Jan 29, 2007, 04:49 PM // 16:49
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#121
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Quote:
Originally Posted by Mr Seph
max the amount of same proffessions to 3, imo, if they wouldve 'tested' this kind of stuff, maybe things wouldve been different now.
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I said that year ago.
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Jan 29, 2007, 06:25 PM // 18:25
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#122
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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I don't like the 3 profession thing. If 8x N/Mo is a problem you can solve it another way (nerf recharge on op. gaze or shadow strike maybe?). What if you wanted to run a 3 monk backline + 2 smite monks? You just adjust by running E/Mo smiters or Rit healers. IWAY would just change from 4 W/R to 3+ a dervish. Blood Spike would swap in mesmer or ele spikers. That is the point of that suggestion right, to stop imbalanced spikes or team setups? People will just adapt. I vote no to any change that wants to stop creativity.
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Jan 29, 2007, 11:17 PM // 23:17
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#123
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Quote:
Originally Posted by coleslawdressin
I vote no to any change that wants to stop creativity.
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That vote is a direct vote against everything ANet is doing since spirit spam.
You say people would adapt, well isn't adapting = creativity? BTW you can't adapt to everything or else there would be no nerfing. Skills are getting nerfed, true, but not many of them actually nerfed the builds. IWAY got nerfed and it's still used cause it actually wasn't nerfed, it just fixed the speed stack bug. Also, soul reaping got nerfed and it actually wasn't, you should never get energy from spirits anyway.
I can't be bothered anymore, every discussion made on guildwarsguru.com is pointless, you will never achieve anything so I would like to ask why the hell is Song of Concentration still in Command attribute when it's a no attribute skill?
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Jan 29, 2007, 11:53 PM // 23:53
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#124
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Mental Leteci
I can't be bothered anymore, every discussion made on guildwarsguru.com is pointless, you will never achieve anything so I would like to ask why the hell is Song of Concentration still in Command attribute when it's a no attribute skill?
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I also don't understand that, same thing for mirror of disenchantment. A few weeks ago some of us played GVG with Izzy... From some of the stuff he said it seemed they were starting to do certain things differently with NF skills. For example a bug with a touch range skill slipped through because of some sort of different classification or something. Maybe they were going to be linked to an attribute at one point in time, got me.
As for the other stuff... Yes, being forced to adapt would require creativity, but really who plays FOTM crap like that anyhow? People who copy builds. That rule would mean less builds possible, same as less builds are possible when you remove two players.
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Jan 30, 2007, 04:53 AM // 04:53
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#125
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Academy Page
Join Date: Apr 2006
Guild: Drunks Really Know Nothing [DRKN]
Profession: W/
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I also say no to profession limits. This is Guild Wars, not Day of Defeat.
Personally I think there is too much said about the builds that are played than the people playing the builds. Every time your team enters the tournament, every other team that is in the tournament has the same number of available skill slots as you. Whether it's 48 or 64 skill slots, both teams should theoretically have the same objective and know what it takes to get there.
HA should go back to 8 on 8, but for the mere reason that it was designed and balanced for 8 on 8 games. Not because having 2 less people leads to less inventive builds.
Let go your reliance on hard counters for specific gimmicks and release your inner skill. Become more adept at using soft counters and you will live long and win the Hall of Heroes.
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Jan 30, 2007, 12:20 PM // 12:20
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#126
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Frost Gate Guardian
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imo it's not about gimmick it's not really aout nerfing, it's about ppl not trying hard enough to be creative. And that's becoz being creative was never rewarded in the game. U test something if u fail u get owned, if it works ppl copy u the next day. That's the problem.
If u want HA to be more interesting, see less gimmick, you have to reward those creative ppl.
nerfing doesnt help, through out the whole time of gw ppl constantly asking for nerf of certain skills, how much can u nerf, how often can u nerf and how good after the nerfs? i dont believe balance can be achieved by nerfing.
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Jan 30, 2007, 02:04 PM // 14:04
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#127
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by luilui
imo it's not about gimmick it's not really aout nerfing, it's about ppl not trying hard enough to be creative. And that's becoz being creative was never rewarded in the game. U test something if u fail u get owned, if it works ppl copy u the next day. That's the problem.
If u want HA to be more interesting, see less gimmick, you have to reward those creative ppl.
nerfing doesnt help, through out the whole time of gw ppl constantly asking for nerf of certain skills, how much can u nerf, how often can u nerf and how good after the nerfs? i dont believe balance can be achieved by nerfing.
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I agree. My alliance leaders invented "Zergway" and of course noticed as they modded it, so did PuGs, so they threw a complete bs war skill bar with PD and I think Backfire and what do you know they saw someone try to actually run that.
