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Old Aug 08, 2006, 08:24 AM // 08:24   #41
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I was in DTS but its basically falling apart..
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Old Aug 08, 2006, 10:52 AM // 10:52   #42
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Quote:
Originally Posted by Dragannia
My guild used to do a lot of TA, but now we're mostly GvG. 300 wins without losses in TA was our longest streak. Ahh..those were the days.
Eh true but TA was easier then i admit, or maybe it's just that now i dont have the same TA crew i had before.. they either HA or temporary are out of game. I cant rely on PUGs that much..

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Originally Posted by Seventh
OMG Dragannia, thats like 30 glads points. That is also the longest winning streak i have ever heard of. Got any proof?
Oh come on. I got to 100 consecutive wins once (no Vent/TS), and the ONLY reason why we stopped was SLEEP. 5 hours of constant gameplay is a lot. Yes we even posted screenshot except some people still said it's face.. yawn, i mean, if someone doesnt want to believe you cant make him believe it.

I have no idea how Dragannia made it to 300 wins. That's at least 10 hours straight. Technically, it's possible, just as it would have been possible for me to get to 200 let's say, after getting to 100. However, it's really really tiresome. We almost lost one battle around 80th win because we were half asleep
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Old Aug 08, 2006, 04:15 PM // 16:15   #43
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It's funny how NR/Tranq is mentioned now as a farming build in TA. When we first introduced our 4 man NR/Tranq build into the TA metagame, it was far from perfect. Bringing it into TA really had absolutely nothing to do with Boon Prots like many seem to think here. If you can remember back to about 2-3 months ago, mass hex spam was the metagame, including the lovely SB/RI spike and the wither/poison/inepti build. Quite simply we wanted to change the metagame by a. bringing back bow rangers to dominate over the supremely inferior thumper b. kill hex spam c. bring healers back into the ta metagame. I think we've been successfull at all of these things (aside from the inevitable 'followers' who have done nothing more than try to use the build to farm which I find to be sad. I am happy however when I see guilds who have truly come to the table with counters to us. That impresses me a lot more than seeing someone rip off a build and make it generic. We have been accused numerous times of using a 'farm' nr build despite the fact that we designed it for and introduced it into the ta meta.

I applaud guilds like rofl, qq, and fish who have actually come out with counters for the build instead of just giving into it. They are definately the guilds in TA I respect the most and DBS who also brought counters to our build despite the fact that they are all but inactive now a days

Also I'd like to point out that the thing I like about TA is that sometimes, you just want to bypass all the added extras and play some good ole fashioned death match which is basically what TA is, team death match. It's about pitting individual skills against one another, and no, it is not about the builds, I have beaten teams running our nr tranq build while we ran a 3 mesmer balance with a boon prot!! If ta was just about builds, that never would have been possible. And for the record if you don't think positioning has anything to do with TA, then you aren't playing it right!

well I'm out, thanks for all the kudos to EAT, we always try to bring our best out every time we play, and also for the record, we are not just a ta guild, but also a top 100 gvg guild, and wait till next season and watch us move into the top 40, I am very confident about my boys. They are quality players and it shows when they play in TA.

And PS, long live the bow ranger (best class other than the dom mes

cheers
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Old Aug 08, 2006, 05:54 PM // 17:54   #44
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Wow, I cannot believe that I forgot to mention [FamE] in this conversation. Apologies all around to that guild.

I think it's safe to say that [eat] is what all TA players want to be. Though, I don't think second place is really even debateable. It's [TA] hands down IMO.
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Old Aug 08, 2006, 05:59 PM // 17:59   #45
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Quote:
Originally Posted by Legendary Shiz
Wow, I cannot believe that I forgot to mention [FamE] in this conversation. Apologies all around to that guild.

I think it's safe to say that [eat] is what all TA players want to be. Though, I don't think second place is really even debateable. It's [TA] hands down IMO.
it's ok. i forgive you actually i miss running our QZ build... it was so much fun. and then anet saw us running it and limited skill recharges to 50%.

and i agree, [eat] > [ta] > *
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Old Aug 08, 2006, 06:45 PM // 18:45   #46
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Personally I think that Van Gogh and Divineshadows are just a bunch of robots that Anet set up so you would have something to break your keyboard over. Cause Van likes to interrupt every bo that i cast, divine is just a freak monk.

But hey thats just imo.
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Old Aug 08, 2006, 07:09 PM // 19:09   #47
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If i had to give you guys a ladder of the top 5 of the best Team Arena Guilds(according to my guild's Wins n Losses)... id obviously say:

1. Eat
2. TA
3. Fish
4. ROFL
5. Fame

As leader of [TA](Qweer) i can tell you that Eat are our rivals... they do have a slight advantage on [TA] though.

