Feb 10, 2007, 05:36 PM // 17:36
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#1
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Paragon permanent changes??
Umm, just wanted to ask, cuz I never saw a thread about incoming, by why was it decreased again?
Exactly what buffs did paragons get to compensate for the number of nerfs they got? My internet had been down for a few days, but even still, I don't think I missed that much.
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Feb 10, 2007, 06:42 PM // 18:42
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#2
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Incoming was usless now its just stupid :/
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Feb 10, 2007, 07:05 PM // 19:05
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#3
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Nerf in preparation for some HA builds i.e. 8 man zergway.
I don't get the "Incoming!" change though.
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Feb 10, 2007, 10:07 PM // 22:07
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#4
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Incoming was still too chainable, and gave too much of an advantage at VoD. I can't think of a situation where I'd ever bring Incoming or Angelic Bond now, but big stationary defensive webs are bad for the game. Paragon teams were able to push out and win 8v8 against large numbers of NPCs, which was a serious problem.
Paragons haven't been buffed, but they don't need to be. What people don't take into account when looking at that class is the power of a character with autoattacks AND party support. Spears hit as hard as swords from range, and the paragon is able to use a mix of spear attacks and party support to get some really powerful effects.
The reason teams didn't just bring 5 warriors into GvG was because of the difficulty in creating a support structure for them. With mass warriors you lack ranged snares and off-monk defense and some forms of disruption, plus you're vulnerable to mass warrior hate like wards and Aegis. You couldn't run team utility on your warriors because their energy and their gameplay doesn't allow for it - every second you spend casting on a warrior is a second that targets get to run away from you.
Along comes the paragon, giving teams the ability to bypass bypass many of these issues. Now you can fill your team with powerful and resilient autoattackers while still providing a lot of the utility you need to play against the wide variety of defenses out there. Add that to skills like Crippling Anthem that get ridiculous with enough physicals and you have the skeleton for a very effective build.
The only thing that's been keeping paragons out of play is the fact that they're notoriously weak in skirmish. A lot of their skills are useless if they're not hitting the entire party, and they can't disrupt through KDs like a warrior can. That weakness aside, paragons are an extremely powerful offensive force despite all the nerfs they've gone through. Calling for buffs just because they've "had a lot of nerfs" doesn't seem like a reasonable position to take when the class itself is fine.
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Feb 10, 2007, 11:40 PM // 23:40
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#5
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Banned
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paragons were nerfed coz of the paragonway spike tearing up GvG.
Always remember, anything successful in gvg that is not 2 wars, 2 mesmers, 2 ele, 2 monks (or variation) must be nerfed.
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Feb 11, 2007, 03:09 PM // 15:09
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#6
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Forge Runner
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No, you can run paragons and ritualists now without being shouted at. As long as the ritualists are not channeling or spirit spammers. Also sometimes you can take a Mo/E instead of the E/Mo for running and still be acceptable, but then you do run the risk of people shouting storm djinn's haste needing a nerf. Also running dervishes instead of warriors is ok exept for grenth.
In celebration of my 1,000th post there's free cookies at my email adress.
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