Jan 29, 2007, 07:46 PM // 19:46
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#41
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Comparably amazing. There are only a few other elites that look worthwhile: incoming, crippling anthem, and anthem of guidance. Anthem of guidance only in a theoretical 8v8 HA setting where there's tons of ward camping and so on.
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Jan 29, 2007, 09:11 PM // 21:11
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#42
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Ensign
Well I wouldn't call Cruel Spear amazing, but it's a solid enough elite. Top-flight+damage pushes it well over 100 on a critical, the Deep Wound missing occasionally on spikes isn't a big deal since you usually have redundant Deep Wounds on spike. But your target is knocked down (or snared) pretty often, so you're either guaranteed the Deep Wound, or your Warriors are getting a ton of auto-crits, so it works out either way.
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When looking over the list of paragon skills that can apply a deep wound from range, they are all very conditional. Of those, the condition that is most easily met is the condition on cruel spear which is logical since it is elite. For obvious reasons, it's evident that A-net was very careful when designing skills that could apply deep wound from range. Of the non-elites, vicious attack is relatively easy to meet the condition most of the time when using a high spec Go For The Eyes! and high spec spear mastery, but that's a lot of investment since it requires two skills and a lot of attribute points and even then there is still a 20% chance that a crit will not occur and hence no deep wound on the spike.
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Said the joker to the thief.
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Feb 03, 2007, 11:02 PM // 23:02
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#43
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Academy Page
Join Date: Feb 2006
Guild: [soLo]
Profession: Me/
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Quote:
Originally Posted by lioka pelenoria
Proof that IWAY was ingenious:
That everyone today tags their latest gimmick with the suffix " _way".
My view on this is that ANET overnerfed the good things in the last metagame. It started to seem like getting right somewhere around mid august last year... there was solid skill balance, there was a good core of metagame builds, then anet buffed the mind(x) spells along with other ones and the meta shifted. THis was ok. Then Nightfall cameout. With so many things overpowered by nature (Searing flames..., Blinding Surge, spiritual pain) that in January i near gaveup this game when they didn't release a skill rebalance after wintersday ended. Heres some changes that would need to effect in order to restore the metagame balance...
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So you think IWAY is genius while feeling NF is overpowered and unbalanced so you quit while you used to IWAY and people said the same thing about that saying it was overpowered or stupid or whatever they said at the time. That seems a little two faced to me.
Something isnt overpowered, or unbalanced, just because you dont like it or you cant figure it out. How is Blinding Surge overpowered? I dont see how its overpowered if you have good condition removal. Between all the warriors and sins going for the "gank" being overpowered in basicly any setup as long as the player himself or herself is good at using them... you automatically are guarenteed a win 85-90% of the time without mistakes. Monks cant cast or damage doesnt get done and thats it. Pretty soon everyone will be using the same build skill stats armor inscriptions and runes as everyone else... There wont be no such thing as "cookie cutter" because everything will be one big impression from a cookie cutter.
Where did all the pressure go to? Wasnt that what it was about? using actual skills to kill instead of having everything simply already pretty much set up for you. I mean when we all whine about IWAY thats what we were whining about, wasnt it? The fact that IWAY was so easy to use that anyone could use it and start PvPing--and every retard did infact use it. NOW all the others whine about how you have people r3+ with no skill causing you a match... Big surprise.
Just because you think its right or wrong doesnt make it right or wrong. There is a lot more logic to consider beyond your own narrow perception.
Last edited by Ganks; Feb 03, 2007 at 11:05 PM // 23:05..
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Feb 04, 2007, 02:15 AM // 02:15
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#44
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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In defense of IWAY (i know, it's hard to do), it was incredibly ingenious. It was easy to run, and consisted of teams whose sole duty was to protect the 4 IWAY warriors. They had Orders necros, Tainted Flesh, Spirits, monks.... ect, ect. And above it all, a complete noobie could hop into an IWAY warrior and wreak havoc, learning HA all the while. Some IWAY noobies morphed into very competent players that we see today. Honestly, I wish I could have gotten Rank3 at least while IWAY was still powerful.
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Feb 05, 2007, 01:22 AM // 01:22
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#45
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Quote:
Originally Posted by Ganks
*snip*
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Remember, ingenious is the adjective form of "ingenuity," not "genius."
By that definition, IWAY was a very ingenious build. Incredible damage, low-maintenance, and all in all easy to play, since you could just target what you wanted and pressure the enemy to death. It was one of the original Warrior pressure builds I think (I don't remember much from pre-IWAY since I was a PvE'er back then).
And to reply to the point about Blinding Surge...
The question was asked about how Blinding Surge was overpowered. Due to your Monks' other duties, you won't be able to keep Blind off for very long before it stays on you again for a very long time. Self-condition removal is an option, but Mending Touch expends a Warrior's energy very quickly...and with most speed boosts of choice being Energy-based, this is a problem. Remedy Signet is an option, but you'll be using it so often you'll never get a chance to reach the enemy (which is the same reason most sin gankers would have a problem with Mending Touch). It's the spammability that makes it an issue. Of course, even if it isn't grossly overpowered, it is still apparent that it's a bit too powerful in relation to current options. Either you bring self-condition removal and you never reach your enemy, or you rely on your Monks to remove the Blind, resulting in either allies dying or you not being cured of Blind.
Even so, it's highly used, and shaking up the metagame every once in a while by doing some "unneeded" nerfs isn't such a bad thing. After all, we don't want the metagame stagnant for too long do we?
Oh, and I have no idea why I'm posting this in this thread now...especially considering I probably won't post in it again. So don't be surprised if you reply to something in this post and I never get back to you about it, I checked this topic out of a whim
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