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Old Dec 12, 2006, 08:45 PM // 20:45   #1
Ascalonian Squire
 
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Default Triple Melee

Build suggested by my guild mate:

http://gwshack.us/4c6d3

Thoughts? I have reservations about the monks...

I was thinking something more like this:

http://gwshack.us/8dc63


General comments on the build? What monk backline would you run? Any skills missing?
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Old Dec 12, 2006, 09:44 PM // 21:44   #2
Forge Runner
 
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I'd exchange shatter and SoH on the mesmer for Diversion and Shame, since it looks like you're adrenospiking. Grenth's is enough enchant hate. I also like the monk backline more than the 2nd one.
I'm not sure if Brace Yourself is worth the slot if you don't use SS/DB
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Old Dec 12, 2006, 11:26 PM // 23:26   #3
Jungle Guide
 
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I like the first backline more, but you need to put Gift of Health on the Divert Monk (over SoA). With that change you've got the exact current monk backline I prefer to run.

/agree about Diversion + Shame on the Mesmer instead of Shatter + SoH. Brace Yourself is nice to have, though, since most builds run at least one knockdown. Keeping it maintained on your Infuse Monk could be game-winning in some situations.

Also, your W/A doesn't need a rez sig. He's going to be off ganking by himself a lot of the time and you already have 4 other rez sigs + hard rez in the build. I'd definitely put in Shadow Walk or Disrupting Dagger instead.

~Z
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Old Dec 13, 2006, 08:56 PM // 20:56   #4
Krytan Explorer
 
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Dismember,Agonizing Chop,Executioner's Strike, YAA,Shadow Walk, Dash, Signet of Malice and Healing Sig

I found that to be the best W/A Gank build. only problem is BG, without degen its alittle harder.
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Old Dec 16, 2006, 10:32 AM // 10:32   #5
Frost Gate Guardian
 
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This build seems very similar to eF's, anyway i'd recommend running wastrels demise on the mesmer instead of burn, its such a nice afterspike to not run.
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Old Dec 16, 2006, 05:36 PM // 17:36   #6
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I really get a kick out of playing a mes, and I my two suggestions to aiding the build would be this.

1. wastrels > eburn, though it can situational.
2. power return > power drain IMO. Return has a 7 second recharge time, and drain has a 25 second recharge. People don't like return because it gives back energy, however if you consider the fact that you're interutping a skill thus wasting energy it's the same difference.
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Old Dec 22, 2006, 05:57 PM // 17:57   #7
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i prefer draw conditions to dismiss on the smiter
- 1/4 sec cast (faster to draw blinds/deepwounds)
- takes all of the conditions(faster in that you only need to cast once)
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Old Dec 31, 2006, 07:29 AM // 07:29   #8
Ascalonian Squire
 
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Quote:
Originally Posted by Legendary Shiz
I really get a kick out of playing a mes, and I my two suggestions to aiding the build would be this.

1. wastrels > eburn, though it can situational.
2. power return > power drain IMO. Return has a 7 second recharge time, and drain has a 25 second recharge. People don't like return because it gives back energy, however if you consider the fact that you're interutping a skill thus wasting energy it's the same difference.
Except that YOU don't get back energy... Its emanagment, that it interupts is basically a bonus plus it hits Aegis and the like... They don't have th energy to spam an interupt every 7 seconds anyways their bar is pretty full as it is.

I do however like return on the right bar...
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