Feb 12, 2007, 08:18 PM // 20:18
|
#2
|
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
|
I agree with you; There really shouldn't be any kind of pve-only mods that could in any way effect PvP. Although, I think that the +% vs creature type mods should remain PvE-only, as there's no PvP impact if Joe Whammo X can do +20% damage to plants with his Pruning mod.
ANET will never remove req 7s and 8s. Too many PvE players would complain, and rightfuly so since they probably spent millions on descent ones. Although, they certainly could make PvP items req 7, and I don't think anyone would really complain about that.
|
|
|
Feb 12, 2007, 08:50 PM // 20:50
|
#3
|
No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
|
Quote:
Originally Posted by Zui
Although, they certainly could make PvP items req 7, and I don't think anyone would really complain about that.
|
Some PvE players complain about anything...do not put this one past some of them.
__________________
Team Arena Moderator
Said the joker to the thief.
|
|
|
Feb 12, 2007, 08:50 PM // 20:50
|
#4
|
Forge Runner
|
I think they should not exist. Remember when PvE characters had the huge advantage of armor swapping? PvP'ers basically had to play a gametype they don't like in order to be competitive. You have the same issue in a lesser extend if you have PvE-only mods that influence PvP. Req. 7 weapons won't have much impact, but req. 7 shields will. Imagine the advantage a Mo/W with a req. 7 shield has over a Mo/W with a req. 9 shield.
Making PvP items req. 7 would be a huge shift in the metagame. It would make a lot of casters go /W for a shield, since 7 tactics is quite affordable and 16 armor is quite a lot.
Also, I would like to see this posted in a forum that is more frequently visited by PvE'ers. Though I'm pretty sure what their reaction will be ('people who spend months developing a character deserve an advantage'), it would be nice to give them a chance to express that opinion.
|
|
|
Feb 12, 2007, 10:23 PM // 22:23
|
#5
|
I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
|
PvE item mods should probably exist. Almost the entire hardcore PvE faction is playing this game for Trade Wars, and they need a wide variety of items and mods in order to improve the economy.
However, PvE-specific item mods should be of the sort that don't do anything in PvP. +damage vs Trolls isn't going to be a huge help in GvG. Req 7 stuff, slashing daggers, ect should obviously be removed or made available in the J-menu.
|
|
|
Feb 12, 2007, 10:33 PM // 22:33
|
#6
|
Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
|
First they take away my HoD axe... now my req 7 shield?! WTF ANET THIS IS THE LAST STRAW!
Okay, seriously, req 7 items, +5 energy 20% fast cast wands, impossible greens, and all of the other usable PvE items should be modified much in the same way as the HoD axe was. I'm sure the PvErs who had them cried rivers, but its a sacrifice that we have to make. Up the req 7-8 items to req 9 and change the mods on items so that they are similar to those being created in PvP. Granted, that kind of leaves the PvErs out, and is unfair, but it has already happened a few times and this would be nothing new. A more neutral approach would be to make these items accessible in PvP, but I don't think it was ever meant for every class to be running around with the full benefits of a warrior shield.
|
|
|
Feb 12, 2007, 10:49 PM // 22:49
|
#7
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
I agree that req 7 items and mods should be made available to PvP-only players but, if that is done, all PvE collectors items should be made available with those same requirements/mods.
Completely removing them from the PvE game, however, is simply absurd when you consider the backlash it would cause.
|
|
|
Feb 12, 2007, 10:56 PM // 22:56
|
#8
|
Frost Gate Guardian
Join Date: May 2006
Profession: W/
|
i think leave it how it is. Making req7 items available for pvp would mess alot of things up imo. req7 are very rare anyway and are hardly an influence if any on pvp.
|
|
|
Feb 12, 2007, 11:33 PM // 23:33
|
#9
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: Finland
Guild: Kuningas Kunta [Pipi]
Profession: Mo/
|
Perhaps do it that in pvp all items are req 9 regardless of their "real" requirement. So pve:rs have their req 7 things and it wouldn't have an effect to pvp.
|
|
|
Feb 13, 2007, 12:10 AM // 00:10
|
#10
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Quote:
Originally Posted by Thomas.knbk
I think they should not exist. Remember when PvE characters had the huge advantage of armor swapping? PvP'ers basically had to play a gametype they don't like in order to be competitive. You have the same issue in a lesser extend if you have PvE-only mods that influence PvP. Req. 7 weapons won't have much impact, but req. 7 shields will. Imagine the advantage a Mo/W with a req. 7 shield has over a Mo/W with a req. 9 shield.
Making PvP items req. 7 would be a huge shift in the metagame. It would make a lot of casters go /W for a shield, since 7 tactics is quite affordable and 16 armor is quite a lot.
