Jan 10, 2007, 05:15 PM // 17:15
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#1
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Academy Page
Join Date: Feb 2006
Location: Canada
Guild: My Lil Pwnies [Nay] is recruiting PM for info
Profession: Mo/
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Condition pressure build.
http://gwshack.us/43ae5
Initially the mesmer was bsurge and we had no wards (monks were Blight and Dismiss). I find with the amount of Mels or Sight beyond sight dervishes tho blind is largly ineffective.
The idea is to provide massive degen, relying on the mes/derv/war/ranger to spike if needed. Also allowing our team to split depending on whatever threat they are sending into the base.
Any suggestions are appreciated!
Edit: I overloaded on ressigs because we dont have a perm rez, and with recent additions to our guild (still recruiting tho) I'd rather have too many to compensate for lack of cohesion
Last edited by Parkerbsb; Jan 10, 2007 at 05:20 PM // 17:20..
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Jan 10, 2007, 06:33 PM // 18:33
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#2
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Academy Page
Join Date: Nov 2005
Guild: arkangels
Profession: R/E
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I'm no expert, but you've helped me out..so here goes nothing:
My guild has tried utilizing Shambling Horrors on a condition build. We found that the recharge rate of them is far to slow to have much use. While they are a powerful minion for sure, it will most likely be rare that your necro can get more than one or two up.
The second thing I can see is that even with 2 blessed light monks, you may run into great hex issues. A decent hexing team will most likely stack hexes 3-4 deep on multiple targets. Blessed light is far too expensive to spam for a hex removal. I'd try to work in some other hex removal on non-monk characters. I'd hate to run this build and hit a compentant mid-line anti-melee hexing toon or two as they would bring your build to it's knees. Mind you this is fairly uncommon ATM.
On your warrior, have you thought about using Disrupting Dagger? You are /a anyway, and it's faster and has some range.
Can't think of anything else off-hand though.
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Jan 10, 2007, 07:11 PM // 19:11
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#3
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Academy Page
Join Date: Feb 2006
Location: Canada
Guild: My Lil Pwnies [Nay] is recruiting PM for info
Profession: Mo/
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Good suggestions! We actually dropped esurge of the mez for expel last night I just forgot to update the build
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Jan 10, 2007, 10:27 PM // 22:27
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#4
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Um, you don't really need Dash on your warrior.. get Exec. And I suggest either dropping one BL for a LoD/Infuse Mo/W or both for a LoD/Infuse Mo/W and a ZB prot monk. If you miss a PS during a spike, you can't outheal the spike. And tainted necros are meh in the current meta.. maybe a mel's or dervish for uber pressure?
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Jan 13, 2007, 02:21 AM // 02:21
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#5
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Actually, without an IAS, 2 attack skills + Critical Chop aren't going to end up being a fast spike.
I would get Mending Touch instead of Signet of Malice on the R/Mo for a more certain condition removal.
Perhaps Well of the Profane or Well of Suffering instead of Putrid Explosion?
No permanent resurrection might be a bad thing, as once you're out of Resurrection Signets, you're screwed.
I think you could fit Animate Bone Minions + Death Nova instead of Animate Shambling Horror + Glyph of Lesser Energy. I would drop Earth Magic by a level and stick some in Soul Reaping. Also, you aren't using a Minor for Soul.
Not much else that catches my eye.
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