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Old Dec 11, 2006, 11:14 AM // 11:14   #21
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Yeah, let's just eliminate RA :P

But yeah, I'd rather them fix things from the top down. GvG's are a slight mess, HA is a total mess, and RA will be on the bottom of their fix list in terms of pvp. People run around stupidly and you can't snare him in HA matches too, and before anyone goes around suggesting that they should implement VoD in halls, think about all the SF teams that just wait around for the VoD and then roll the enemy team with insane damage.
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Old Dec 11, 2006, 11:18 AM // 11:18   #22
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My personal time limit is 10 minutes. If I'm with a 2 monk party that cant cut the damage or if there's a runner, 10 minutes and Im out.
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Old Dec 11, 2006, 08:00 PM // 20:00   #23
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Default those runners!!

there are people here who refuse to understand the problem of a runner..

so i will give this situation--

2 dedicated runners.. 1 match

both teams has a runner in it-- both are dedicated in their job as a runner..

after some fighting 1 runner stays here and 1 runner stays there.. both are quite dedicated and wont leave no matter what..

1 of them is running from the other and he is doing it good enough.

the game need to call it a draw but no system to do that so they just stuck in their stupidity... because they both want to win as much as the other.
the winner will be the one that real life will not catch him (go to school,work etc..)

in pvp play u suppose to c the better team wins.. that single runner is not a team and he is not better.. he is just more ressiliant mentally than the others.

i dont think the game wanted to show who is more stubborn than the other so i dont understand the time limit probelm.. so easy to do and so quickly it will solve the problem.. 10 minutes looks exactly good.. and i liked the draw idea that was presented b4.
every PVP play out there has time limits.. counter-strike, bf2, mortal combat, tekkken, etc. even though the times are very long and most times you will not reach the time limit they are still there to show us that u cant win if u are using poor tactics that stuck the game and make tie which forces players to quit.

counter-strike for example- terrosits suppose to plant the bomb.. if there is a "camper" in the terrosists team and no body finds him until time is out the counter terrorists will win.. the time limit forces the terrorists to come out from there hide out.. while counter-terrorist need to prevent them that way terrorists cant hide all the time and counters cant hide becasue then the bomb will be planted and they will lose.

many times i got stuck with runners and in all times i was more resilliant mentally than them..

one time i failed because after we were 4 and he was 1 and very good 1 we did eveything to stop him.. i was the monk the runner crippled those who got near then used sprint to run away.. i tried to "foresee" the times he was gonna cripple and remove it so quickly that it wont help him.. once i got him but when he saw that he managed to get weakness very quickly right after preventing me to do that.. we tried body blocking.. we tried it all

so after 25 minutes it was me and him.. he couldnt kill me.. he kept doing his stuff and i kept healing myself.. he just couldnt kill me.. after 55 minutes.. i started thinking how many wins could i have if i was not staying here.. and then i quit....
most runners dont think there will be somoene that is willing to stay this much... i am that someone but 55 minutes is just wayy 2 much..

Last edited by thelord23; Dec 11, 2006 at 08:08 PM // 20:08..
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Old Dec 11, 2006, 08:59 PM // 20:59   #24
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...Wow...
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Old Dec 11, 2006, 10:32 PM // 22:32   #25
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Quote:
Originally Posted by thelord23
there are people here who refuse to understand the problem of a runner..

so i will give this situation--

2 dedicated runners.. 1 match

both teams has a runner in it-- both are dedicated in their job as a runner..

after some fighting 1 runner stays here and 1 runner stays there.. both are quite dedicated and wont leave no matter what..

1 of them is running from the other and he is doing it good enough.

the game need to call it a draw but no system to do that so they just stuck in their stupidity... because they both want to win as much as the other.
the winner will be the one that real life will not catch him (go to school,work etc..)

in pvp play u suppose to c the better team wins.. that single runner is not a team and he is not better.. he is just more ressiliant mentally than the others.

i dont think the game wanted to show who is more stubborn than the other so i dont understand the time limit probelm.. so easy to do and so quickly it will solve the problem.. 10 minutes looks exactly good.. and i liked the draw idea that was presented b4.
every PVP play out there has time limits.. counter-strike, bf2, mortal combat, tekkken, etc. even though the times are very long and most times you will not reach the time limit they are still there to show us that u cant win if u are using poor tactics that stuck the game and make tie which forces players to quit.

counter-strike for example- terrosits suppose to plant the bomb.. if there is a "camper" in the terrosists team and no body finds him until time is out the counter terrorists will win.. the time limit forces the terrorists to come out from there hide out.. while counter-terrorist need to prevent them that way terrorists cant hide all the time and counters cant hide becasue then the bomb will be planted and they will lose.

many times i got stuck with runners and in all times i was more resilliant mentally than them..

