Feb 07, 2007, 09:52 PM // 21:52
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#81
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Academy Page
Join Date: Apr 2006
Guild: Drunks Really Know Nothing [DRKN]
Profession: W/
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I would run something like this: http://gwshack.us/f8261. Essentially a smite powered dervish train with multiple snares, deep wound and AoE damage. Carries two copies of WaF with multiple runners for Murderball and relic runs, and a ton of damage for Kill count. Defense through overwhelming offense.
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Feb 09, 2007, 05:32 PM // 17:32
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#82
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Academy Page
Join Date: Feb 2007
Guild: [GN]
Profession: E/
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Feb 09, 2007, 06:15 PM // 18:15
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#83
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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omg mendway ft....lol
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Feb 09, 2007, 08:10 PM // 20:10
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#84
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Mystic-
yesh, at the start of most fights vs. spike builds, if someone over extends they die. Anyway I wasnt sure what to use and mesmers are such squishes I thought it would be a good idea, I wasnt even being serious about the build xD, if I was it wouldnt be anything like that. anyway this coke dude doesnt even know what he's looking for, this is just a waste of time.
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Your build is garbage so yea feel free to stop posting. Your mesmer bars are retarded and your attributes are messed up. You are going to run 10 FC, 16 Dom, 10 Shadow and also use a 3 second signet of humility? Let's imagine that I am on the spike team that is against your stupid shadow form mesmers. You can only keep it up 18 seconds out of every 60, when it ends you have like 50 life and I just vamp gaze or lightning strike you, GG. If you think that blacking out 2 monks and trying to kill something with 2 dervishes and an ele with one easy to run out of aoe attack will work, you are wrong. If you have a good joke build, post it but not garbage please.
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Feb 15, 2007, 01:50 AM // 01:50
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#85
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Ascalonian Squire
Join Date: Feb 2007
Guild: Strike Force
Profession: D/
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Quote:
Originally Posted by Liveundead122
People who want 8v8 back are missing the point. we have 8v8 already. its called gvg. the reason i want Heroes ascent to stay 6v6 is because it is the only 6v6 in the game. this makes heroes ascent unique. if i want to do 8v8 (and often i do) i organize some gvg.
there is a larger variety of builds in the game because of the number of pvp posibilities. if you get rid of the 6v6 aspect of pvp, a whole list of builds become un used and obsolete.
and if the case is that 'people who want 6v6 are bad at 8v8' then go do some gvg and play with the 'better' people.
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I agree w/you completely on that, and have been postin' the same in the HA comments thread >
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Feb 15, 2007, 02:46 AM // 02:46
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#86
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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You can't just "do some GVG" whenever you want.. Even sometimes when we do a PUG in IRC at the middle of night it is nearly impossible to get a match since nobody is playing. Needing 4 members and soon a whole month of membership make it too difficult to be a casual gameplay type. The majority of players prefer 8v8... Sure 6v6 was unique but so is tombs 8v8 where you can just go play for fun. GVG is harder to setup so it is irrelevant.
Saying that 8v8 made a whole list of 6v6 builds obsolete is probably one of the stupidest things I have ever read on a forum ever. To agree with something like that just shows your inexperience.
6x8 = 48
8x8 = 64
You lose gg. The "soul reaping"/jagged hex builds originated in 8v8 with the 2 N/Mo 2 Rt/X backlines. "Zergway" is based on IWAY. Any of the 6v6 FOTMs can be adapted to 8v8 easily, while the reverse is not true.
I still think that most people who like 6v6 are bad/inexperienced. You could always post a build and prove me wrong.... Dealing with spikes and real pressure are more challenging but hopefully you can adapt.
I am going to close my contest for entries on sunday. 1 or 2 days afterward I will announce a winner, probably with higher prizes than previously announced. I may not even award the 3rd place prizes due to the severe lack of quality builds submitted, but maybe you guys will come up with something at the end.
