D/E Icy Fighter
apparently i needed to post this here for the "elitist pvpers" to not consider it crap.
Skills:
Victorious Sweep: If this attack hits, you deal +25 damage. If the target foe has less Health than you, you gain 70 Health.
C:5 R:4
Reason: Same bonus damage as other skills of its cost, but the other attack skill's bonuses would not be used.
Eremite's Attack: If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage).
C:5 A:0.75 R:4
Reason: bonus is commonly used in PvE, but the activation time will be used in both PvE and PvP.
Mystic Sweep: If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage).
C:5 A:0.75 R:4
Reason: bonus should always be used, and the activation time will be useful for a spike.
Mystic Vigor: For 20 seconds, every time you successfully hit with an attack, you gain 6 Health for each Enchantment on you (maximum 25 Health).
C:5 A:0.25 R:15
Reason: 24 Hp per hit is a pretty decent self heal.
Frigid Armor: For 20 seconds, you have +30 armor against physical damage and cannot be set on fire.
C:5 A:2 R:20
Reason: 100 armor and immunity to searing flames is nothing to overlook.
Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 14 cold damage.
C:10 A:1 R:30
Reason: since your scythe is quite likely to hit for very low damage, this adds some reliability to your attacks in the form of an easily-maintainable enchantment.
Mirror of Ice (Elite): For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 60 damage.
C:5 A:0.25 R:10
Reason: This easy-to-maintain, and unexpected elite enchantment, will confuse the hell out of most casters who have long overlooked it. In PvP, Most casters wont understand why they didn't harm you and move on to a target that seems easier.
Resurrection Signet: you all know what this does.
Attributes:
Mysticism: 10 + 1 + 1
Scythe Mastery: 11 + 1
Water Magic: 10
Equipment:
Windwalker's Insignia Armor
Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Icy +15% while enchanted Scythe of Enchanting
The Soulbreaker is perfect
Useage:
*Maintain Frigid Armor, Conjure Frost and Mirror of Ice.
*Cast Mystic Vigor before a battle and keep it on you until the fight is over.
*whenever you have an opening chain your attack skills for a pretty effective spike.
Victorious Sweep=>Eremite's Attack=>Mystic Sweep
Thats about it. I don't think I forgot anything.
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