one time i failed because after we were 4 and he was 1 and very good 1 we did eveything to stop him.. i was the monk the runner crippled those who got near then used sprint to run away.. i tried to "foresee" the times he was gonna cripple and remove it so quickly that it wont help him.. once i got him but when he saw that he managed to get weakness very quickly right after preventing me to do that.. we tried body blocking.. we tried it all

so after 25 minutes it was me and him.. he couldnt kill me.. he kept doing his stuff and i kept healing myself.. he just couldnt kill me.. after 55 minutes.. i started thinking how many wins could i have if i was not staying here.. and then i quit....
most runners dont think there will be somoene that is willing to stay this much... i am that someone but 55 minutes is just wayy 2 much..
Just some advice, you can actually do a full bodyblock (complete movement control with no helping walls) with 4 people, and a full bodyblock with a wall with 2-3.
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Old Dec 11, 2006, 11:39 PM // 23:39   #26
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my newest longest match lasted an hour and 30 mins...i refused to leave and letting the ritu spammer and his guildie ss necro who synchroed with him get the win...i was just so pissed case of getting a mending wammo on my team who ran straight into the spirits and got owned. :<

they finally quit after that time, and so did i. i wasted nearly 2 hours of my life and i wouldn't even think about doing it, but i have this deep hate for ritus, so...>:C

not to mention i didn't even have any running skill...necro just couldn't kill me with ss only and ritu failed continuosly at challenging me on 1 vs 1 against his spirits...then they tried spamming me and even engaged a guildie of theirs to persuade me to leave, but he didn't really achieve anything .

stubberness can really be ftl sometimes, but oh well, screw it.

Last edited by urania; Dec 11, 2006 at 11:42 PM // 23:42..
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Old Dec 13, 2006, 12:02 AM // 00:02   #27
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for theonemephisto

we tried body block but each time the runner saw us gathering together near him he just ran to the other sid of the map. once we gathered again he ran again.. when we split so that 2 will come from one side and 2 from the other he imidiatly ran toward the 2 with no monk criple them dmg them adn rn away again.. he was very good runner
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Old Dec 13, 2006, 12:25 AM // 00:25   #28
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Quote:
Originally Posted by thelord23
for theonemephisto

we tried body block but each time the runner saw us gathering together near him he just ran to the other sid of the map. once we gathered again he ran again.. when we split so that 2 will come from one side and 2 from the other he imidiatly ran toward the 2 with no monk criple them dmg them adn rn away again.. he was very good runner
Then leave? His leet running skills were obviously too much for your lack of snares.
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Old Dec 13, 2006, 12:26 AM // 00:26   #29
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Quote:
Originally Posted by TheOneMephisto
Just some advice, you can actually do a full bodyblock (complete movement control with no helping walls) with 4 people, and a full bodyblock with a wall with 2-3.
That may be true but it would be very hard unless the person was standing still. Any runner can avoid getting bodyblocked in RA unless they're really dumb or blind and organizing a body block without the use of voicecom is hard enough, not to mention with random teammates, unless you synced.


Also, these grievers are not all "runners" Lately I have seen this E/D build that has been used quite a lot in RA, it is very good at staying alive, even when standing completely still.
A few weeks ago, a team of mine had about 7-8 wins and we went up against a team with one of these. We killed them all but took about 20 minutes to kill this ele, who wasnt kiting at all, he just stood still. He probably stopped trying when he saw we were intent on staying so if he kept on going, we still probably wouldnt be able to kill him, and no, my team was pretty good, no noobs. his build was something like:

-aura of restoration
-mystic regeneration
-kinetic armor
-armor of earth
-earth attune
-stone daggers (his only offensive skill, which he was spamming while we were not attacking him but his teamamtes)
-sliver armor

I didnt notice what his elite was but Im pretty sure it was also related to survivability. He had no rez and his name was something like "rofl can u kill me" so its obvious he was a dedicated griever.

Bottom line, there needs to be a time limit, no excuses.

Last edited by master_of_puppets; Dec 13, 2006 at 12:31 AM // 00:31..
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Old Dec 15, 2006, 04:58 PM // 16:58   #30
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Quote:
Originally Posted by Program Ftw
You're just incompetent.

Anyway, how about they just remove RA from the game, less complaining from scrubs that way.
Two insults in three lines. wow.

To the OP: Body block, when you have no snare, is effective. Just learn to use it and make your teamates do it also. Once you get it, runners will be a lot lesser issue.
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Old Dec 16, 2006, 02:08 PM // 14:08   #31
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Quote:
Originally Posted by glountz
Two insults in three lines. wow.

To the OP: Body block, when you have no snare, is effective. Just learn to use it and make your teamates do it also. Once you get it, runners will be a lot lesser issue.
very very hard
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Old Dec 16, 2006, 04:07 PM // 16:07   #32
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Quote:
Originally Posted by TheOneMephisto
Then leave? His leet running skills were obviously too much for your lack of snares.
Where's that picture of, Got Snares when you need it?
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Old Dec 16, 2006, 07:06 PM // 19:06   #33
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Originally Posted by holymasamune
RA will be on the bottom of their fix list in terms of pvp.
If the fix is simple enough...