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Feb 15, 2007, 08:43 AM // 08:43
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#87
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Ascalonian Squire
Join Date: Feb 2007
Guild: Strike Force
Profession: D/
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I think you are missing the point though. The point that was being stated is the diversity of the game to have multiple levels of PvP according to player cap. It's a different style of gameplay that allows smaller teams such as TA teams to get together and run with it. I agree with the diversity limitations you can have with a 6on6 and that you will have more horizons to be expanded in an 8on8, but who wants to sit and take 45 minutes to setup a decent pug if you don't have enough people. I might have been gone for 9 months up until nightfall came out, but to see there was a 6on6 type of arena to cope for smaller teams was a big plus for me.
I also wouldn't agree w/you saying someone is inexperienced for liking the 6on6 either. I have had the opportunity to game with some very experienced pvp'ers through the 6 man HA, because I've guest GvG'ed with them as well. To see that these same players had mechanics worked out for both like myself was nice. It made for a more diverse player. I think in 6on6 since there were smaller teams you were able to learn the mechanics of a team a little quicker, you get to analyze things under a smaller scope and do a lil' more digging in how things operate and how to deal with that.
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Feb 15, 2007, 10:56 AM // 10:56
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#88
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Jedbacca
I think in 6on6 since there were smaller teams you were able to learn the mechanics of a team a little quicker, you get to analyze things under a smaller scope and do a lil' more digging in how things operate and how to deal with that.
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Go play TA? See, it is a lot easier for me to say that because you don't need 4 members and 4 guests to go TA. Personally, I hate all PVP under 8 players and 6v6 tombs removed casual 8v8.
Quote:
Originally Posted by Jedbacca
I also wouldn't agree w/you saying someone is inexperienced for liking the 6on6 either.
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I am convinced of it and that is why I made the challenge. I am not going to engage you in more jibber jabber about 6v6 unless you post a build. Seriously, I dare you.
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Feb 15, 2007, 06:30 PM // 18:30
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#89
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Ascalonian Squire
Join Date: Feb 2007
Guild: Strike Force
Profession: D/
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Quote:
Originally Posted by coleslawdressin
I am convinced of it and that is why I made the challenge. I am not going to engage you in more jibber jabber about 6v6 unless you post a build. Seriously, I dare you.
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Again, you are mistaken, I specifically said that there are experienced players that do like the 6on6 casually as in between GvG fillers. There is no such thing as build comparison to effectively guage which one is better. The only thing to do is sit back and analyze the benefits of both, and what is happening. Last night at 10PST I log in to HA to see how things are going, and the only district with activity was ID1 not even near its max. I don't beleive I've ever seen it like that. If you really want me to post a build, I'll just tell you 6 man SOMW, due to the fact that the counters are extremely detrimental to that build. I got about 4 guilds worth that run similar versions of it that will tell you its a pain in the neck to successfully hold with that build before the nerf. Not to mention those guilds have held halls at least 2-3 times a night a peice, even w/that build.
Each position of a somw you had 3 duties, maintain bonds spike and either heal strip enchants spirit hunt etc etc. Spirit hunting was a pain in the neck to, because of the recharge time and with an oath shot spirit spammer NR would be back up in an instant, then you'd have to run spike and run out. Not to mention being interrupted because of a 2 sec cast time. Yet, I'm not going to sit here all morning going over mechanics and tactics of an out of date build now.
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Feb 15, 2007, 07:52 PM // 19:52
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#90
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Jedbacca
If you really want me to post a build, I'll just tell you 6 man SOMW, due to the fact that the counters are extremely detrimental to that build. .... Yet, I'm not going to sit here all morning going over mechanics and tactics of an out of date build now.
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No 6v6 builds.... Original 8v8 build for new mechanics gogo. Again, I dare you.
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Feb 15, 2007, 08:45 PM // 20:45
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#91
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by Jedbacca
Again, you are mistaken, I specifically said that there are experienced players that do like the 6on6 casually as in between GvG fillers.