As for Fish n ROFL, They are pretty close(Very skilled players). The only reason Fish is above ROFL in my Ladder is because I personally Never lost to ROFL and did to Fish once or twice.

For Fame, i'v never faced them... but iv herd of them alot and i know some of their players... they are probably alot better than 5th place

DBD would also be in top 3 guilds if they still TA'd... As for CBE... no offense but all iv seen them run is copies of Eat's NR/Tranq Build(and yet i've never seen it be successful).
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Old Aug 08, 2006, 07:46 PM // 19:46   #48
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Quote:
Originally Posted by D E L E T E D
Personally I think that Van Gogh and Divineshadows are just a bunch of robots that Anet set up so you would have something to break your keyboard over. Cause Van likes to interrupt every bo that i cast, divine is just a freak monk.

But hey thats just imo.
they gave them voices too O_O
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Old Aug 08, 2006, 08:04 PM // 20:04   #49
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As a reply to van goghs comment about nr builds.... id like to add that you guys[Eat] did not really incorporate NR/Tranq by your selves in the TA metagame.. long before Eat came out with their nr/tranq build... i was working on a build using those 2 spirits for TA.... it just started working arround a week after Eat's nr/tranq build was out.... Then we had the royal treatment where people would call us build stealers for finally finding a version of our own build wev been working on for weeks... just saying it so you dont take all the credit.. like most people could think.

The truth being... the actual version of NR builds(Oath Trapper/Blessed Light Monk/Interrupter/Melee Pressure) was pretty much both([Eat] & [TA]) our idea.
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Old Aug 08, 2006, 08:08 PM // 20:08   #50
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its like calculus with newton and leibniz...

hopefully all you nerds know about that...
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Old Aug 08, 2006, 08:26 PM // 20:26   #51
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Well its nice to hear [ROFL] getting some props . We used to be a "TA" guild but have more recently shown more interest in GvG and have kind of stayed away from TA. I've been going in with some guildies lately and anyone who says NR/Tranq in TA isnt effective....you dont TA much, unless you always run with a PD mez. I prefer balanced builds and thats what I usually run, shutdown hexes are a hassle to get off which makes it hard to deal with the monk (who uses hex breaker) but as long as you have something shutting down there melee (blind bot is the most effective on NR/Tranq IMO) just bum rush the monk with a war and mez, he cant distort and hex breaker at the same time . And I've seen Divine shadows run the Mo/W in that build with watch yourself..and blackout owned that build bad, he never even got a bonettis defense off. Much love though divine just wanted to throw an example out there .

Long story short, I agree with the people who say skill is very important in TA. Even if the matches are shorter, its all about thinking about the fastest way to defeat the team before they figure out how to beat you.
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Old Aug 08, 2006, 09:02 PM // 21:02   #52
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Quote:
Originally Posted by Miss Arcaine
As for CBE... no offense but all iv seen them run is copies of Eat's NR/Tranq Build(and yet i've never seen it be successful).
For the record we have only run an NR for 2 days, the first time it was a great success and I wasn't there. The second time I was there and we stank the place up. Some of my guildies did enjoy running NR so they will probably keep doing it (and hopefully have more success than me) but for myself I didn't find it to be fun at all. We only ran it because we were sick of losing to it, but in any case we rarely lose to it anymore when running a regular build.

We have faced you many times though using various other builds.

Last edited by Sparrow; Aug 08, 2006 at 09:06 PM // 21:06..
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Old Aug 08, 2006, 09:09 PM // 21:09   #53
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Quote:
Originally Posted by Logan Raziel
And I've seen Divine shadows run the Mo/W in that build with watch yourself..and blackout owned that build bad, he never even got a bonettis defense off. Much love though divine just wanted to throw an example out there
i was there on vent... he was pissed

Last edited by remmeh; Aug 08, 2006 at 09:11 PM // 21:11..
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Old Aug 08, 2006, 09:21 PM // 21:21   #54
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heh, he was probably pissed because whoever was running cripshot wasn't doing their job dshoting blackout (which is about the easiest thing in the world to do).
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Old Aug 08, 2006, 09:27 PM // 21:27   #55
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Just a warning guys, I don't want this thread to turn into a flamewar. As long as it stays all in fun I'll leave it alone, but don't let rivalries turn to flamebaiting and accusing. The Arenas are finally getting some well-earned respect, let's keep this thread going.
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Old Aug 08, 2006, 09:34 PM // 21:34   #56
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Quote:
Originally Posted by remmeh
i was there on vent... he was pissed
Divine squealing on vent makes me giggle. Much <3