A draw sounds like the best idea, as long as it doesn't count towards the win sequence.

As far as having more pressing issues: They're not going to assign their entire staff to the supposedly-massive task of fixing HA. Every MMO company works on several things at once.

Last edited by Riotgear; Dec 16, 2006 at 07:12 PM // 19:12..
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Old Dec 16, 2006, 07:42 PM // 19:42   #34
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Quote:
Originally Posted by TheOneMephisto
Just some advice, you can actually do a full bodyblock (complete movement control with no helping walls) with 4 people, and a full bodyblock with a wall with 2-3.
I'd like to see a body block on a sin.

K thanx have a good day.

Usually I do leave the games but that also prevents me from getting to 10 wins.

Last edited by twicky_kid; Dec 16, 2006 at 07:44 PM // 19:44..
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Old Dec 18, 2006, 07:14 PM // 19:14   #35
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Quote:
Originally Posted by red orc
A very good idea you have.
If both teams cannot eliminate the other one in say: 10 min, it is declared a draw and both team continue, not loosing their glad point sequence and not gaining any winning glad point
Not such a good idea IMHO, people will build runners to get their 10 streak. better make it a count, in terms of how much people are dead at that moment, and if that is equal, how much deaths have been scored.
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Old Dec 19, 2006, 05:58 AM // 05:58   #36
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Yeah, I like playing RA a lot, but those runners are really annoying. Sometimes the snare isn't charged (like axe rake) or someone with a snare is dead.

I like the idea of a time limit, but probably the most fair is the way a draw is implemented in Ab's, neither team wins, but you still get faction. Maybe when the time is up, you get some amount of faction and both teams lose. Sucks, but your team still couldn't kill the other team so why should you get to go on?
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Old Dec 19, 2006, 06:12 AM // 06:12   #37
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Quote:
Originally Posted by carbajac
Yeah, I like playing RA a lot, but those runners are really annoying. Sometimes the snare isn't charged (like axe rake) or someone with a snare is dead.

I like the idea of a time limit, but probably the most fair is the way a draw is implemented in Ab's, neither team wins, but you still get faction. Maybe when the time is up, you get some amount of faction and both teams lose. Sucks, but your team still couldn't kill the other team so why should you get to go on?
So like, why are you using Axe Rake?...
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Old Dec 19, 2006, 09:48 AM // 09:48   #38
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Originally Posted by Zui
So like, why are you using Axe Rake?...
Wasn't me, I don't play as a warrior, I'm not wired that way.
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Old Dec 23, 2006, 09:20 PM // 21:20   #39
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I see the problem with runners, tho I haven't run into them much, but they aren't as much of a problem as the D/Xs and the E/Ds running their builds, those two can run a build that can tank the entire enemy team in RA, I have personally done this before when I was testing my Mystic Tank build for it's tanking capabilities, I would go into RA with that build and when the rest of my team was wiped out I would sit there and tank the entire enemy team and I have done this for 10 minutes at a time easily, I only leave because I feel sorry for the folks, and the only movement I do is to round up the noobie lil wammos into a group so I can hit all of em at once.. I think a sort of "time limit" would be effective but at the same time incredibly hard to implement..

On another note, another suggestion I have is to lower the amount of time for the priest rez on the priest maps, 2:00 rezzes are good for GvG, but in RA/TA the action is much too fast paced for this to be effective, if Gaile or anyone from ANet reads this, please, please lower the amount of time necessary for the rezzes to about a 1:00 or 1:30..
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Old Dec 26, 2006, 11:13 AM // 11:13   #40
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I have run an earth E/D build, but I actually try to kill stuff and help out my team, and yeah, I do bring rez.



It's true that the build can tank a whole team by itself if they don't have the counters (enchant removal, interrupts). However, if it's down to 4v1 and I know I can't kill them, I just /sit and let them finish me off. One thing I've never ever done is try to waste someone's time.

I agree with a time limit. 10 minutes is good. Several good victory conditions have already been posted, so I won't bother.

One thing imbAnet REALLY needs to address is leavers. I am sick and tired of leavers. Fuggers just abandon their team before the match even starts, never giving their own team a chance. Someone who intentionally leaves an arena match, be it RA, TA, HA, HvH, whatever, should not be allowed to enter another match for 5 minutes minimum (10 would be even better). Network disconnects are one thing, but the screen when you map out should read "Are you sure you want to leave your team? You will not be allowed to enter any PvP mission for 5 minutes if you leave now." If you click Yes, then so be it. Also, the other team should get faction if you leave, just as if they had killed you.

After the victory conditions are met, then you can leave before the next battle starts without penalty. In RA another random person will join anyway. In TA the team will just have to re-form. Obviously this isn't much of a problem in TA anyway. But people who waste other people's time need to have a little of theirs wasted too.

Last edited by kvndoom; Dec 26, 2006 at 11:26 AM // 11:26..
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