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HA should not be a "filler" for GvG players.
Quote:
Last night at 10PST I log in to HA to see how things are going, and the only district with activity was ID1 not even near its max. I don't beleive I've ever seen it like that.
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I've seen it like that, let me remember where... Hold on, it is when 6v6 was in place. I fail to see your comparison...
Quote:
If you really want me to post a build, I'll just tell you 6 man SOMW, due to the fact that the counters are extremely detrimental to that build. I got about 4 guilds worth that run similar versions of it that will tell you its a pain in the neck to successfully hold with that build before the nerf. Not to mention those guilds have held halls at least 2-3 times a night a peice, even w/that build.
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Sounds like you want 6v6 back because you like to run noob FoTM's and can't seem to win in 8v8 because better people will beat you or you can't seem to beat scrub spike builds.
Quote:
Each position of a somw you had 3 duties, maintain bonds spike and either heal strip enchants spirit hunt etc etc. Spirit hunting was a pain in the neck to, because of the recharge time and with an oath shot spirit spammer NR would be back up in an instant, then you'd have to run spike and run out. Not to mention being interrupted because of a 2 sec cast time. Yet, I'm not going to sit here all morning going over mechanics and tactics of an out of date build now.
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Wow, sounds tough.... lol!
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Feb 15, 2007, 10:12 PM // 22:12
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#92
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Ascalonian Squire
Join Date: Feb 2007
Guild: Strike Force
Profession: D/
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Before you attack my character as a gamer, maybe you should read in to what I'm saying. I said I was using somw as an example. I'm not expressively saying that 6on6 should be filler, but that is what we utilized it for, some nights we don't have 8 ppl for GvG, yet 6 to at least do some HA. We really never ran somw ourselves as a guild, maybe once or twice and was successful with it. So before you call me a scrub do your research on my guild and see what we've accomplished in the past in the higher ranks. We've just turned ourselves in to casual GvG'ers now is all.
http://www.guildwars.com/competitive...er/default.php
We have no intention on getting that high on the ladder again, because we like to be more relaxed when we game now.
I prefer a pressure build over a spike build anyday, any of my guildies could attest to that. I'm just pointing out the fact that it's easier to get stuck in a base role that may only have one or two things at most to work at, and less multitasking. In my opinion I think you have to work a lil' harder for your wins in 6on6 is all I'm saying, and I liked that.
Even the fotm builds that were out at that time had to think of their counters on a hardcore level because they were greater and more detrimental to their team. Again looking at mechanics of the team under a smaller scope. Quite honestly, those who call the ppl who won with somw n00bs are wrong, they just couldn't properly counter it, or didn't plan ahead. The build was quite simple to beat
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Feb 16, 2007, 05:19 AM // 05:19
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#93
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by Jedbacca
Before you attack my character as a gamer, maybe you should read in to what I'm saying. I said I was using somw as an example. I'm not expressively saying that 6on6 should be filler, but that is what we utilized it for, some nights we don't have 8 ppl for GvG, yet 6 to at least do some HA. We really never ran somw ourselves as a guild, maybe once or twice and was successful with it. So before you call me a scrub do your research on my guild and see what we've accomplished in the past in the higher ranks. We've just turned ourselves in to casual GvG'ers now is all.
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I would have never called you a scrub had you not said something about SoMW.
Quote:
In my opinion I think you have to work a lil' harder for your wins in 6on6 is all I'm saying, and I liked that.
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Again, I disagree. 8v8 allows a much broader array of builds to run. Not to mention the fact that you have to specifically account for running into a spike group (which is usually a bit more powerful in 8v8). This is why, in my opinion, winning in 8v8 is a bit more challenging. Of course, I wouldn't have been as critical if you would have come out and said something like this instead of the other crap you posted. At least that is a point of view that I can respect, although I don't think it is accurate.
