Jan 01, 2007, 03:56 AM // 03:56
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#41
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Academy Page
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increase recharge time, and move it into domination magic please
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Jan 01, 2007, 09:43 AM // 09:43
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#42
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Forge Runner
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Quote:
Originally Posted by Zoo X
increase recharge time, and move it into domination magic please
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Moving it to Domination? Please, it's powerful enough as it is.
EDIT: HAPPY NEW YEAR
Last edited by Thomas.knbk; Jan 01, 2007 at 10:07 AM // 10:07..
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Jan 01, 2007, 11:16 PM // 23:16
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#43
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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Matching the recharge with the duration would be fair. Maybe a compromise in the middle, 15 secs duration (@16), 15 sec recharge... or something along those lines.
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Jan 02, 2007, 03:18 AM // 03:18
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#44
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Quote:
Originally Posted by Lord Natural
Matching the recharge with the duration would be fair. Maybe a compromise in the middle, 15 secs duration (@16), 15 sec recharge... or something along those lines.
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I think that would be too much of a hit to the hex. Keeping it on multiple people is needed, I just don't know how many.
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Jan 02, 2007, 03:31 AM // 03:31
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#45
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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I'd be satisfied with it being 10e/1sec/12sec ... 5-20sec duration.
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Jan 05, 2007, 07:10 AM // 07:10
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#46
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Frost Gate Guardian
Join Date: Jul 2006
Location: AUSSIE TROLLING CREW - CAPSLOCK CONSULTANT
Guild: [Dong]
Profession: Mo/
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I think lowering the duration and increasing the energy cost would be enough to offset it's power. It doesn't need nerfing into oblivion and I probably wouldn't be worried if it was left as is, I think a lot of the out-cry against the two "dirtiest" necro hexes around at the moment (SV and Reaper's Mark) is because of people not being prepared to deal with a heavy load of hexes.
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Jan 05, 2007, 08:00 AM // 08:00
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#47
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Zoo X
increase recharge time, and move it into domination magic please
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Domination is a Mesmer attribute, Spoil Victor is a Necro skill :S
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Jan 05, 2007, 03:18 PM // 15:18
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#48
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by qwe4rty
I think that would be too much of a hit to the hex. Keeping it on multiple people is needed, I just don't know how many.
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Personally i think that keeping it on 2 is really fine. 1 is definitely not enough (that being said, BUFF VISIONS OF REGRET PLZ! It's weaker than Spoil by being extremely specific and that can only be kept on 1 guy at a time...)
I think what i'd like to see the most is 10/2/10 with 8..18..21s duration. At high blood you could keep it on 2, cast time makes it interruptable, and the strength of the hex is still high enough to warrant its elite slot.
I don't really wanna see energy raised to 15 because then it's gonna be a pain to use. Blood magic in general is already very costy if you don't use your elite on OoB and having a 15E elite makes it hard to make a decent build around.
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Jan 05, 2007, 03:58 PM // 15:58
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#49
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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This skill would be fine, but the duration/recharge time is ridiculous.
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Jan 05, 2007, 10:55 PM // 22:55
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#50
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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lol I dont believe any elite aside from ele elites should be 2+ sec cast times.
In PvP most high end PvP team/Guilds can interupt 1/4 sec cast times so the only thing 2sec cast time does is make it interuptable for newb interupters.
SV does 85 dmg at 12 attribute. putting 2 sec cast times opens the door for Fastcast Me/N potential. We dont need a repeat of Me/E air spikers running around everywhere.
Put duration at 20 sec and recharge at 12sec and no matter what you couldn't maintain it on more then 2 persons.
I just hate seeing so many cries to nerf when it can be prevented, removed, and interupted.
Now lets all just get along.
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Jan 05, 2007, 11:15 PM // 23:15
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#51
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Krytan Explorer
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Quote:
Originally Posted by Saider maul
In PvP most high end PvP team/Guilds can interupt 1/4 sec cast times
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Legend has it that Bloodlight Eyes can actually activate bullet-time at will. Haha, but seriously you're retarded.
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Jan 06, 2007, 09:26 AM // 09:26
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#52
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by Saider maul
lol I dont believe any elite aside from ele elites should be 2+ sec cast times.
In PvP most high end PvP team/Guilds can interupt 1/4 sec cast times so the only thing 2sec cast time does is make it interuptable for newb interupters.
SV does 85 dmg at 12 attribute. putting 2 sec cast times opens the door for Fastcast Me/N potential. We dont need a repeat of Me/E air spikers running around everywhere.
Put duration at 20 sec and recharge at 12sec and no matter what you couldn't maintain it on more then 2 persons.
I just hate seeing so many cries to nerf when it can be prevented, removed, and interupted.
Now lets all just get along.
