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Old Feb 08, 2007, 08:15 AM // 08:15   #1
has 3 pips of HP regen.
 
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Default Soldier's Defense + Disciplined Stance

Soldier's Defense:
Stance 5e 10r
For 1...7 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant.

Disciplined Stance:
Stance 5e 15r
For 1...5 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.

5 and 4 seconds at the 8 tactics breakpoint, respectively. The recent updates reduced the recharges of both to a third of what they used to be, making them much more readily available. I've singled out these two specifically because they have no obvious drawbacks on a caster bar other than the Tactics investment. Do they finally have potential, perhaps on a Mo/W bar?
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Old Feb 08, 2007, 08:53 AM // 08:53   #2
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We tried Soldier's Defense on our backline last weekend. It certainly looked effective.

I think the biggest issue is the skill slot. On most Mo/W bars, you usually have Balanced Stance and Shield Bash. Which do you drop for Soldier's Defense? 2 stances seems redundant, but not having Balanced Stance against Gale on spikes is not fun.
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Old Feb 08, 2007, 01:32 PM // 13:32   #3
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When was the last time someone tried to Gale you on a spike?

A lot less teams are using this now because of the reduced KD from Gale... It should be possible to live without it.

On a related note though, there's lots of Water Trident going around.
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Old Feb 08, 2007, 04:27 PM // 16:27   #4
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Quote:
Originally Posted by tehlemming
Which do you drop for Soldier's Defense?
Both, for Watch Yourself and Soldier's Stance. eF uses it so it has to be good.
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Old Feb 09, 2007, 09:40 AM // 09:40   #5
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Quote:
Originally Posted by tehlemming
I think the biggest issue is the skill slot. On most Mo/W bars, you usually have Balanced Stance and Shield Bash. Which do you drop for Soldier's Defense? 2 stances seems redundant, but not having Balanced Stance against Gale on spikes is not fun.
Mo/A doesn't have any knockdown protection either. It seems like more of a potential alternative to that, running Bash with a block stance to keep melee pressure off and cause adrenospikes to fail.
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Old Feb 10, 2007, 04:48 AM // 04:48   #6
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I've seen Monks using Frenzied Defense. O_O
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Old Feb 10, 2007, 08:32 AM // 08:32   #7
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That would be a TA/RA and possibly AB thing. Essentially you would need to cover it with something like prot spirit, or risk exploding to damage caster based.
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Old Feb 10, 2007, 09:14 AM // 09:14   #8
dgb
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Does the VoD shout work for Soldier's Defence?
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Old Feb 10, 2007, 09:39 AM // 09:39   #9
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Quote:
Originally Posted by Phades
Essentially you would need to cover it with something like prot spirit, or risk exploding to damage caster based.
It's bad even against physical. Do you really want to play "25% chance that I'll get hit by a 200-damage Eviscerate?"

Under ideal circumstances, Frenzied Defense is nothing more than Russian Roulette.
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Old Feb 10, 2007, 05:29 PM // 17:29   #10
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Shatter > you with frenzied defense and prot spirit on.
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Old Feb 10, 2007, 07:30 PM // 19:30   #11
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The only thing frenzied defense is good for is stopping assassin chains. Though even then you're playing with fire, 300 damage death blossom anyone?
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Old Feb 10, 2007, 07:44 PM // 19:44   #12
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Guys, nobody ever actually tries to use frenzied defense without hitting prot spirit in the same instant. Thomas is right, the main danger is getting shattered, which is much more common in GvG than 4v4 settings.
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