Quote:
Even the fotm builds that were out at that time had to think of their counters on a hardcore level because they were greater and more detrimental to their team. Again looking at mechanics of the team under a smaller scope. Quite honestly, those who call the ppl who won with somw n00bs are wrong, they just couldn't properly counter it, or didn't plan ahead. The build was quite simple to beat
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FoTM's are available for people who can't come up with anything original, or can't play outside a specific role. I'm not saying you are one of them, but they become FoTM's because they rely on one sided mechanics (sometimes broken mechanics like Soul Reaping) and are typically easy to counter because they lack in other areas of the game. SoMW is for noobs because it was a win/lose situation mostly. How can you honestly expect to win with a team that has only one offensive skill per person, and you can only spike with it every 20 seconds? C'mon, thats the most retarded spike team I ever saw, and if anyone thinks its good, then they are bad at the game and rely on overpowered builds to gain fame. Its like the SF ele teams out there now, its funny to watch them because they will never achieve any sense of accomplishment with regards to their skill. That is what differentiates the players that care about HA vs. the players that care about Fame. 8v8 is the way PvP is set up at the highest level, I want to get better, not rely on some dumb build vs. build BS. I want my skills to improve so that I know I am a better player. The fame is nice, but it doesn't prove a whole lot in the long run. I'm not saying that spiking is bad in general, but SoMW is the dumbest spike that ever had to exist in GW. 20 seconds???!!!
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Feb 16, 2007, 06:49 AM // 06:49
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#94
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Ascalonian Squire
Join Date: Feb 2007
Guild: Strike Force
Profession: D/
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Well, in any case its harder for me to get teams rollin' for 8 man atm which is probably why I prefer the 6 man teams. It was a lil' aggravating tonight waiting 3 full timer countdowns to get in underworld after the ghosties. I think its not a matter of amount of the people per team now, I think its just the consistent switching either 8 or 6 that is detouring ppl from the HA aspect in general? In any case I liked the opportunity to at least have 6 man for a while. In any case people will just have to accept what Anet tosses out and live w/either 8 or 6 and adapt.
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Feb 16, 2007, 07:21 PM // 19:21
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#95
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Academy Page
Join Date: Apr 2006
Guild: Drunks Really Know Nothing [DRKN]
Profession: W/
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Here's another entry into the mix. http://gwshack.us/fa237
A variation on the Euro Spike concept rewritten for 8 man with heavy spike defense to take into account the current HA meta.
PD coordinates with the Paragon to interrupt spikers while Incoming recharges. The ritualist keeps vitals up on all players except the warrior who gets a splinter right before the spike. He also maintains Shelter, using Soul Twisting. Spirit Siphon should keep him sufficiently energized with the abundance of opposing spirits.
Between the 3 eles, warrior, para and ritualist it should certainly produce enough damage to score kills, while maintaing a multi-tiered defense.