Also, I would like to see this posted in a forum that is more frequently visited by PvE'ers. Though I'm pretty sure what their reaction will be ('people who spend months developing a character deserve an advantage'), it would be nice to give them a chance to express that opinion.
|
I agree it should be in The Riverside Inn anyways I see PvPers useing Geofors Bulwark shield even I have it for my Monk but most of the mods are there already.This is when inscriptions came into play anyway i really wouldn't mind seeing the HoD sword reinstated as I can't get+5 energy sword that looks the same.I don't like skins of the ones in Factions or Nightfall.
|
|
|
Feb 13, 2007, 12:23 AM // 00:23
|
#11
|
Forge Runner
|
why don't set all weapon req to 9 when you are playing a pvp arena?
that would be the real balance. so you can use your req 13 offhand ...
|
|
|
Feb 13, 2007, 12:48 AM // 00:48
|
#12
|
No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
|
Quote:
Originally Posted by MaaKotka
Perhaps do it that in pvp all items are req 9 regardless of their "real" requirement. So pve:rs have their req 7 things and it wouldn't have an effect to pvp.
|
Quote:
Originally Posted by lishi
why don't set all weapon req to 9 when you are playing a pvp arena?
that would be the real balance. so you can use your req 13 offhand ...
|
You two have the right idea.
__________________
Team Arena Moderator
Said the joker to the thief.
|
|
|
Feb 13, 2007, 12:50 AM // 00:50
|
#13
|
Forge Runner
|
I agree that they need to do a combination of some of these things.
For non-ground-breaking items, such as some impossible greens, simply add them to the creation screen.
For ground-breaking items, such as req 7/8 shields, I would suggest going with the suggestion that anything under req 9 should automatically be set to req 9 in PvP arenas. I don't really care about stuff over req 9, because you should be using a PvP character if it matter either way. However, for stuff like Tommy's little shield, set the req to 9 in PvP arenas or something to get rid of the affect, because I seriously doubt that ANet with remove them from the game.
|
|
|
Feb 13, 2007, 02:10 AM // 02:10
|
#14
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
Lishi's idea is probably the best. but think of the items like the -2/-2 and -2/-3 shields that are not makeable on the j screen. what about these?
|
|
|
Feb 13, 2007, 02:21 AM // 02:21
|
#15
|
Lion's Arch Merchant
|
Those mods aren't very good. They're just physical damage. I'd rather have +30 health and +10 armor against the type of damage they have the most of, which will probably be useless due to elemental weapons anyway, but its more reliable against caster damage or any damage you know the type for sure, but generally if they're using a vamp, you can tell what type of weapons their warriors are using)
|
|
|
Feb 13, 2007, 03:01 AM // 03:01
|
#16
|
Krytan Explorer
|
Yes, there still are small differences between the PVP items and PVE chars but it has become a lot better since the release of Nightfall. There are no "groundbreaking" items anymore that will dictate a match. Yes, a req7 shield will help in some situations but it doesn't warrant enough of a problem to force a change. There is only a small demographic of hardcore PVPers that would benefit from these changes.
|
|
|
Feb 13, 2007, 09:47 AM // 09:47
|
#17
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
Quote:
Originally Posted by l Batman l
Yes, there still are small differences between the PVP items and PVE chars but it has become a lot better since the release of Nightfall. There are no "groundbreaking" items anymore that will dictate a match. Yes, a req7 shield will help in some situations but it doesn't warrant enough of a problem to force a change. There is only a small demographic of hardcore PVPers that would benefit from these changes.
|
Yeh, but you could pit a low rank guild and give them +50 fortitudes against QQ and it wouldn't make a difference, but does it matter?
|
|
|
Feb 13, 2007, 10:01 AM // 10:01
|
#18
|
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
|
Seriuosly these kinda joke threads should stop popping up, though they are good for a laugh at times.
If you are that concerned over a req 7 weapon, you have other problems to deal with. As there is no real difference between a req 7 and a req 9 weapon. Just allows a little more diversity. There really is no advantage. And to break the news to some here PvP'ers whine just as much as the PvP'ers.
|
|
|
Feb 13, 2007, 10:15 AM // 10:15
|
#19
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
Not talking about weapons, talking about 7 tactics and 9 tactics on a Mo/W, which is a big difference. A PvE char with a req 7 shield has more points to put in his monk attributes than a PvP char, which isn't balanced.
|
|
|
Feb 13, 2007, 02:29 PM // 14:29
|
#20
|
Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
|
The low req tactics shields are definitely the most proplematic right now.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:35 PM // 17:35.
|