Nov 18, 2006, 07:47 AM // 07:47
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#21
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Excellent article Makk, I know the newer pvp players in the guild will appreciate the time and effort you put into this.
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Nov 18, 2006, 09:38 AM // 09:38
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#22
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Ensign
The second calculation is correct. It's hard for me to explain the difference as it's mostly intuitive for me and I haven't studied theory recently enough...the difference is something like 'the first model weighs casts equally, and finds the average EPS of a cast, while the latter weighs time equally and finds the average EPS per time.' But since time is the dominant factor you need to be averaging over time...
Bah, I'm confusing myself. Take a very clear example - take a hypothetical skill that gives back 10 energy at no cost and no cast time, and has a 1s recharge 50% of the time and a 60s recharge 50% of the time.
The first model is thus (10/1 * .5 + 10/60 * .5) = 5.083- Energy Per Second, which is correct for average EPS per cast - half of the casts give 10 EPS, half give .16- EPS, which gets you that average. But that's not the term we're looking for, because we aren't looking for the average energy efficiency per cast but energy per time.
Second model: 10/(1 * .5 + 60 * .5) = .3278~ Energy Per Second. This is what you'd expect to get out of the thing over time - one cast at 1s recharge, one at 60s recharge, so two casts every minute on average or a bit under a third of an energy per second.
There's a concise reason why the first number isn't what you're looking for, and it's obvious when you see what that number is in an extreme example, but I'm having trouble articulating it. Someone with a stronger theory background want to spell it out? In any case the upshot is that the second model is correct, use that one.
Peace,
-CxE
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I had to read it a couple of times, but I can see your point.
Thanks for clearing it up Ensign.
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Nov 18, 2006, 10:09 AM // 10:09
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#23
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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/kneel
/praise
/cheer
/whatever else I can think of
__________________
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Nov 18, 2006, 12:56 PM // 12:56
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#24
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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Quote:
Shields give +- 8 AL when not meeting the attribute-requirement.
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Shields give armor only damage comes from front or from all over, nowadays?
I recall shields give armor only damage comes from front way back before.
very nice article.
/bow
Last edited by coldplay; Nov 18, 2006 at 12:58 PM // 12:58..
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Nov 18, 2006, 05:58 PM // 17:58
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#25
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by coldplay
Shields give armor only damage comes from front or from all over, nowadays?
I recall shields give armor only damage comes from front way back before.
very nice article.
/bow
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All over, all the time. I don't think they were *ever* locational, it was just a rumour.
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Nov 18, 2006, 09:43 PM // 21:43
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#26
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The first time I formally tested directional shields it was global. It was 'common knowledge' that they were directional during the beta period but I never tested it then, it could have been true and removed or just another dumb rumor.
Also the concise reason why the second model is correct has to do with weighing of the different values. The first model weighs them evenly, while the second model weighs them proportionally with the time actually spent at that efficiency. A better analogy would be to classic distance travelled per time. The former model is average velocity per mile travelled...the the latter is average velocity per time spent travelling. When you're averaging over time, the latter value is clearly what you want.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Nov 20, 2006, 09:23 AM // 09:23
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#27
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Academy Page
Join Date: Nov 2005
Guild: Lightning strikes twice
Profession: Mo/A
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Thank you for this post.. I shall be pointing people to it now anytime i need to explain a little about what i do
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Nov 20, 2006, 05:17 PM // 17:17
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#29
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Great post
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Nov 20, 2006, 09:34 PM // 21:34
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#30
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Ascalonian Squire
Join Date: Nov 2006
Location: Australia
Guild: Diabolic Influence [Di]
Profession: N/
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outstanding
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Nov 21, 2006, 08:35 AM // 08:35
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#31
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Academy Page
Join Date: Dec 2005
Guild: Dark
Profession: N/Me
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Excellent guide! There are loads of smaller articles dealing with individual sections of what you've covered, but I've never seen anyone try to pull them all together (and actually explain how the different choices you can make re: equipment and skills interact with one another). Could you please consider adding a 'Common mistakes' section - I think with an explanation of why Heal Party/Heal Other/Breeze/Orison/Remove Hex/Jamei's Gaze/Mend Ailment/Rebirth is a less than perfect skillbar, this would be the perfect (and fully comprehensive guide! Actually, I'm not sure if you'd want to, since the build I picked above is a PvE bar, and PvP monks tend to learn a lot quicker.
