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Old Feb 12, 2007, 07:48 PM // 19:48   #1
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Default Discussion: Should PvE-only item mods exist?

Most of the PvE only items and mods have been removed, but some remain -- notably req 7/8 items, a handful of collectors or quest rewards, and so on. I personally believe ALL items that cannot be created in the PvP creation screen should be removed or at least altered so they cannot be used in PvP play.

Thoughts?

P.S. This is not a discussion of skins, but only function.
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Old Feb 12, 2007, 08:18 PM // 20:18   #2
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I agree with you; There really shouldn't be any kind of pve-only mods that could in any way effect PvP. Although, I think that the +% vs creature type mods should remain PvE-only, as there's no PvP impact if Joe Whammo X can do +20% damage to plants with his Pruning mod.

ANET will never remove req 7s and 8s. Too many PvE players would complain, and rightfuly so since they probably spent millions on descent ones. Although, they certainly could make PvP items req 7, and I don't think anyone would really complain about that.
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Old Feb 12, 2007, 08:50 PM // 20:50   #3
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Quote:
Originally Posted by Zui
Although, they certainly could make PvP items req 7, and I don't think anyone would really complain about that.
Some PvE players complain about anything...do not put this one past some of them.
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Old Feb 12, 2007, 08:50 PM // 20:50   #4
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I think they should not exist. Remember when PvE characters had the huge advantage of armor swapping? PvP'ers basically had to play a gametype they don't like in order to be competitive. You have the same issue in a lesser extend if you have PvE-only mods that influence PvP. Req. 7 weapons won't have much impact, but req. 7 shields will. Imagine the advantage a Mo/W with a req. 7 shield has over a Mo/W with a req. 9 shield.
Making PvP items req. 7 would be a huge shift in the metagame. It would make a lot of casters go /W for a shield, since 7 tactics is quite affordable and 16 armor is quite a lot.
Also, I would like to see this posted in a forum that is more frequently visited by PvE'ers. Though I'm pretty sure what their reaction will be ('people who spend months developing a character deserve an advantage'), it would be nice to give them a chance to express that opinion.
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Old Feb 12, 2007, 10:23 PM // 22:23   #5
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PvE item mods should probably exist. Almost the entire hardcore PvE faction is playing this game for Trade Wars, and they need a wide variety of items and mods in order to improve the economy.

However, PvE-specific item mods should be of the sort that don't do anything in PvP. +damage vs Trolls isn't going to be a huge help in GvG. Req 7 stuff, slashing daggers, ect should obviously be removed or made available in the J-menu.
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Old Feb 12, 2007, 10:33 PM // 22:33   #6
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First they take away my HoD axe... now my req 7 shield?! WTF ANET THIS IS THE LAST STRAW!

Okay, seriously, req 7 items, +5 energy 20% fast cast wands, impossible greens, and all of the other usable PvE items should be modified much in the same way as the HoD axe was. I'm sure the PvErs who had them cried rivers, but its a sacrifice that we have to make. Up the req 7-8 items to req 9 and change the mods on items so that they are similar to those being created in PvP. Granted, that kind of leaves the PvErs out, and is unfair, but it has already happened a few times and this would be nothing new. A more neutral approach would be to make these items accessible in PvP, but I don't think it was ever meant for every class to be running around with the full benefits of a warrior shield.
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Old Feb 12, 2007, 10:49 PM // 22:49   #7
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I agree that req 7 items and mods should be made available to PvP-only players but, if that is done, all PvE collectors items should be made available with those same requirements/mods.

