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Old Jan 13, 2007, 06:19 PM // 18:19   #1
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Red face Dodo made another Gvg build

lol, I feel like such a spammer, since I post so many gvg builds for help >_>

but anyways, I made a split build, and I would love if you guys could give me some pointers.

http://gwshack.us/48260

Edited Version: http://gwshack.us/dfdef

Last edited by Dodo The Extinct; Jan 16, 2007 at 12:18 PM // 12:18..
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Old Jan 13, 2007, 07:15 PM // 19:15   #2
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3 Sigs and no hard res.
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Old Jan 13, 2007, 07:24 PM // 19:24   #3
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That's eF's build with a different monk backline. We've ran a version of this for some time now.
You can use ZB if you want, but it's hard to get the bonus in 8v8 We use a Divert/LoD backline. The LoD monk is a pure healer with Dwayna's Kiss, Words of Comfort and Infuse, the Divert is a prot monk with Gift of Health.
You're gonna need LoD with a backline like this. It's the only form of Heal Party you have.
Spirit Shackles isn't that good. It's not like it's going to be covered 3 times. Plus, you have no fast casting on the mes, and you have 12 inspiration with no insp. skills.
Our gank Squad is also slightly different, but do what suits you there.
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Old Jan 13, 2007, 08:01 PM // 20:01   #4
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On your R/A, you have no Wilderness Survival for Natural Stride. On your W/A, it should be Swordsmanship rather than Axe Mastery. On your Me/E, no Fast Casting.

Make one Monk ZB Infuse and the other Monk LoD or BLight. I would take out BHA for Burning Arrow on the R/A, as well as bringing Apply Poison instead of Screaming Shot. I'm not sure Pin Down is necessary since your W/A has YAA. Perhaps go R/Mo with Troll Unguent and Mending Touch?
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Old Jan 13, 2007, 08:19 PM // 20:19   #5
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You need a infuse.....and no hard rez could easily be your defeat
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Old Jan 13, 2007, 10:24 PM // 22:24   #6
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Quote:
Originally Posted by I Phoenix I
On your R/A, you have no Wilderness Survival for Natural Stride. On your W/A, it should be Swordsmanship rather than Axe Mastery. On your Me/E, no Fast Casting.

Make one Monk ZB Infuse and the other Monk LoD or BLight. I would take out BHA for Burning Arrow on the R/A, as well as bringing Apply Poison instead of Screaming Shot. I'm not sure Pin Down is necessary since your W/A has YAA. Perhaps go R/Mo with Troll Unguent and Mending Touch?
BHA owns in a split.
Pin down is not needed.
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Old Jan 14, 2007, 12:38 AM // 00:38   #7
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I updated it a bit.

- I put in an LoD/Divert Backline
- Changed Attributes

But are the hard resses really a problem? If so, idk where I can really fit them in >_>
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Old Jan 14, 2007, 05:32 AM // 05:32   #8
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The only place that I think can fit a hard res is the Ritualist.

Unfortunatly, the skills you are limited to for ressing are:

[skill]Restoration[/skill][skill]Flesh of My Flesh[/skill][skill]Lively was Naomei[/skill][skill]Death Pact Signet[/skill]

[skill=text]Restoration[/skill] is a Spirit, which has a high cast time/recharge, and is in Communning while you specialize in Restoration.

[skill=text]Flesh of My Flesh[/skill] looks good, scince you have a lot in Restoration. Unfortunatly, it's life sac isn't appealing.

[skill=text]Lively was Naomei[/skill] has a longer cast time, but shorter recharge than Restoration, which doesn't look that bad, but you need to be near the ally to res them.

[skill=text]Death Pact Signet[/skill] just looks plain scary to die at the most random times.

I would personally use Flesh of My Flesh or instead of Vengeful Weapon; or Lively was Naomei instead of [skill=text]Generous Was Tsungrai[/skill].
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Old Jan 14, 2007, 05:53 AM // 05:53   #9
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listen to Kenbeek, Stp runs the build really well, we're 0-2 against them.
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Old Jan 14, 2007, 07:54 AM // 07:54   #10
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Quote:
Originally Posted by Thom Bangalter
listen to Kenbeek, Stp runs the build really well, we're 0-2 against them.
And unfortunately I wasn't there in both cases
One piece of advice I can give you is to get res sigs on the gankers. IMO you don't really need Shadow Walk/Shadow of Haste, but that might depend on your hall.
P.S. you don't have skills from Shadow Arts on the warrior, so no need for 6 shadow arts.
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Old Jan 14, 2007, 09:21 PM // 21:21   #11
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What about gale on the mes?
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Old Jan 14, 2007, 09:25 PM // 21:25   #12
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I think it would be better than blackout, personally.
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Old Jan 14, 2007, 09:46 PM // 21:46   #13
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monks are supposed to have divine favor?

i like your derv builds, and it looks to me like this would hold up well at the flagstand...

your monks are EXTREMELY energy heavy, with no e management. you may be able to fit a SoD in there once you put in the divine favor.

i think your divert should just be full prot, with maybe like 6-7 in healing for gift, to heal up the infuser.
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Old Jan 14, 2007, 10:04 PM // 22:04   #14
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Your gank team is a lot better in the edited version, but Res Sig over Screaming Shot IMO. You've already got Bleeding from Sever, and Direct dmg is not your biggest issue.
And I agree with Sour Pancake. Make your monks a little less hybrid. Usually hybrids are a good thing, but a healer and a prot has worked well for us so far. (with GoH on the prot and dismiss/mending touch on the healer). This allows you to spec in divine favor.
And you're gonna want non-elite hex removal, or else SoH will own you. (You're very light on interrupts, to say the least.)
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Old Jan 18, 2007, 11:42 AM // 11:42   #15
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Going to say some stuff on the rit since I played it quite a lot.

I would drop spirit light for a rez sig on the rit. You have the urn, mend body and osula nd 2 weapons to keep yourself alive. If you die its not through lack of healing skills being spammed. Normally its because of gale, mesmers or just taking damage faster than you can heal since the heals arent great.

Your best defence is knowing when to run away.

The rez sig is very handy since you must expect to have people around you die more often than you would want However a hard rez prob isnt worth it since you main team should be taking the brunt of the enemy and your to far away to be any use. Normally your fighting small battles where rezzing the warrior or ranger can quickly turn around that small battle.

Last edited by tacitus; Jan 18, 2007 at 11:45 AM // 11:45..
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Old Feb 14, 2007, 12:22 PM // 12:22   #16
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So with actually 'split' build you mean that the 3 players go gank archers etc. and the rest fights where the other team is fighting?
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Old Feb 14, 2007, 09:26 PM // 21:26   #17
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Quote:
Originally Posted by Onnozelaar
So with actually 'split' build you mean that the 3 players go gank archers etc. and the rest fights where the other team is fighting?
That would be more or less the definition of a spit, yes.
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Old Feb 14, 2007, 09:51 PM // 21:51   #18
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Quote:
Originally Posted by Onnozelaar
So with actually 'split' build you mean that the 3 players go gank archers etc. and the rest fights where the other team is fighting?
you don't have to split first or play to split offensively. some teams would rather go 8v8 and split only if they are forced, split only if they need to defend their guild hall.

doesn't have to be 3. may send one, 2 or even 4. as long as the rest of the team can defend itself.
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