Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 20, 2006, 01:49 AM // 01:49   #1
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Advertisement

Disable Ads
Default D/E Icy Fighter

apparently i needed to post this here for the "elitist pvpers" to not consider it crap.



Skills:
Victorious Sweep: If this attack hits, you deal +25 damage. If the target foe has less Health than you, you gain 70 Health.
C:5 R:4
Reason: Same bonus damage as other skills of its cost, but the other attack skill's bonuses would not be used.

Eremite's Attack: If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage).
C:5 A:0.75 R:4
Reason: bonus is commonly used in PvE, but the activation time will be used in both PvE and PvP.

Mystic Sweep: If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage).
C:5 A:0.75 R:4
Reason: bonus should always be used, and the activation time will be useful for a spike.

Mystic Vigor: For 20 seconds, every time you successfully hit with an attack, you gain 6 Health for each Enchantment on you (maximum 25 Health).
C:5 A:0.25 R:15
Reason: 24 Hp per hit is a pretty decent self heal.

Frigid Armor: For 20 seconds, you have +30 armor against physical damage and cannot be set on fire.
C:5 A:2 R:20
Reason: 100 armor and immunity to searing flames is nothing to overlook.

Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 14 cold damage.
C:10 A:1 R:30
Reason: since your scythe is quite likely to hit for very low damage, this adds some reliability to your attacks in the form of an easily-maintainable enchantment.

Mirror of Ice (Elite): For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 60 damage.
C:5 A:0.25 R:10
Reason: This easy-to-maintain, and unexpected elite enchantment, will confuse the hell out of most casters who have long overlooked it. In PvP, Most casters wont understand why they didn't harm you and move on to a target that seems easier.

Resurrection Signet: you all know what this does.



Attributes:
Mysticism: 10 + 1 + 1
Scythe Mastery: 11 + 1
Water Magic: 10

Equipment:
Windwalker's Insignia Armor
Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Icy +15% while enchanted Scythe of Enchanting
The Soulbreaker is perfect

Useage:
*Maintain Frigid Armor, Conjure Frost and Mirror of Ice.
*Cast Mystic Vigor before a battle and keep it on you until the fight is over.
*whenever you have an opening chain your attack skills for a pretty effective spike.
Victorious Sweep=>Eremite's Attack=>Mystic Sweep


Thats about it. I don't think I forgot anything.
Coloneh is offline  
Old Dec 20, 2006, 01:55 AM // 01:55   #2
I'm back?
 
Wasteland Squidget's Avatar
 
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
Default

I'm an elitist PvPer and my opinion hasn't changed seeing this posted in a new place.

Incidentally, builds should have 4 or 8 characters and be posted in the appropriate build sections.
Wasteland Squidget is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:37 PM // 18:37.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("