb/infuse, active prot
Miss those days
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And lawl @ GoH during Aspike
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Dec 12, 2006, 06:58 AM // 06:58
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#30
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Forge Runner
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Quote:
Originally Posted by ubard
*snip
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Please delete your post! Anet might read it, and actually do it!
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Dec 12, 2006, 07:06 AM // 07:06
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#31
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Orison should heal for like 100 (before DF), and have a 3/4 second cast.
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Dec 12, 2006, 08:27 AM // 08:27
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#32
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Quote:
Originally Posted by ubard
maybe they'll buff healing... or maybe nerf Gift of Health and some prot skills. i prefer to prepare for the former. Since protection is in no way overpowered... it's just healing that sucks.
until then, we can simply dream.
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Isn't the whole point of Gift of Health that neither line is that great without the other? I personally consider the whole Gift RoF Divo etc. a HYBRID, not a prot bar. Not a big deal I guess, but worth pointing out(to me at least)...
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Dec 12, 2006, 10:21 AM // 10:21
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#33
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by Seamus Finn
1/4 cast time. I've seen top ten guilds run it.
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1/4 second cast? Whoop-de-doo. It's a fast cast orison with the same recharge. My healing offhand does that for me.
There are definitely more monk builds cycling around than there ever were at one time. From the ninja monk to ZB to LoD to Blight, there is a lot of room to work on your monking skills. Ive even run more builds (im sure most of you also have) in RA that do quite well but haven't seen GvG or HA play yet. The only complaint I have (zomg shard's complaining?) is that it is hard to monk against the broken builds that are out there. It's definitely a fun challenge tho.
Last edited by shardfenix; Dec 12, 2006 at 10:23 AM // 10:23..
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Dec 12, 2006, 01:07 PM // 13:07
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#34
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Zuranthium
I'm not seeing many Healing monks at all (Monk runners do not count) and I think the line still needs a bit of improvement.
However, I'm loving the multitude of secondary classes that can now be effectively used on a Monk.
~Z
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Glimmer/infuser is becoming more and more popular in gvg, and teams like iQ are using healing monks with LoD.
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Dec 12, 2006, 03:20 PM // 15:20
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#35
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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Quote:
Originally Posted by Thomas.knbk
Please delete your post! Anet might read it, and actually do it!
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there is no way anybody can say that healing doesn't need minor fixing.
@holymasamune: Yes, i've run a healer in gvg since nightfall too... and after running a gvg prot monk again it's like hacking. You can cast spells at your leisure, you can kite like a maniac, you feel like god while the garbage-effects of the healing wear off.
i still love healing. Even during the boon prot era i would always pressure my guild into letting me play a healer for a match or two, but of course it's never as good as a prot monk.
i guess unless your party lacks any other heal party support. The LoD skill is VERY nice.
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Dec 12, 2006, 03:23 PM // 15:23
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#36
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Quote:
Originally Posted by Thomas.knbk
I beg to differ. Those days were dominated by 2 backlines: one for GvG and one for Tombs. You see much more options now.
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2 backlines ftw. my pve monk is pimped out with all the weps, armor, and headpieces for each of those builds mentioned...but now you cant switch armor in a match and pvp chars can have the same stuff as pve ones.
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Dec 12, 2006, 04:53 PM // 16:53
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#37
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Thom Bangalter
Orison should heal for like 100 (before DF), and have a 3/4 second cast.
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then Gift of Health would sit on the shelf and everyone would run the same bar as they are running now, but with Orison.
Right now the only way to get us to use heal instead of prot, aside from the Nightfall/Core only rule, is to nerf the hell out of Gift.
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Dec 12, 2006, 05:04 PM // 17:04
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#38
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Thom Bangalter
Orison should heal for like 100 (before DF), and have a 3/4 second cast.
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I agree with the 3/4 second cast but the amount healed only needs to be increased by like 10 points. Other fixes for the silly healing line (in alphabetical order):
Dwayna's Sorrow - Increase amount healed to be equal to Light of Deliverance.
Ethereal Light - Decrease cast time to 3/4 of a second and increase amount healed by about 20 points.
Glimmer of Light - Increase the amount healed (by about 15 points).
Healer's Covenant - Should be a max of -4 energy off of each spell.
Healing Burst - Heal all nearby allies and increase amount healed by a huge amount, at least 50%.
Healing Light - Decrease cast time to 3/4 of a second and increase max energy gained to 4 points.
Healing Touch - Increase base healing to Orison's (new) value and decrease recharge to 4 seconds.
Healing Whisper - Decrease cast time to 3/4 of a second.
Live Vicariously - Need a VERY large increase to the amount healed.
Mending - Increase regen value...up to 6 pips a second with 14 healing.
Signet of Rejuvenation - Increase non-conditional healing to be equal to the bonus.
Supportive Spirit - Decrease cast time to 1/4 of a second and recharge to 2 seconds, also increase amount healed by a fair amount.
Vigorous Spirit - Remove the recharge and change the duration so it's on a sliding scale and lasts longer than it currently does with higher Healing Prayers (the same scale as Tainted Flesh would work).
Word of Healing - Decrease recharge to 2 seconds.
Words of Comfort - Decrease casting time to 3/4 of a second and have the healing bonus be added for each condition the target is suffering from.
Quote:
Originally Posted by holymasamune
Glimmer/infuser is becoming more and more popular in gvg, and teams like iQ are using healing monks with LoD.
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Probably because they are practicing for the tournament with just core + Nightfall skills available to be used.
~Z
Last edited by Zuranthium; Dec 12, 2006 at 06:40 PM // 18:40..
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Dec 12, 2006, 05:16 PM // 17:16
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#39
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Zuranthum, those are no small changes you are suggesting. Such skill changes could revamp the monk line when it's not really necessary.
I see glimmer as a solid option. It really frustrates pressure, and may be necessary if Avatar of Grenth keeps on its current path. And of course, it's needed for Winterfest.
The big uh-oh of the healing line is cast time. The meta is always spike heavy, and that's why any healer worth his salt is forced to carry glimmer, infuse, some protection spells, or a combination of those three. Target will be dead by the time you react and pop off that orison, IMO.
Make holy haste a stance, or something.
And the golden age of monking? That's quite a stretch - I do agree that overall monking skill has improved. Monks have more options, but they have to be bold to step away from the GoH/RoF/PS, SB/sig of devo mindset; it's just too efficient in the GvG environment.
Quote:
Originally Posted by JR-
only reason I currently use it is the play-off Core and Nightfall only rule.
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I've boon/protted RA recently for, well, nostalgia. I think it's still a solid option, and I would really take a good look at it. Then again, you probably have. The power of RoF and dismiss on a boon is just delicious.
Last edited by Byron; Dec 12, 2006 at 05:21 PM // 17:21..
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Dec 12, 2006, 05:26 PM // 17:26
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#40
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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a glimmer infuser is just plain silly.
they spike? - you use infuse.
they apply normal pressure? - orison is nearly good as glimmer here... and NOT an elite!
i can understand LoD-infuse. that's nifty.
they only concievable use for Glimmer of Light is to make room on your bar.
personally, i think it deserves it's 1sec recharge time back. that was in no way overpowered.
@Zuranthium: love your stuff there zboy, but that WoH is just plain hacks
of course, i think that's maybe necessary. WoH IS damn underpowered now. LoD > WoH.
@Byron: yeah, i've tried it recently too, it's all fun and games until you fight a grenth dervish. Then it get's ugly.
Last edited by ubard; Dec 12, 2006 at 05:29 PM // 17:29..
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