Jan 18, 2007, 08:29 AM // 08:29
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#321
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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I cant wait for the enw update ir eckon there will be like 5 new leavers named, Kill Enemy Ghost, Open Trap Doors, Kill Red Team, Kill Yellow Team and finally Eoe Bomb.
But sadly i wont be playing this weekend much, and as you can tell i dont have much "trust" in A-net to make good chanegs because they never have before.
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Jan 18, 2007, 11:51 AM // 11:51
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#322
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Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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There is going to be that many retards in HA this weekend its not funny. Running lame rankless SF builds even if its nerfed.
How about just nerf skills without telling anyone then let people win hoh and say WTF sf does 10 damage /rage quit
I like 8 man, why can't they just keep it how it was?
Double fame weekend was a joke, VIM FTW (that ryhmes)
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Jan 18, 2007, 04:30 PM // 16:30
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#323
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Julius K Foxglove
But the biggest problem with Ha, the problem that has presisted since 8v8 and endured 6v6 is the holding mentality. This is an issue related to victory conditions and map design, not team size, that Anet will hopefully finally address... time will tell I guess.
I can't believe that people keep whinging and whining about team size when it has little to do with what is wrong with Ha.
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Heroes Ascent is meant to be a completely different gamplay to GvG. In HA the idea is to hold the HoH. You cant really change the victory conditions when that is what HA is based around. Holding
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Jan 18, 2007, 08:39 PM // 20:39
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#324
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Frost Gate Guardian
Join Date: Dec 2006
Location: Australia
Guild: Jamesb Rs Mum [Orgy]
Profession: Me/
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Holding Ha through prowess in battle and holding Ha by running an uber defensive build can be two completely different things.
At no point in my post do I refer to GvG, nor any inclination to make Ha any more like GvG.
I was merely saying that what makes Ha less enjoyable for me is the fact that most teams run the same, lame, uber defensive or uber spike builds that make Ha repetitive and dull.
Ha as I understand is supposed to be a collection of battle arenas that test not only your battle prowess but your teams ability to adapt to differing win conditions, where if you are successful you will (as your rightly identify Burt) hold HoH for fame and glory.
But just because HoH has always been king of the hill doesn't mean it has to stay that way. I'm not saying remove all alter maps from Ha, I'm saying make it so that HoH isn't an alter map and this will be a key factor in the type of builds that are conceived for Ha.
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Jan 19, 2007, 09:24 AM // 09:24
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#325
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Its funny cuz ppl who wanna reach r9 on multiple accounts just grbind thru wutever crap ha goes thru (like me). ill stil provide feedback, nonetheless. although i may wish 8v8 back, i personally want to see holding changed in some way. perhaps in hoh, it could be the person who won last round stays in and 2 teams come, BUT nobody has altar capped so they hafta recap every time. that would diminish the ridiculous holding power that paragon builds have. maybe also change the ghost cap skill to require 0 energy? more ideas as i try this weekend out.
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Jan 19, 2007, 01:26 PM // 13:26
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#326
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by maraxusofk
Its funny cuz ppl who wanna reach r9 on multiple accounts just grbind thru wutever crap ha goes thru (like me). ill stil provide feedback, nonetheless. although i may wish 8v8 back, i personally want to see holding changed in some way. perhaps in hoh, it could be the person who won last round stays in and 2 teams come, BUT nobody has altar capped so they hafta recap every time. that would diminish the ridiculous holding power that paragon builds have. maybe also change the ghost cap skill to require 0 energy? more ideas as i try this weekend out.
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You're a little late paragon holding builds were nerfed ages ago.
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Jan 19, 2007, 08:10 PM // 20:10
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#327
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Academy Page
Join Date: Sep 2006
Guild: New Dragons [NDR]
Profession: Mo/
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8v8 (or 10v10/12v12? :O) you just nerf the iway builds anyway, as for the counterbuilds...
There is no such thing as 'balanced' when there's too few people in a team to balance it
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Jan 22, 2007, 07:47 PM // 19:47
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#328
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Frost Gate Guardian
Join Date: Dec 2006
Location: Ft Irwin, California
Guild: Webel Wising [wawr]
Profession: Mo/
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more maps would be ftw....and no relic runs...i hate those things >,<
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Jan 23, 2007, 12:28 PM // 12:28
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#329
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by I Write Sins
more maps would be ftw....and no relic runs...i hate those things >,<
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Relic runs are the only tactically challenging maps in HA, provided both teams have foes and gale. Then it gets interesting. No need to hate them because you lost to TaSH last night :P << Joke btw
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Jan 24, 2007, 07:27 AM // 07:27
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#330
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Academy Page
Join Date: Mar 2006
Guild: Your Math Teacher [MATH]
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Whats the purpose of changing the way a team wins in the Hall Of Heroes? Seriously, I don't know why you wasted your time with it.
We have to play slaughter on Underworld and Scarred Earth, and Dark Chambers
We have to play relics on Unholy Templs and Sacred Temples
And we have to cap altars on Broken Tower and Courtyard
So why change the function of Hall Of heroes to something we had to do to get there in the first place?
My suggestion is to have a retro weekend where you bring back 8v8 and the old map functions, such as Burial Mounds and 10 minute timers. There is a special weekend for everything for testing and PvE items, but can we just go back in time sometime and let the older players have a weekend of fun?
I loved the old days where I could play a 45 minute match against Brehon on Scarred Earth.
I prefer a slower paced Hall of Heroes, its getting too fast paced, too puggish, and way too much like Team Arenas and Random Arenas.
The solution is to go slower and backwards, not forward and faster.
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