Last time I was in TA with Divine and Joan, we couldn't pay QQ to let us win. Do they not run in TA enough to get the same recognition?
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Old Aug 08, 2006, 10:29 PM // 22:29   #57
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Quote:
Originally Posted by Van Goghs Ear
heh, he was probably pissed because whoever was running cripshot wasn't doing their job dshoting blackout (which is about the easiest thing in the world to do).
i mean, why else would a mesmer run into touch range of a monk? besides wild blowing hex breaker off, i mean.
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Old Aug 08, 2006, 10:38 PM // 22:38   #58
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Well I do have to say in defense of the rangers, we did have an air ele spamming blind so there was a good chance they could have noticed it but couldnt do anything about it. But yeah I do agree, anytime im on a ranger blackout is very easy.
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Old Aug 08, 2006, 10:43 PM // 22:43   #59
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Quote:
Originally Posted by Logan Raziel
And I've seen Divine shadows run the Mo/W in that build with watch yourself..and blackout owned that build bad, he never even got a bonettis defense off. Much love though divine just wanted to throw an example out there .
I was disappointed cause I did not get to show ROFL just how cool a Mo/W is in this build.

Heck I was having problems even getting to use watch yourself due to adrenaline reset, because the rest of my team was doing what appeared to be nothing IMO. The three players on my team were probably off trying to monk stomp which only gets your monk stomped. I was the only one from [Eat] on the team and never again am I going to PUG TA using NR with players that have no idea how to run the build. They could not interrupt anything if their life depended on it. I kept drawing blind from flash, but I do not think that blackout or lightning orb got interrupted even once. I think the only thing they interrupted was diversion which even a blind monkey could do. In addition, your warrior always seemed to be cruising on adrenaline so I do not think that the cripshot was doing his job either.

Bonneti's does get hurt a lot more than going Mo/Me when considering blackout, but there is absolutely no reason blackout should be happening that consistently. Had I been running Mo/Me, you would have seen me activating distortion just prior to the blackout. I am toying with the idea of switching bonneti's for balanced stance. I am going to continue to run Mo/W when [Eat] runs this build, because 101 (+5 armor sword, +16 armor shield, +20 armor watch yourself) armor on a monk and +20 armor to other teammates is just hot. With 101 armor, you can easily live through devastating -> crushing -> fierce -> heavy and get back up to keep on trucking. I could press it up to 111 armor v physical on chest and legs, but I'd rather have the extra health due to the diminishing returns.

Running NR is all about spreading conditions, protecting your monk, and beating the energy out of their monk (without really having to actually do much to their monk) with pressure on the opposition's offense.

Quote:
Originally Posted by Logan Raziel
Long story short, I agree with the people who say skill is very important in TA. Even if the matches are shorter, its all about thinking about the fastest way to defeat the team before they figure out how to beat you.
Fastest way to defeat sounds like monk stomping to me. Fastest is of little consequence except on the fire map with its death count where weird things can happen in that last 15 seconds of a match tied at 0-0 or 1-1. You can easily have matches go anywhere from 8 to 30+ minutes in TA when both teams are fighting very hard to win.

Quote:
Originally Posted by remmeh
i was there on vent... he was pissed
Quote:
Originally Posted by Run Red Run
Divine squealing on vent makes me giggle. Much <3
Playing a monk stomp style on my team is the easiest way to piss me off (especially when I am monking) and will get you fired regardless of which position you are on or what your guild tag is.

I rage hard to make sure players know when they stink it up. I raged straight to RA since so few guildmates were on last night. In RA, I ended up being in one of those retarded matches with 2 monks on each side again (this happens far too often) where neither team has any damage and it just keeps going for 30 minutes until one player on my team leaves and then I decide to stop healing. Still, it took another 5 minutes for the opposition to kill with me just auto attacking with my sword and doing nothing else and this was with one of their monks running smite using mantra of signets and signet of judgement. I am sure the other monk on my team was also focus swapping off malaise to make it take this long.

Quote:
Originally Posted by Van Goghs Ear
heh, he was probably pissed because whoever was running cripshot wasn't doing their job dshoting blackout (which is about the easiest thing in the world to do).
Touch range skills are quite easy to nail and blackout being 1 second is even easier than plauge touch at 3/4 seconds. It's a bit harder to hit blackout when it is a ranger using it on an enemy warrior as they happen to be passing by or attacking them, but when a mesmer runs directly up to the monk....

Worry not, I was the only one from [Eat] on the team and being on the monk position I had the least impact on the outcome of the battle.
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Old Aug 09, 2006, 12:19 AM // 00:19   #60
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30 minute TA fights O_o? The only time I see that is when the other team is using 2 or more monks, and or every character is very defensive. Allthough I do kind of have fun against 2 monk teams sometimes...its a challenge as a mez to shut down 2 monks at once, but that means theres usually no disruption on you...making it much easier. Let this be a lesson to all the people out there, if the other team has decent offense and a good dom mez...you better disrupt him. Like Divine said just monk stomping is not a good idea in most cases.
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