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Feb 16, 2007, 09:06 PM // 21:06
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#96
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Necromancer/Mesmer: [skill]Parasitic Bond[/skill][skill]Depravity[/skill][skill]Shadow of Fear[/skill][skill]Malaise[/skill][skill]Desecrate Enchantments[/skill][skill]Ether Phantom[/skill][skill]Channeling[/skill][skill]Resurrection Signet[/skill]
14 Curses
10 Inspiration
9 Soul reaping
Necromancer/Monk: [skill]Scourge Healing[/skill][skill]Scourge Enchantment[/skill][skill]Spoil Victor[/skill][skill]Mark of Subversion[/skill][skill]Dark Pact[/skill][skill]Vampiric Gaze[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
14 Blood Magic
11 Smiting Prayers
6 Soul reaping
Mesmer/Anything: [skill]Mantra of Recovery[/skill][skill]Diversion[/skill][skill]Guilt[/skill][skill]Shame[/skill][skill]Spiritual Pain[/skill][skill]Discharge Enchantment[/skill][skill]Drain Enchantment[/skill][skill]Signet of Humility[/skill]
13 Fastcasting
12 Domination
10 Inspiration
Dervish/Anything:[skill]Avatar of Melandru[/skill][skill]Faithful Intervention[/skill][skill]Heart of Fury[/skill][skill]Enchanted Haste[/skill][skill]Harrier's Grasp[/skill][skill]Wearying Strike[/skill][skill]Chilling Victory[/skill][skill]Resurrection Signet[/skill]
14 Scythe Mastery
11 Mysticism
8 Wind Prayers
Ritualist/Anything: [skill]Channeled Strike[/skill][skill]Caretaker's Charge[/skill][skill]Warmonger's Weapon[/skill][skill]Vital Weapon[/skill][skill]Bloodsong[/skill][skill]Pain[/skill][skill]Mighty was Vorizun[/skill][skill]Resurrection Signet[/skill]
13 Channeling
12 Communing
9 Spawning Power
Paragon/Anything: [skill]Song of Concentration[/skill][skill]"Brace Yourself!"[/skill][skill]"Go for the Eyes!"[/skill][skill]"Lead the Way!"[/skill][skill]Aggressive Refrain[/skill][skill]Spear of Lightning[/skill][skill]Harrier's Toss[/skill][skill]Signet of Return[/skill]
14 Spear Mastery
10 Leadership
9 Command
Monk/Mesmer: [skill]Divert Hexes[/skill][skill]Spirit Bond[/skill][skill]Shield of Absorption[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Signet of Devotion[/skill][skill]Channeling[/skill][skill]Holy Veil[/skill]
14 Protection
12 Divine Favor
6 Inspiration
Monk/Mesmer: [skill]Healing Touch[/skill][skill]Dwayna's Kiss[/skill][skill]Ethereal Light[/skill][skill]Words of Comfort[/skill][skill]Holy Haste[/skill][skill]Healer's Covenant[/skill][skill]Channeling[/skill][skill]Inspired Hex[/skill]
14 Healing
11 Divine Favor
8 Inspiration
The idea of this build is to lay down heavy pressure onto the team, hence the necros and mesmers laying down hexes, and to supplement it with a team spike. The mesmer doesn't have a res because there were too many skills I wanted to put on, I couldn't decide what to drop so I didn't xP
The first spike is Vampiric Gaze, Spiritual Pain, Channeled Strike, Wearying Strike, and Spear of Lightning. The curses necro should start doing desecrate enchantments so that it fits with Dark Pact, Caretaker's Charge, Chilling Victory, and Harrier's Toss, the supplement spike. The paragon preps Song of Concentration beforehand, ofcourse.
Other things: The monk only has spirit bond becuase the ritualist should be keeping vital weapon on as many people as she can except for the paragon/dervish (warmonger's), giving everyone lots of hp and making prot spirit kind of pointless. I couldn't think of anything else to add, so I was just like "lol spirits" for the rest. The Healing Monk is not something I'm certain of, I like Holy Haste but it can't get a cover enchantment.
This is the first 8v8 build I've made myself, so I don't expect it to be spectacular. I'm a casual pvper, and I don't really mind one way or the other with HA. I liked it as 6 vs 6 because it doesn't exist anywhere else, mostly.
Last edited by Made In Ascalon; Feb 22, 2007 at 03:54 PM // 15:54..
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Feb 17, 2007, 08:51 AM // 08:51
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#97
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Academy Page
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Quote:
Originally Posted by coleslawdressin
I am sorry for starting out sounding like this is a flame but I think that a lot of people who like 6v6 are bad at the game. Here is your mission: Show me your great 8v8 tombs build. If you want to tell me your old 8v8 build that is cool or post up what you think would be meta in the new 8v8.
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OMG u really dont get it apparently. Whats so skillfull about the current 8vs8 metagame? 90% of the teams or spiritway or obsispike.