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To interupt a 1/4 of a second is mainly spam or the target shows too much of a pattern. It is mathmatically impossible to interupt a 1/4 of second with a 1/4 of a second without starting the interupt first.
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Jan 06, 2007, 10:04 AM // 10:04
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#53
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by Saider maul
In PvP most high end PvP team/Guilds can interupt 1/4 sec cast times .
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I dont believe that for a minute, not intentionally anyway. You might just catch the odd one with a lucky moment, but there isnt any way you can proactively interrupt a 1/4 sec cast. Well, you can hit disrupting chop and run after a kiting monk and sometimes get his rof cast when he stops, but thats about it.
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Jan 06, 2007, 10:53 AM // 10:53
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#54
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Forge Runner
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Quote:
Originally Posted by Saider maul
In PvP most high end PvP team/Guilds can interupt 1/4 sec cast times
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I heard Legendary Dryder once powerblocked someone's powerblock. And he infused a catapult attack with heal party.
People can't interrupt 1/4 sec cast times.
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Jan 06, 2007, 03:00 PM // 15:00
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#55
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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yes they can. but your got it right. its watching patterns. I personally can not but i have little trouble interupting a 1 sec cast.
Seriously the only place this skill is broken is in its duration.
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Jan 06, 2007, 05:01 PM // 17:01
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#56
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by Saider maul
Seriously the only place this skill is broken is in its duration.
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I think the most annoying feature of this skill is the fact that you can't wait it out because the enemies will reapply it so fast.
BTW just for fun I took a 55 Monk with SV into the random arenas and I got some warrior to kill himself on me.
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Jan 08, 2007, 05:32 AM // 05:32
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#57
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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Today we faced a 4x4 split; they had 2 rampagers, 1 spoil with pet, 1 monk on our base. Took some time to crush down our monk, but once they did, they throw that on the g.lord, and have 7 targets with lower health triggering spoil. We didn't stand a chance because there was no way to heal all that with the flagger behind, it went down too fast. This reminds me of grenth's balance long ago. I do believe SV needs to deal less dmg, it was already good, people just never paid attention, and further else, the lord must have be readjusted again, so you just don't pack a buch of people and kill it in 5 seconds. Cap the dmg you can take from a swing to 200, or sth, I don't know, but it's just too cheap to use a skill like that.
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Jan 08, 2007, 11:37 AM // 11:37
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#58
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Saider maul
yes they can. but your got it right. its watching patterns. I personally can not but i have little trouble interupting a 1 sec cast.
Seriously the only place this skill is broken is in its duration.
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Ask any high ranked players if they can reliably interrupt 1/4s cast times.
Then get back to us.
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Jan 09, 2007, 10:40 PM // 22:40
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#59
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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how high ya want? i'll have them post. lol very few high ranks got there by skill. most got their jump long ago with IWAY and ViMways Farms so dont even start throwing rank around.
I never once said it was done regularly. you asume.
as i said its pattern watching and stop nitpicking. you only do that to take away from the validity of the point. that this skill is only broken in its duration and you only want it totally destroyed because you do not wish to change your current game play.
I surely hope you all dont nitpick and ploy on words in your careers. I'd pity the employer who was dealing with some of you people.
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Jan 10, 2007, 12:39 AM // 00:39
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#60
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Saider maul
as i said its pattern watching and stop nitpicking. you only do that to take away from the validity of the point. that this skill is only broken in its duration and you only want it totally destroyed because you do not wish to change your current game play.
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I think your view on casting time is really limiting. Cast time isn't just about managing to interrupt. Anything 1+s is easily interruptable if you're babysitting the guy, though a Fast cast proc can screw even the best interrupters on that while it wouldn't on 2+s.
The thing is, cast time can be seen as a ressource. It limits how much you can do and you have to INVEST your time in casting the spell. For example, if a warrior is breathing down your neck, you won't really want to throw a 2s hex spell on him cause you might be dead before it's over, while a 1s spell might be fine to throw and go back to kiting. It also gives time to people to see what's coming, adjust what they were going to do, etc. (for example a warrior in Frenzy could be told that SV is going to hit him on vent to cancel it before swinging through). Also, the more 2+s spells you have, the more you'll have trouble kiting and casting and the more you'll have to sit still and accept to take some punishment while you throw your stuff. But when most of all you have is 1s, you can easily kite-cast-kite-cast. Cast time balances spells in multiple ways and it's not just about interruption, so you should have a larger view too.
Spiteful Spirit is 2s cast and shouldn't be less. FoC is 2s cast and shouldn't be less. Hell, Soul Leech is 2s cast and shouldn't be less.
I don't think someone asking the skill to last slightly less and have 2s cast time is asking for it to be destroyed at all. It remains very usable and a serious threat.
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