Nov 04, 2006, 10:19 AM // 10:19
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#1
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Academy Page
Join Date: Oct 2005
Profession: W/Mo
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Signet of Mystic Wrath spike
http://gwshack.us/fa999
after getting owned by this monk spike (i know noob me) , i tried it myself and it worked very good. we lost in halls do, nr/tranq rapes this pretty much. the hardest part is finding the players who wanna do this
it works very simply, in the beginning u get all your enchantments up, the mo/n uses blood ritual on the 3 bonders, the bonder with song of concentration gets tons of adrenaline, so he can use song all the time so interrupts dont own u all the time, its important that every body calls their enchantments (healing seed, healing hands...)
also use all enchantments on the ghoslty,(including essence bond, so u get tons of energy) before every spike get all enchantments up (channeling, aegis...) to do as much damage as possible
gl trying this build
edit: some leetist will think this is lame... name a build thats not atm , have u seen dual smite? its so cheap, atleast this is something exciting :P
Last edited by reaxzor; Nov 04, 2006 at 10:21 AM // 10:21..
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Nov 04, 2006, 10:34 AM // 10:34
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#2
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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the new bloodspike.
woohoo!
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Nov 04, 2006, 05:27 PM // 17:27
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#3
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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I raped 5/5 groups i meet today ^^.
Dual dervish smite with Gaze of contempt / winds of dissenchentment ownz. And NR tears this build apart ^^
it's slow, but if u hold and enemy doesnt have NR / massive enchant removal it's gg.
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Nov 04, 2006, 06:21 PM // 18:21
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#4
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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You need some form of interupts or as you said, NR/Tranq = gg. I took 3 copies of leech sig when I ran this and that seemed to do the trick.
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Nov 05, 2006, 03:01 AM // 03:01
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#5
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Krytan Explorer
Join Date: Jul 2005
Location: Luxembourg
Guild: [FcUK] Forgot The Ghostlyyyyy [WM] War Machine
Profession: W/E
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nerf plz.
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Nov 05, 2006, 03:43 AM // 03:43
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#6
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Academy Page
Join Date: Jan 2006
Guild: I Immortal Kings I [ImK]
Profession: Mo/Me
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HH and seed? Why? If you're bringing 3 copies of seed you don't need to have HH, bring a better elite, WoH is a better idea IMO. Mantra of inscriptions is also very nice on the bonders and mantra of persistance on the non-bonders so that the spike is less likely to get interrupted (relying on only 1 char to not get interrupted is a very bad idea. If he dies or is pressured your spike is immediately vulnerable).
As to playing against this build, we've only lost to it once. It's really easy to outplay it, the key is pre protting key chars and having a good infuser for the rest. Degen also works wonders (nr/tranq is the obvious counter). It's a decent holding build, but it's not my cup of tea, really.
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Nov 05, 2006, 04:41 AM // 04:41
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#7
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Lion's Arch Merchant
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You have no corpse control.
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Nov 05, 2006, 05:41 AM // 05:41
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#8
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Ultimus Sequins Regi
Profession: N/Mo
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I played balanced against this build earlier today in scarred earth. It was my team and a searing flames team against this. Very annoying, took almost 30 minutes to finally kill us.
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Nov 05, 2006, 09:53 AM // 09:53
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Llint
You have no corpse control.
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like you need one
The whole dmg isnt going above 30. They are too overproted to kill them without mass enchant removal / NR/Tranq.
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Nov 05, 2006, 10:00 AM // 10:00
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#10
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Lion's Arch Merchant
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Well of profane... Im just saying, your screwed if they bring it.
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Nov 05, 2006, 10:40 AM // 10:40
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#11
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Academy Page
Join Date: May 2005
Location: Finland
Guild: Leones Justicia [LEO]
Profession: Me/Mo
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Avoid that well?
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Nov 05, 2006, 11:33 AM // 11:33
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#12
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I agree on taking out the HH. I'd got for two Healing Lights. You get a self-heal and little bit more energy.
On the Bonder I'd take out Res Sig for another Aegis. 5 sigs is enough, and Aegis gets exponentially better the more copies you have. It stacks well with Mystic Wrath too.
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Nov 05, 2006, 12:15 PM // 12:15
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#13
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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My guild's NR/tranq team got a draw vs this, last night with relic run.
Anyway...this build kills very fast, too bad it's slow recharge.
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Nov 05, 2006, 12:24 PM // 12:24
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#14
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I'd go for more enchantments and less points in smiting prayers.
Quote:
Originally Posted by hyro yamaguchi
Anyway...this build kills very fast, too bad it's slow recharge.
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That's really makes sense, too bad it doesn't.
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Nov 05, 2006, 03:48 PM // 15:48
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#15
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Frost Gate Guardian
Join Date: Apr 2006
Location: Florida
Guild: Save The Dolyak [NUKE]
Profession: W/R
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fe
Yea this build does work pretty well. I was using teh noobish SB and got owned at the courtyard with it. Any team can barely do any damage to it .. the only weakness is enchantment removal really.
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Nov 05, 2006, 04:36 PM // 16:36
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#16
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Desert Nomad
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The builds OK.
I decided to see what heroway was about, and by the way it's pretty lame, so I went in with it. I faced a group like this at scared. They really couldnt spike my henchies down. I resigned because it was like facing runner bspikers all over again. 15ish minutes later they held. Then held again. The only reason this build is good because of its insane defense/holding ability. The spike itself isn't overly good.
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Nov 06, 2006, 07:49 AM // 07:49
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#17
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Krytan Explorer
Join Date: Dec 2005
Location: Belgium
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thank you for posting this!! i was trying to find this build yesterday but couldnt find it anywhere
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Nov 06, 2006, 11:47 AM // 11:47
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#18
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Academy Page
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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Quote:
Originally Posted by Llint
You have no corpse control.
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That's the best in it, when I play warrior in our current usual build, than usually I just go to them uses frenzy & when the clever caller kills me, we just use glyphsacc+profaine & after that usually they live like 30 more seconds
(Yunas hf interrupting glyph of sacriface profaine & natures both all the time )
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Nov 06, 2006, 11:55 AM // 11:55
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#19
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Lion's Arch Merchant
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Quote:
Originally Posted by Shadwu
Avoid that well?
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Its not really you avoiding the well its more or less the ghost... The build has nothing to do if their ghost dies. Sure, you may say " Oh yeah we'll just spike the other ghost " Chances are your team is getting ganked by then and getting a full spike off is hard. Not to mention it is insanely easy to protect the ghost in altar matches mainly because everyone focuses on him, or your monks.
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Nov 07, 2006, 07:11 PM // 19:11
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#20
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Academy Page
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
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played warrior nation who ran this last night on dark chambers. Too bad we had avatar of grenth really.
For them that is
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