Spiritway = pooping down the spirits. Someone calls, everyone targets, someone count and u all press 1 2 3 hurray target elimanated. Once and a while u need 2 heal each other but thats hardly any proof of skill.
Obsispike, same lame thing
And then there's the good old bloodspike. I actually like this, this recuires more skill than the other spikes but still it all falls in comparison to some of the hexbuilds that ruled the 6vs6 HA before the test weekend.
Imo keep 8vs8 for gvg, at least in this format 8vs8 promotes versatile builds. In HA 8vs8 just promotes lame ass builds.
The proof that 6vs6 promotes more skill? Well look at what happend 2 MATH when 6vs6 was initiated.
As a conclusion; actually i dont mind 8vs8 that much, to me it doesnt make any difference ill still keep playing balaced as i always have, but the fun factor has seriously diminished, al i see is lame spike builds, and spiritbased builds. Half the time i know find myself rushing through maps to prevent the rits from placing the spirits, wich results is a fairly quick win or a total wipeout of our team if accidantaly the opposing party had enough skills 2 see our rush comming. Where are all the though battles that could go on for >30 minutes?
And if u want 2 know what we play these days? We play a pressure build with 3 rangers, 1 mesmer, 2 necro's and 2 monks but im not going in detail here. We're still tweaking the build.
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Feb 17, 2007, 09:01 AM // 09:01
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#98
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Forge Runner
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Quote:
Originally Posted by Sertu
OMG u really dont get it apparently. Whats so skillfull about the current 8vs8 metagame? 90% of the teams or spiritway or obsispike.
Spiritway = pooping down the spirits. Someone calls, everyone targets, someone count and u all press 1 2 3 hurray target elimanated. Once and a while u need 2 heal each other but thats hardly any proof of skill.
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Yeah, soccer is nothing more than kicking a ball in a net too.
Neither is balanced. I mean, all you need to do is change targets every once in a while, heal whenever someone takes dmg, infuse if someone is spiked. That's hardly a show of skill.
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Feb 17, 2007, 11:19 AM // 11:19
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#99
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Ascalonian Squire
Join Date: Feb 2007
Guild: Strike Force
Profession: D/
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We may not have seen MATH in HA for quite some time, but they are a pretty solid GvG team. We fought them earlier in the season, and I would say they are pretty coordinated , but I still love the concept of 3 different tiers of gameplay. 4, 6, 8 ftw imo. Yet, if we do have to live with two different versions of 8on8 then so be it.
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Feb 17, 2007, 07:27 PM // 19:27
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#100
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Sertu
OMG u really dont get it apparently. Whats so skillfull about the current 8vs8 metagame? 90% of the teams or spiritway or obsispike.
Spiritway = pooping down the spirits. Someone calls, everyone targets, someone count and u all press 1 2 3 hurray target elimanated. Once and a while u need 2 heal each other but thats hardly any proof of skill.
Imo keep 8vs8 for gvg, at least in this format 8vs8 promotes versatile builds. In HA 8vs8 just promotes lame ass builds.
The proof that 6vs6 promotes more skill? Well look at what happend 2 MATH when 6vs6 was initiated.
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Hi. This game is post 8v8 builds not QQ about your nooby 6v6.
Last I checked 6v6 was 90% "spirit way" soul barbs spike and "zergway". At least now with 8 players, teams can have counters and run a decent balanced pressure and still have some sort of variety.
Do you want to explain exactly what a lame ass build is? I am assuming it is FOTMs that are copied because they are effective. I don't see why people complain about these when they are so easy to beat. Unless you actually post a build of your own I assume that you are just incompetent and lose to these teams constantly. If you actually did that maybe we could give you constructive criticism.
Trying to use MATH as proof that 8v8 is skill-less is pretty stupid IMO. If/when 6v6 comes back, I am sure that I could find tons of tombs guilds that just copy FOTMs and are worse than MATH.
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