Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 06, 2007, 05:19 PM // 17:19   #21
Jungle Guide
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default

Ok, yes it has to do with Anet's servers but my question is.... why only on relic run maps? I understand that the more maneuverability (spelling?) and such the higher your risk of triggering this rubber band type lag, but It happens to me like once every 1-3 droks runs, an area where you're going to be body blocked and stuff a lot. It happens to me at least 3+ times on unholy temples, and maybe it's cause I'm not usually running the relic, but I've only encountered it a handful of times on sacred.
Gimme Money Plzkthx is offline   Reply With Quote
Old Jan 06, 2007, 05:24 PM // 17:24   #22
Banned
 
Join Date: Mar 2006
Profession: W/E
Default

This rubber banding happens the most when I am carrying the relic. It's just ridiculously bad. It can easily mean the difference between a win and a loss. If Anet can't fix rubberbanding they shouldn't have maps such as relic runs that are filled with rubberbanding.

Don't get me wrong, I love relic runs, but it can sometimes be determined by who rubberbands back to the bridge when they thought they were going to cap and who ends up capping without rubberbanding.
Teh Mighty Warrior is offline   Reply With Quote
Old Jan 06, 2007, 05:36 PM // 17:36   #23
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
Default

^^

Gotta agree with you there...if they can't fix the rubberbanding, they need to drop relic maps entirely. I wish they would either completely drop the map, or completely re-design it so that you need like 4-5 people to do a body block instead of 1 person at a corner.
Bloodied Blade is offline   Reply With Quote
Old Jan 06, 2007, 05:45 PM // 17:45   #24
Krytan Explorer
 
Join Date: Mar 2006
Profession: E/
Default

Quote:
Originally Posted by Bloodied Blade
^^

Gotta agree with you there...if they can't fix the rubberbanding, they need to drop relic maps entirely. I wish they would either completely drop the map, or completely re-design it so that you need like 4-5 people to do a body block instead of 1 person at a corner.
4-5 people of your 6 man team? I don't think so. Every spot (excluding 1 spot in sacred.. well 2 spots, 1 on each side) requires 2 or more people to block it, which is perfectly fine IMO. The problem is the rubberbanding, which means you can be blocked by 1 person pretty much anywhere. If there was no rubberbanding, you could simply walk around these 1 man blocks.
Yunas Ele is offline   Reply With Quote
Old Jan 06, 2007, 06:16 PM // 18:16   #25
Desert Nomad
 
Legendary Shiz's Avatar
 
Join Date: Apr 2006
Default

This has needed a fix for awhile, however people have been playing through it for quite some time already. I'm sure it'll get fixed EVENTUALLY, but what I would guess is that. Anet sees that there has been a problem for awhile now, and people are just playing through it. It'll be like the /stuck option, where it's part of the strat to play with/through it. Eventually they will fix it, but I HIGHLY doubt it will be any time soon.
Legendary Shiz is offline   Reply With Quote
Old Jan 07, 2007, 03:23 AM // 03:23   #26
Frost Gate Guardian
 
leguma's Avatar
 
Join Date: Aug 2005
Guild: Steel Phoenix[StP]
Profession: Me/
Default

Quote:
Originally Posted by Gimme Money Plzkthx
Ok, yes it has to do with Anet's servers but my question is.... why only on relic run maps? I understand that the more maneuverability (spelling?) and such the higher your risk of triggering this rubber band type lag, but It happens to me like once every 1-3 droks runs, an area where you're going to be body blocked and stuff a lot. It happens to me at least 3+ times on unholy temples, and maybe it's cause I'm not usually running the relic, but I've only encountered it a handful of times on sacred.
The reason you don't see it as much in PvE, and especially in runs such as the Drok one is because the servers only need to handle your movement, the trolls and other mobs being handled on the server. However, in a HA relic run situation, the servers need to coordinate a lot more players.

This issue has always existed, however it has become very bad since NF came out. My educated guess is that they removed a forced resyncing of everyone in a game with the server at a certain X time interval in order to accomodate more players and a third continent without having to beef up the hardware too much. If such a forced resync would still be in place, then every X secounds you would be taken back to where you actually are, which does not seem to be the case atm unless X > 30 secs. Either that or there is a bug on the servers that handle movement and colision, because the servers that handle skill sorting and interpretation, damage, HP and energy never seem to lag.
leguma is offline   Reply With Quote
Old Jan 11, 2007, 05:05 PM // 17:05   #27
Desert Nomad
 
llsektorll's Avatar
 
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
Default

its not new thing... i probably first noticed it during relic runs back when 6v6 started out. Collision with other objects on your screen shows that you made it past but type in /stuck and you are back where u started. It is very annoying when you run you just have to keep typing this.
llsektorll is offline   Reply With Quote
Old Jan 11, 2007, 10:37 PM // 22:37   #28
Lion's Arch Merchant
 
Program Ftw's Avatar
 
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
Default

Yeah, this has been around for a while, these are somethings I have found that can counter it:

1) Occasionally tap your Res Siggy, it should warp you back to where you are if this bug is happening to you.

2) Use the mouse to move when running relics, as mentioned the WASD controls are a little screwed with the ANet servers, Mouse movements are registed on the Guild Wars server? while WASD is registered on the Guild Wars client.

Thanks,
Program~

<3
Program Ftw is offline   Reply With Quote
Old Jan 11, 2007, 10:49 PM // 22:49   #29
Krytan Explorer
 
Etrik's Avatar
 
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
Default

Quote:
Originally Posted by Program Ftw
Yeah, this has been around for a while, these are somethings I have found that can counter it:

1) Occasionally tap your Res Siggy, it should warp you back to where you are if this bug is happening to you.

