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Old Jan 16, 2007, 04:24 PM // 16:24   #21
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Quote:
Originally Posted by Saider maul
Prot needed some kind of direct heal.
It never did.

But since it happened, imo Healing Prayers should get condition removal. Either that or move ZB to Healing Prayers.

Prot is about preventing damage, not just outright healing it. No idea why Anet even thought of creating this skill, let alone place it in the wrong attribute...


For now, it's fine though... even though I hate the fact that it's a straight heal in the prot line. (Yes, I've played with it in RA, but it got boring after 2 hours and 3 glad points, almost 4 (lost after 19 consecs with an RA team), haven't played it since then)
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Old Jan 17, 2007, 12:09 AM // 00:09   #22
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Quote:
Originally Posted by Saphatorael
No idea why Anet even thought of creating this skill, let alone place it in the wrong attribute...
The same reason nearly every skill being discussed as imbalaced is Nightfalls, they ran out of legitimate ideas for new skills. Can you imagine the garbage that will be forced into this game if they add two more classes and hundered's of new skills in the next chapter...
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Old Jan 17, 2007, 04:26 AM // 04:26   #23
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Quote:
Originally Posted by Saphatorael
It never did.

But since it happened, imo Healing Prayers should get condition removal. Either that or move ZB to Healing Prayers.

Prot is about preventing damage, not just outright healing it. No idea why Anet even thought of creating this skill, let alone place it in the wrong attribute...


For now, it's fine though... even though I hate the fact that it's a straight heal in the prot line. (Yes, I've played with it in RA, but it got boring after 2 hours and 3 glad points, almost 4 (lost after 19 consecs with an RA team), haven't played it since then)
It never needed a direct heal because you had boon turning every skill into a 110+ heal. After they nerfed boon, nerfed DF, and nerfed inspiration an all prot line simply will not work.

Prot needed a direct heal to survive after the inspire nerf. Gift of health and infuse is being used right now so ZB is really pretty useless at this point. After they nerf them all (which they will if monk bars do not change in the next few months) you'll be glad prot has a direct heal.
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Old Jan 17, 2007, 06:44 AM // 06:44   #24
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I don't think it deserves a nerfing. The 10 Energy requirement makes it a lot less powerful than many think. Also, everywhere besides the arenas, waiting for someone to drop <50% is too risky. RA is a joke, and can't be taken seriously for determining nerfs.
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Old Jan 18, 2007, 12:16 AM // 00:16   #25
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Quote:
Originally Posted by Saphatorael
Prot is about preventing damage, not just outright healing it.
If you look at the Prot line that isn't really the case. There's a good amount of damage prevention, but quite a bit of 'heal plus effect', or 'heal under these conditions' going on in there as well - ala, the Mends.

Which is to say, that the heals that good players really like tend to be under Prot, not Healing, so in that sense Zealous Benediction is in precisely the right line. =p

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Old Jan 18, 2007, 12:51 AM // 00:51   #26
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Quote:
Originally Posted by Ensign
If you look at the Prot line that isn't really the case. There's a good amount of damage prevention, but quite a bit of 'heal plus effect', or 'heal under these conditions' going on in there as well - ala, the Mends.

Which is to say, that the heals that good players really like tend to be under Prot, not Healing, so in that sense Zealous Benediction is in precisely the right line. =p

Peace,
-CxE
Totally disagree with you here. Once again, other than Shield of Regeneration (which still fits in prot since it adds armor) ZB is the only "unconditional" pure heal in the prot line. It absolutly does now conform to what protection is "suppose" to do.

I would also say that it isint the prot line that offer's better heals its the fact that prot negates damage that makes it appealing. Damage prevention > power healing.

IMO the main reason people like ZB is because it simplifies the dilemma of splitting attribute points between healing, protection and divine favor. Basically making a prot ZB a do all build.

I suppose to balance this issue we would need to move Healing Hands, Healing Seed and Supportive Spirit to protection.

Last edited by Sinful Doom; Jan 18, 2007 at 01:14 AM // 01:14..
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Old Jan 18, 2007, 10:57 AM // 10:57   #27
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I wonder if a lot of the hype about ZB is largely due to the fact that the majority of Monk Elites suck. You could compare ZB in it's current form to something like the Eviscerate or Ether Prodigy of the Monk profession. Not necessarily imbalanced, it just seems to be when put next to the majority of other Elites.

The only other Monk elites I really like are Restore Conditions, Divert Hexes and Blessed Light. Restore and Divert are fairly narrow, which means in some games they can be godly and in others you may barely use them at all. Blessed Light is a straight middle of the line skill, but I still don't like it much. Spot hex removal on a short recharge with a decent cast time is nice, but at 10 energy I would rather use Veil. The heal is vastly inefficient compared to Gift which should also be on your bar, so the only time you are getting money out of it is when you are removing a Hex AND getting all of the healing. Even then I'm not sure it is strictly better than Veil/Gift considering it eats an elite slot.