Anyway, super guide, I'll refer friends/guildies/anyone who could use the help to it!
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Nov 21, 2006, 03:17 PM // 15:17
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#32
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Ascalonian Squire
Join Date: Nov 2006
Location: The Netherlands
Guild: From Ashes We [RISE]
Profession: Me/
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A very big thumbs up!!
Great article.. The Bible/Koran (whatever) of monking.
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Nov 21, 2006, 04:26 PM // 16:26
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#33
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Very nice, ty. I actually read that cover to cover and I'm really lazy.
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Nov 21, 2006, 04:31 PM // 16:31
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#34
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Frost Gate Guardian
Join Date: Jul 2006
Profession: W/Mo
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I can't believe that after showing such a good knowledge of the game, metagame and the pvp scene, you're basing your interface set-up in "annoying skill description pop-ups" ....
Please take a look at your options menu because there's a feature you can check/uncheck to show/remove the "annoying skill description"
Once you've got to known almost every skill you won't ever need the description again, so you can just turn it off
Now you may need another 2-3 months to make a new interface set-up
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Nov 22, 2006, 09:08 AM // 09:08
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#35
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by powerk21
I can't believe that after showing such a good knowledge of the game, metagame and the pvp scene, you're basing your interface set-up in "annoying skill description pop-ups" ....
Please take a look at your options menu because there's a feature you can check/uncheck to show/remove the "annoying skill description"
Once you've got to known almost every skill you won't ever need the description again, so you can just turn it off
Now you may need another 2-3 months to make a new interface set-up
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Once again: this was written before that was implemented. It takes time from writing, before the mods say 'ok, go post it'. So, I am aware of this feature.
I'll make a note in the article.
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Nov 22, 2006, 06:01 PM // 18:01
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#36
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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it's a very informative article and very well done. Thanks, Makkert. This took a lot of time and effort and will be used by many different players for a long time to come.
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Nov 24, 2006, 11:47 PM // 23:47
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#37
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Lion's Arch Merchant
Join Date: Oct 2006
Location: England
Guild: STOP VIRGIN MEDIA!
Profession: Mo/E
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Grats
Great Read. Im of the opinion that monks are the most rewarding characters to play. This is the by a country mile the best text on monking i have read. Can't congratulate you enough. Thankyou for putting the time and effort into writing it!! Just imagine if we had people writings articles of this quality on a more regular basis! grats...grats...and grats again.
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Nov 25, 2006, 09:12 AM // 09:12
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#38
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Forge Runner
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Fantastic. I read it all. I'll point all my guildies to it...ty
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Dec 06, 2006, 05:20 AM // 05:20
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#39
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Academy Page
Join Date: May 2005
Location: Western Australia
Guild: OCAU
Profession: Mo/Me
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Brilliant!
I've been monking since factions and your guide is fantastic. Lots of things in here I can relate to and it's really helped my further understanding of the wonderful profession "Monk". Hehe, excellent guide and a tremendous effort.
Cheers to you Makkert!
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Dec 13, 2006, 12:38 PM // 12:38
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#40
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Finally got of my lazy ass, and fixed the table with energypips.
Thanks to kryshnysh and Ensign for explaining, and GreedyGus for first noticing IIRC.
I didn't incoorperate the rounding up to the nearest whole number on quick recharges on spells, as GreedyGus stated. I tried to redo his test with [skill]Energy Tap[/skill] / [skill]Power Drain[/skill] and [skill]Symbolic Posture[/skill], but I don't have access to Fraps and found the results indecisive.
So you'll have to forgive me if I am hesitant to include that in the calculations.
greetings Makkert
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