2) Use the mouse to move when running relics, as mentioned the WASD controls are a little screwed with the ANet servers, Mouse movements are registed on the Guild Wars server? while WASD is registered on the Guild Wars client.

Thanks,
Program~

<3
Or use any skill. A stance. Rof. A pet attack. It'll warp you to your actual position (as determined by the server)
Etrik is offline   Reply With Quote
Old Jan 12, 2007, 12:17 AM // 00:17   #30
Lion's Arch Merchant
 
Program Ftw's Avatar
 
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
Default

Quote:
Originally Posted by Etrik
Or use any skill. A stance. Rof. A pet attack. It'll warp you to your actual position (as determined by the server)
Yes, but a sig is free.
Program Ftw is offline   Reply With Quote
Old Jan 13, 2007, 01:35 AM // 01:35   #31
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

Quote:
Originally Posted by Etrik
Or use any skill. A stance. Rof. A pet attack. It'll warp you to your actual position (as determined by the server)
You must use a skill with an activation time. Using a stance will not warp you to where you really are.
shardfenix is offline   Reply With Quote
Old Jan 13, 2007, 10:20 AM // 10:20   #32
Jungle Guide
 
Juicey Shake's Avatar
 
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
Default

it's not just relic runs? it just requires that you getting bodyblocked..

I've had it happen in gvg running flags, I've had it in pve getting stuck on terrain, I've had it in pve getting stuck on an NPC, on relic runs in HA.. just being bodyblocked in general [while using WASD or autorun]
Juicey Shake is offline   Reply With Quote
Old Jan 13, 2007, 04:05 PM // 16:05   #33
Ascalonian Squire
 
Join Date: Jul 2006
Guild: Nine Inch Veils [hex]
Default

this bug exists longer than a few weeks.
well, follow your teammates/spirit/ghostly hero with space (keep on hitting your keyboard like jenna!!) or use any skill sometimes.
T-R-A-S-H is offline   Reply With Quote
Old Jan 15, 2007, 08:09 PM // 20:09   #34
Lion's Arch Merchant
 
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
Default

This bug has always been there imho, and will always be there when you try to ghost("virtualize") a players movements/actions with the servers game state simulation. I think that recently(few months?) something was changed that allowed you to go way out of sync. Maybe some kind of subtle packet shaping to reduce network bandwidth that causes the duration of the warping to be increased due to the lack of resync for x seconds.

Last night I was so warped, I really had no idea where I was, and /stuck and clicking skills wasn't snapping me back for some reason. Literally seconds from capping the third relic and things went bonkers and no one capped for another 4 mins, since the person I handed off too got warped too. It's really embarassing when you get a decent r9+ group and you can't help but look incompetent getting bodyblocked so easily and the other team didn't even have a ward against foes.

I think we need a new command specific to these kinds of server/client issues where clearly we are bodyblocked on the server, but our client has us clear on the other side of the map. Maybe a /sync command to get us back in step with the server side state machine.
xcutioner is offline   Reply With Quote
Old Jan 16, 2007, 12:32 AM // 00:32   #35
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

Quote:
Originally Posted by xcutioner
I think that recently(few months?) something was changed that allowed you to go way out of sync.
Guild wars hit 3 million accounts, meaning around half a million people are playing at any given time. Servers are three times as cluttered as they used to be.

Quote:
Originally Posted by xcutioner
I think we need a new command specific to these kinds of server/client issues where clearly we are bodyblocked on the server, but our client has us clear on the other side of the map. Maybe a /sync command to get us back in step with the server side state machine.
There already is a command, it's called "use a skill with an activation time."
shardfenix is offline   Reply With Quote
Old Jan 16, 2007, 02:24 PM // 14:24   #36
Krytan Explorer
 
Mental Leteci's Avatar
 
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
Default

But using a skill is just something we figured out. I don't think they should leave it on that. It's an obvious flaw and should be fixed somehow. It's like you're missing a key on your keyboard and you put small plastic piece instead of it and you say it's fixed.
Mental Leteci is offline   Reply With Quote
Old Jan 16, 2007, 03:37 PM // 15:37   #37
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

Quote:
Originally Posted by shardfenix
Guild wars hit 3 million accounts, meaning around half a million people are playing at any given time. Servers are three times as cluttered as they used to be.
Boxes sold, NOT accounts.
Bankai is offline   Reply With Quote
Old Jan 16, 2007, 05:11 PM // 17:11   #38
Lion's Arch Merchant
 
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
Default

Quote:
Originally Posted by shardfenix
There already is a command, it's called "use a skill with an activation time."
Well I was a Rampage ranger and so I'm clicking it every 20 secs or so.

I read the previous comments, did you read mine?

Here look at this part of my last post, "and /stuck and clicking skills wasn't snapping me back for some reason".
xcutioner is offline   Reply With Quote
Old Jan 17, 2007, 03:20 AM // 03:20   #39
Academy Page
 
Join Date: Jan 2006
Location: ToPK
Profession: W/E
Default

Quote:
Originally Posted by Mental Leteci
It's not lag, it's a huge flaw. It has nothing to do with your connection because then it wouldn't be like that to everyone. It has to do with ANet's servers which means they are the ones that should fix it. Also, leguma, even when you're clicking with your mouse it can still happen + you can't run a relic normally. Need a fix please.
No, you're right, it's not lag. It's some sort of bug that I first noticed when they introduced the /stuck command. It happens in all parts of the game, not just PvP or Relic Runs. Funny thing is though you're team can still see you're bodyblocked so the "bug" is just occuring on your PC.

"Am I out? Am I out?"
subterra is offline   Reply With Quote
Old Jan 17, 2007, 09:34 AM // 09:34   #40
Academy Page
 
Join Date: Dec 2005
Default

ya this realy needs a fix ... its around for such a long time
El_Inferno is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:57 PM // 17:57.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("