The lack of good Monk elites is the reason my guild has even taken to running "You're All Alone" on a Monk, with the other being ZB/Infuse.

On a personal level it took a while for ZB to grow on me. In the past season's meta of Dom spike it really wasn't suitable, but as things like Grenth trains and other pressure builds become more popular it really does shine.
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Old Jan 18, 2007, 11:09 AM // 11:09   #28
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Zealous Benedict is a great skill and i think it in the right place.

Yes it heals but so do some Divine skills, i dont see them being put into protection or Healing. Protector monks have needed a way of actually being able to do some full healing skill. Alot of enemys now have enchant strips etc. Protectors get increasly made redundant as the amount of enchant strips increase effectily negating there healing/damage deduction abilitys.
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Old Jan 19, 2007, 02:00 AM // 02:00   #29
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Yes, there are direct heal skills in the Divine Favor line, however, none of them are as good as the actual heal skills.

Other than Infuse, Heal other is the single biggest single target, non elite, heal in Healing Prayers, and it costs 10 energy with a 3/4 cast time and a 3 second recharge. Word of Healing heal for the same amount, providing that the target is under 50% health, but is easier on the energy.
The fact that ZB heals as much as Word of Healing, which is the nearest comparable elite in Healing Prayers, has the exact same activation time and recharge and can even be free, if it meets the under 50% clause, makes it a bit overpowered.

It's a prot skill, not a healing one, it should be a worse heal than WoH.
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Old Jan 19, 2007, 04:21 AM // 04:21   #30
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Quote:
Originally Posted by Sinful Doom
Totally disagree with you here.
You disagree with my tongue-in-cheek witicisms?


Quote:
Originally Posted by Sinful Doom
IMO the main reason people like ZB is because it simplifies the dilemma of splitting attribute points between healing, protection and divine favor.
It isn't really, you still want to spec for Gift of Health. It actually makes things a bit more complicated, because now you want high Protection, Healing, and Divine (while you would run Prot at a lower spec before).


Quote:
Originally Posted by leguma
Yes, there are direct heal skills in the Divine Favor line, however, none of them are as good as the actual heal skills.
I agree, the Divine Favor skills are actually better than the Healing skills.


Quote:
Originally Posted by leguma
it should be a worse heal than WoH.
As Word of Healing is a weak elite, Zealous Benediction would neccessarily be unplayable if it were worse than Word of Healing...I don't think that's a balance point.

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Old Jan 19, 2007, 06:00 AM // 06:00   #31
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Quote:
Originally Posted by Ensign
You disagree with my tongue-in-cheek witicisms?
I understand the point you were making. I guess I just like to look at the game and attribute catagories from a traditional aspect. It seems that there is alot of cross over skills as the game has evolved.


Quote:
Originally Posted by Ensign
It isn't really, you still want to spec for Gift of Health. It actually makes things a bit more complicated, because now you want high Protection, Healing, and Divine (while you would run Prot at a lower spec before).
Yes, people still have to spread points across the 3 attributes. But, you dont have to allocate as many points into Healing Prayers now to have a valid unconditional heal from the healing line. (in terms of elite's from healing prayers) With the addition of ZB people have moved away from Blight. Ok, so instead of having 14 divine and 9-10 prot you have 14 prot and 9-10 Divine. And most likely you are still going to maintain 10 in healing prayers for gift. Nothing has really changed attribute wise. But again, prot>power healing (or more efficient) so with ZB being in protection you have much stronger and longer protection skills with a massive unconditional healing elite.

The more I think about it, this simplifies things greatly. Prior to ZB monks had to save points for inspiration to run MoR or Edrain and drain ench for energy mgnt. If they werent running a /Me secondary they were Mo/A and putting some points in for a longer dark escape. Now all those points can be pumped into monk attributes and run a non attribute cost GoLE.

Last edited by Sinful Doom; Jan 19, 2007 at 06:15 AM // 06:15..
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Old Jan 23, 2007, 05:34 PM // 17:34   #32
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In 4v4, a signet of humility will completely shout down ZB monk on the healing part.
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Old Jan 23, 2007, 06:05 PM // 18:05   #33
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Quote:
Originally Posted by bigrob
In 4v4, a signet of humility will completely shout down ZB monk on the healing part.
Yeah, and Signet of Might could've been countered with Ignorance.
Anyway, any thumper/warrior/ranger will make short notice of your Signet of Humility
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