That is the biggest problem is there is no creativity if people just copy some guilds builds like Jagged and run it to death. If tommorow I came up with a new build and it won and held multiple times, I guarentee within a few hours PuGs will start to form for that build
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Jan 30, 2007, 02:17 PM // 14:17
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#128
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Ascalonian Squire
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
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Im wondering whats up with the HA-players lately. Why does everyone need to get respect for the builds they make lol. Heard it on another thread from ftl that they should be respected for making a build, now people wanna cry about who made zergway.
What im saying is, who cares, i made builds a year ago, i never went to a forum to cry that other people copied it, jezus.
If something works, why wouldnt other people play it .....
Not everyone cba to make builds constantly.
Imo, if you wanna be respected more, zergway-guild, try playing something different then a warrior all year long.
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Jan 30, 2007, 02:25 PM // 14:25
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#129
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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My guild isn't Zergway guild, alliance leaders play that
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Jan 30, 2007, 02:26 PM // 14:26
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#130
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Ascalonian Squire
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
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Well, i adressed it to you alliance leaders, since you represented them in your post
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Jan 30, 2007, 02:36 PM // 14:36
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#131
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Oh ok, and I respect the way you replied, no flame
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Jan 30, 2007, 03:13 PM // 15:13
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#132
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Frost Gate Guardian
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Quote:
Originally Posted by Mr Seph
Im wondering whats up with the HA-players lately. Why does everyone need to get respect for the builds they make lol. Heard it on another thread from ftl that they should be respected for making a build, now people wanna cry about who made zergway.
What im saying is, who cares, i made builds a year ago, i never went to a forum to cry that other people copied it, jezus.
If something works, why wouldnt other people play it .....
Not everyone cba to make builds constantly.
Imo, if you wanna be respected more, zergway-guild, try playing something different then a warrior all year long.
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I meant respect for trying something new, putting in the effort to test new skill, rather than like 90% of the population who just copy. and if u made a good build, which imo is good for the community, why should not be respected? when i said respect, i wasnt asking ppl to say "GG, u r the best!!", i'm just asking not to pm ppl "omfg u fotm noobs."
the other point is if build makers are more respected that would be a way of encouraging creativity, which will improve HA or PvP in general. instead of "who care i just copy whatever work and get fame" which lead to gimmicks everywhere.
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Jan 30, 2007, 04:01 PM // 16:01
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#133
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Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
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So this weekend is the second test weekend for skill balance changes and HA map alterations / mechanic changes. The previous weekend the devs got a lot of good data and feedback (from forums, from in-game and from participating themselves) and you'll be seeing several differences have been made that address some of the most common criticisms of the new HA mechanics.
Now, with regards 6v6 / 8v8, the only thing I can share right now is that the dev team are not ignoring your feedback. It's under consideration.
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Jan 30, 2007, 04:19 PM // 16:19
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#134
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Ascalonian Squire
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
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Quote:
Originally Posted by luilui
I meant respect for trying something new, putting in the effort to test new skill, rather than like 90% of the population who just copy. and if u made a good build, which imo is good for the community, why should not be respected? when i said respect, i wasnt asking ppl to say "GG, u r the best!!", i'm just asking not to pm ppl "omfg u fotm noobs."
the other point is if build makers are more respected that would be a way of encouraging creativity, which will improve HA or PvP in general. instead of "who care i just copy whatever work and get fame" which lead to gimmicks everywhere.
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Well, yes, very nice if someone makes up a new build. But if that build is powerfull, why wouldnt other play it.
If you truely want respect, you'll have to earn it by winning alot with alot of versatile builds. For example, you should know how much for example iA get spammed with 'rspike noobs'. We just didnt care, and we never complained about it. When rspike died, and we had to start playing other builds, we still were capable of winning, and thats when you start getting respect from more people.
With [ftl], ive only seen you play 1 build, in tombs and in gvg. If you want respect, try playing something different, and see how succesfull you are with that. If you want the credit for the build, post a bit more on forums.
Imo, if you cant handle pm's like that, you shouldnt play a game like this.
Fotms are there, and will always be here, because its logical. If a build is better then the current build you are playing, its just natural that you jump to that build, so the build will grow out to a fotm.
Like you said, you want respect for trying something 'new', something new youve been playing since like i dont know how long now (1.5 month?)
Its like every build, if it powerfull and gets played alot, the people playing it get called noobs.
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Jan 30, 2007, 04:27 PM // 16:27
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#135
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Just change it to 8vs8 already and stop this useless flames and discussions jeez... I mean , is there anyone actually here that wants 6vs6?
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Jan 30, 2007, 04:33 PM // 16:33
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#136
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Ascalonian Squire
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
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Quote:
Originally Posted by Legendary Ultimatum
Just change it to 8vs8 already and stop this useless flames and discussions jeez... I mean , is there anyone actually here that wants 6vs6?
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You are not helping them. Anet is trying to make an effort into making HA back interesting. With the current state of skills, 8v8 would be too chaotic and overpowered for some builds.
They are trying to make an effort into making HA a better place to play, with or without reïnstitution of 8v8.
If you go spam here with : "bring 8v8 back" you will not help them, and will probably make them read these posts even less.
