Jan 20, 2007, 09:09 AM // 09:09
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#1
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Buffs of Particular Interest
Beguiling Haze: This is an unavoidable, unconditional daze every 20s. Probably overpowered in its new form.
Price of Pride: Now this an extremely viable skill. Spammable and quite the nuisance.
Blades of Steel: Huge freaking damage now
Arcane larceny/Thievery: I can see running these at lower dom and constantly casting to rotate the skills locked out on a target.
MoR: Very strong now, not very costly either
Depravity: Viable now
Wary Stance: This now seems like a strong anti-adrenal spike skill.
Mark of Rodgort: actually has a real AoE now
Shielding Hands: Now a far more available skill.
Nightmare weapon: I can see this functioning as a heal on splits.
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Jan 20, 2007, 09:30 AM // 09:30
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#2
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Academy Page
Join Date: Aug 2005
Location: Bergen Hot Springs
Profession: Mo/
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those are some particularly interesting buffs
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Jan 20, 2007, 09:38 AM // 09:38
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#3
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Forge Runner
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All of the warrior defensive stances seem strong now. If you still use paragons Mo/W's with Soldier's Stance are godly.
I'm curious as to how Offering of Spirit in its new form will work out for Mo/Rts.
Shield of Deflection can finally save adrenaline spikes now, but I doubt it'll be needed with those wonderful stances.
I hate to sound like a wammo, but I am gonna try out power attack, as well as thrill of victory
And of course the ressurection skills. I'm not sure yet on Death Pact Signet.
What about Wither/Malaise? (there's a thread on that in the HA weekend section)
Vengeance has a nice side effect now, but Avatar of Grenth ruins it.
Eruption is HOT now.
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Jan 20, 2007, 11:11 AM // 11:11
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#4
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Krytan Explorer
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Some rather interesting buffs:
# Impale: now causes a Deep Wound.
# Augury of Death: now causes a Deep Wound.
I wonder if this skill balance will make other dual attacks (besides twisting fangs) more usefull.
# Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
Translation: Dervish primaries can have a constant movement speed of 133%...
# Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
This is certainly a nice buff...
# Corrupt Enchantments: decreased Energy cost to 5.
IMO the best enchant removal besides avator of Grenth atm...
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Jan 20, 2007, 11:15 AM // 11:15
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#5
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Nightmare weapon seems to be bugged. It steals the full life written on the skill instead of the damage you would have dealt (which is how I assume it's supposed to work.)
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Jan 20, 2007, 02:15 PM // 14:15
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Location: Out of my mind.
Guild: The Next Best Thing [qft]
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I guess I'll lump it all together by saying Channeling Ritualist. With Destructive Was Glaive's 25% armor penetration this has moved ritualist channeling damage from not really playable to over the top absurd. I tested almost all of channeling skills tonight in the Isle on bags and was shocked at the damage being put out.
Also, Depravity a 10 second recharge... enough said.
Last edited by Sinful Doom; Jan 20, 2007 at 02:19 PM // 14:19..
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Jan 20, 2007, 08:31 PM // 20:31
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#7
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Agreed with sinful. Also noteworthy, Rits now have a heal that is usually more cost efficient that monks(Spirit Light's 172 at an easy 14 specs for rits vs Gifts ~150 with divine on the healing/prot hybrid) that has 1 sec less recharge and is self targeting. It's 1/4 sec slower, but with the new spirit clause much more viable. Given that they can spec into whatever else they want, Resto Rits may be a strong contender with monks in correct builds.
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Jan 20, 2007, 08:54 PM // 20:54
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#8
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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i htink shield of regen is alot more useable now:
Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
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Jan 20, 2007, 08:55 PM // 20:55
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#9
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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I would like to see how the Wither/Malaise Combo works now. Since both will deal damage when removed. It basically punishes focus swappers. Along with Mind Wrack it would be interesting to see if these is still trash or not.
Last edited by LoyalSoldier; Jan 20, 2007 at 09:03 PM // 21:03..
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Jan 20, 2007, 09:00 PM // 21:00
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#10
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Ascalonian Squire
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
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Shove + Crushing Blow + Thrill of Victory = EXPLOSION
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Jan 20, 2007, 09:33 PM // 21:33
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Beguiling Haze - Overpowered? Maybe, but IMO there are 2 sides to this.
as you said, this is an unavoidable, unconditional daze every 20s. Absolutely this is a very strong skill and could cause havoc, however there are some cons to it.
Firstly - It is not a hex or an enchantment. So with this assassins can not leap straight into an Offhand attack using GPS or BSS. Until a new combo is thought up - it will never be as good as a shadow prison assassin.
2nd - 15 energy. Quite heafty but not THAT bad obviously.
3rd - Maybe convievable on a Warrior instead of shadow prison but the dazed duration does not last very long at all AND its high energy for a warrior.
But yea it may be slightly overpowered but IMO it's really nice to see another elite shadow step ability for an Assassin which doesnt have a looooong recharge time.
I love this skill btw :P
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Jan 20, 2007, 10:17 PM // 22:17
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#12
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Forge Runner
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Just played against eruption wtf?
It's dust trap, but you can cast it on someone.
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Jan 20, 2007, 11:03 PM // 23:03
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#13
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Desert Nomad
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True, but its not like its lying in wait with multiple possible copies spread around or in the same spot from a single user. The change in funciton makes it usable now, instead of useless as it was before.
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Jan 25, 2007, 06:23 PM // 18:23
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#14
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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Quote:
Originally Posted by stueyman2099
Nightmare weapon seems to be bugged. It steals the full life written on the skill instead of the damage you would have dealt (which is how I assume it's supposed to work.)
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Ya i noticed that it stole the amount always and still produced the plus damage. I wanded something for maybe 8 damage but instead stole 40 damage for each wand attack..it acted as though it was bugged. I think it should steal the amount dealt up to the maximum. The amount seems rather high too.
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Jan 25, 2007, 07:29 PM // 19:29
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: looking for a guild
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Quote:
Originally Posted by stueyman2099
Nightmare weapon seems to be bugged. It steals the full life written on the skill instead of the damage you would have dealt (which is how I assume it's supposed to work.)
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I'm pretty sure it's working as intended. That's how I interpreted it anyway. Trading the same amout of damage for life steal is a very weak benefit especially since it has to be a successful attack to trigger. The real benefit is when the attack would have been less than the life steal so you're actually adding a bit of damage. With a 10 sec recharge it'd better do more than "change X damage into life steal." The "up to" verbiage is consistant with other life steal skill descriptions - see Vampiric Gaze.
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Feb 14, 2007, 05:39 AM // 05:39
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#16
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Academy Page
Join Date: Oct 2006
Location: Little Rock, AR
Guild: XoO
Profession: R/
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Weapon of Warding now has 1 second cast. It is the only targeted usable skill that gives block (Guardian doesn't last long to use enough given its cast time, Pensive Guardian is too conditional, Sheild of Deflection is good but elite). Could be worth somthing, it also can't be stripped. A build with good eman could really use it. I'm having lots of fun with it in RA.
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