Completely removing them from the PvE game, however, is simply absurd when you consider the backlash it would cause.
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Old Feb 12, 2007, 10:56 PM // 22:56   #8
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i think leave it how it is. Making req7 items available for pvp would mess alot of things up imo. req7 are very rare anyway and are hardly an influence if any on pvp.
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Old Feb 12, 2007, 11:33 PM // 23:33   #9
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Perhaps do it that in pvp all items are req 9 regardless of their "real" requirement. So pve:rs have their req 7 things and it wouldn't have an effect to pvp.
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Old Feb 13, 2007, 12:10 AM // 00:10   #10
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Quote:
Originally Posted by Thomas.knbk
I think they should not exist. Remember when PvE characters had the huge advantage of armor swapping? PvP'ers basically had to play a gametype they don't like in order to be competitive. You have the same issue in a lesser extend if you have PvE-only mods that influence PvP. Req. 7 weapons won't have much impact, but req. 7 shields will. Imagine the advantage a Mo/W with a req. 7 shield has over a Mo/W with a req. 9 shield.
Making PvP items req. 7 would be a huge shift in the metagame. It would make a lot of casters go /W for a shield, since 7 tactics is quite affordable and 16 armor is quite a lot.
Also, I would like to see this posted in a forum that is more frequently visited by PvE'ers. Though I'm pretty sure what their reaction will be ('people who spend months developing a character deserve an advantage'), it would be nice to give them a chance to express that opinion.
I agree it should be in The Riverside Inn anyways I see PvPers useing Geofors Bulwark shield even I have it for my Monk but most of the mods are there already.This is when inscriptions came into play anyway i really wouldn't mind seeing the HoD sword reinstated as I can't get+5 energy sword that looks the same.I don't like skins of the ones in Factions or Nightfall.
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Old Feb 13, 2007, 12:23 AM // 00:23   #11
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why don't set all weapon req to 9 when you are playing a pvp arena?

that would be the real balance. so you can use your req 13 offhand ...
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Old Feb 13, 2007, 12:48 AM // 00:48   #12
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Quote:
Originally Posted by MaaKotka
Perhaps do it that in pvp all items are req 9 regardless of their "real" requirement. So pve:rs have their req 7 things and it wouldn't have an effect to pvp.
Quote:
Originally Posted by lishi
why don't set all weapon req to 9 when you are playing a pvp arena?

that would be the real balance. so you can use your req 13 offhand ...
You two have the right idea.
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Old Feb 13, 2007, 12:50 AM // 00:50   #13
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I agree that they need to do a combination of some of these things.

For non-ground-breaking items, such as some impossible greens, simply add them to the creation screen.

For ground-breaking items, such as req 7/8 shields, I would suggest going with the suggestion that anything under req 9 should automatically be set to req 9 in PvP arenas. I don't really care about stuff over req 9, because you should be using a PvP character if it matter either way. However, for stuff like Tommy's little shield, set the req to 9 in PvP arenas or something to get rid of the affect, because I seriously doubt that ANet with remove them from the game.
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Old Feb 13, 2007, 02:10 AM // 02:10   #14
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Lishi's idea is probably the best. but think of the items like the -2/-2 and -2/-3 shields that are not makeable on the j screen. what about these?
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Old Feb 13, 2007, 02:21 AM // 02:21   #15
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Those mods aren't very good. They're just physical damage. I'd rather have +30 health and +10 armor against the type of damage they have the most of, which will probably be useless due to elemental weapons anyway, but its more reliable against caster damage or any damage you know the type for sure, but generally if they're using a vamp, you can tell what type of weapons their warriors are using)
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Old Feb 13, 2007, 03:01 AM // 03:01   #16
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Yes, there still are small differences between the PVP items and PVE chars but it has become a lot better since the release of Nightfall. There are no "groundbreaking" items anymore that will dictate a match. Yes, a req7 shield will help in some situations but it doesn't warrant enough of a problem to force a change. There is only a small demographic of hardcore PVPers that would benefit from these changes.
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Old Feb 13, 2007, 09:47 AM // 09:47   #17
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Quote:
Originally Posted by l Batman l
Yes, there still are small differences between the PVP items and PVE chars but it has become a lot better since the release of Nightfall. There are no "groundbreaking" items anymore that will dictate a match. Yes, a req7 shield will help in some situations but it doesn't warrant enough of a problem to force a change. There is only a small demographic of hardcore PVPers that would benefit from these changes.
Yeh, but you could pit a low rank guild and give them +50 fortitudes against QQ and it wouldn't make a difference, but does it matter?
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Old Feb 13, 2007, 10:01 AM // 10:01   #18
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Seriuosly these kinda joke threads should stop popping up, though they are good for a laugh at times.

If you are that concerned over a req 7 weapon, you have other problems to deal with. As there is no real difference between a req 7 and a req 9 weapon. Just allows a little more diversity. There really is no advantage. And to break the news to some here PvP'ers whine just as much as the PvP'ers.
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Old Feb 13, 2007, 10:15 AM // 10:15   #19
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Not talking about weapons, talking about 7 tactics and 9 tactics on a Mo/W, which is a big difference. A PvE char with a req 7 shield has more points to put in his monk attributes than a PvP char, which isn't balanced.
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Old Feb 13, 2007, 02:29 PM // 14:29   #20
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The low req tactics shields are definitely the most proplematic right now.
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