If they wanna bring 8v8 back, they will look into it, as far as its possible.
I would like it back to 8v8 as well, but with the current setup of skills, this would not help HA forward 1 bit.
So plz, go spam in Microsoft Word for all i care, but keep your spam out of the forums.
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Jan 30, 2007, 04:38 PM // 16:38
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#137
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Krytan Explorer
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Quote:
Originally Posted by Alex Weekes
So this weekend is the second test weekend for skill balance changes and HA map alterations / mechanic changes. The previous weekend the devs got a lot of good data and feedback (from forums, from in-game and from participating themselves) and you'll be seeing several differences have been made that address some of the most common criticisms of the new HA mechanics.
Now, with regards 6v6 / 8v8, the only thing I can share right now is that the dev team are not ignoring your feedback. It's under consideration.
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I have two questions.
1) Is the next weekend going to be 6v6 again? If so, do you share my view that this is strong evidence that you will keep 6v6 in HA as the tests all concern that format?
2) If 8v8 is still 'being considered', why are the cons and pros not shared with the community? The vote for 8v8 is overwhelming around here. Why is that not enough for the developers? What is keeping them from implementing it again? There must be some hidden motive/issue that is preventing you to do what players ask. What is it?
If this information is shared, perhaps the community can respond... possibly help with a solution. Currently, popular opinion is that anet doesn't want to admit it made an error by going 6v6 and will not revert as it would mean admitting that... is that the image you want to project?
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Jan 30, 2007, 04:41 PM // 16:41
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#138
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Ascalonian Squire
Join Date: Apr 2006
Location: South Africa
Guild: Knights of Fury UK [KOFU]
Profession: R/Me
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Maybe another arena is the answer?
I dont know if its been mentioned, but why don't ArenaNet revert HA back to 8v8 (as most real HA players want) and then introduce a new 6v6 arena to the battle ilses (with some other type of reward and/or title) to keep the people that enjoy 6v6 happy? 'cause the way I see it, keeping 6v6 or jus reverting to 8v8 only, will probably create even more problems.
Just my 2 cents.
kthnxbai.
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Jan 30, 2007, 04:42 PM // 16:42
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#139
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by Alex Weekes
So this weekend is the second test weekend for skill balance changes and HA map alterations / mechanic changes. The previous weekend the devs got a lot of good data and feedback (from forums, from in-game and from participating themselves) and you'll be seeing several differences have been made that address some of the most common criticisms of the new HA mechanics.
Now, with regards 6v6 / 8v8, the only thing I can share right now is that the dev team are not ignoring your feedback. It's under consideration.
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Thanks for info Alex! The test weekends are really a good idea, and I'm glad that we will have the opportunity to test the changes yet again. Hopefully our posters this time will give even more constructive feedback on the event. Also, we will be able to see what proposals posted here were taken into consideration...
Im happy that you're considering 8v8 change. Community really wants it, and you will make lots of people happy with reverting back.
Like Mr.Seph wrote, Theres no need of posting endless 8v8 one - liners. While I agree this was necessary SOME time ago, Im pretty much sure that Anet is aware of the community stance on the size of teams, so please stop clogging forums with those
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Gladiator's Arena > you
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Jan 30, 2007, 04:47 PM // 16:47
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#140
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Ascalonian Squire
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
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Quote:
Originally Posted by Cass
I have two questions.
1) Is the next weekend going to be 6v6 again? If so, do you share my view that this is strong evidence that you will keep 6v6 in HA as the tests all concern that format?
2) If 8v8 is still 'being considered', why are the cons and pros not shared with the community? The vote for 8v8 is overwhelming around here. Why is that not enough for the developers? What is keeping them from implementing it again? There must be some hidden motive/issue that is preventing you to do what players ask. What is it?
If this information is shared, perhaps the community can respond... possibly help with a solution. Currently, popular opinion is that anet doesn't want to admit it made an error by going 6v6 and will not revert as it would mean admitting that... is that the image you want to project?
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Tell me this:
If you wanna test out some game-mechanics, and you would reïnstitute 8v8 on those tests, would it help the testing if you had 20 people with sandstorm, invoke lightning, all kind of aoe dmg. Imo, it wouldnt, you would only see deaths, and you wouldnt be able to see if the changes in game-mechanics would work out fine.
Now, i do not know what these changes will be, but we shall see. I know its hard to keep faith in what these devs are all doing, but maybe, somewhere, they are trying to fix it. And imo, by telling them to admit they made a mistake by making it 6v6, its just not gonna help them. I know there are reasons everywhere why 6v6 isnt as good as 8v8, but rubbing it in their faces isnt gonna solve the problem.
By now, they are most likely well aware of the 6v6 vs 8v8 issue. And we will get the news on it. But well, as unpleasant as it is, we will have to wait for it.
Don't jump to conclusions, as they are actually trying to fix the problem, which is already a step forward
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