Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 06, 2007, 04:21 AM // 04:21   #1
Ascalonian Squire
 
Join Date: Jan 2006
Guild: Neo Illumunati (the new light)
Profession: R/Mo
Advertisement

Disable Ads
Default Smite

http://gwshack.us/774eb


Dervish-
Avatar of Grenth and Sight Beyond Sight ensure that the damage is always able to get the spot it is intended to.

Avatar up- Extend Enchantments - Sight Beyond Sight- Heart of Fury , while extend enchantments does have the effect of losing all the enchants, it does however provide you with a very nice mostly predictable energy boost, as well as whatever other enchants are on you from the smiter

Mesmer-
Is basically the glue of the build, this is how the group wins its battles, even though gale did get its 1sec reduction it still provides a very nice window to score kills with shame

Gale + Shame
Gale + Shame + Surge/Burn
Gale + Shame + Diversion
are all very good shutdown options to open windows to achieve kills

i found grasping earth to be a very good kiting tool, i would say probably second to return, the thing that its great for when calling to smited off of, works out very nice

Smiter-
This is probably the biggest threat for both teams, he is easily shutdown, any interupt/diverts on any of his kills greatly hinders the team, so it is very important to keep this character clean/ out of harms way. which i found is not very hard as long as master of magic is casted when you are out of range of a mesmer (or out of linesight of the ranger). Keepin a maintained holy veil on this character is not that bad of an idea, because he is a huge target for diversion.

Monk-
Standard Blight monk, purge signet i found is very very very good especially vs hex teams. plus its a signet. if you are good with weapon swapping you will find purge signet to be almost a must on a ta/ra monk bar.

suggestions feedback appreciated, its king vs wards which seem to be popular in ta again
TheTrueTroop is offline   Reply With Quote
Old Feb 11, 2007, 02:15 PM // 14:15   #2
Academy Page
 
Join Date: Feb 2006
Guild: [soLo]
Profession: Me/
Default

uh, im sorry... maybe im missing something but what is the purpose of bringing a nerfed gale on a mesmer?

uhhhh... thinking... thinking... thinking... nope. I got nothing. Speaking as an experienced mesmer... thats a completely wasted slot.
Ganks is offline   Reply With Quote
Old Feb 11, 2007, 02:55 PM // 14:55   #3
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

With the nerf to grenth's, I doubt that this will work. You're going to either have to wipe their team in 36 sec or you probably won't be able to deal enough damage to kill a teal, meaning that you can only really kill 36/120 sec.
TheOneMephisto is offline   Reply With Quote
Old Feb 25, 2007, 03:55 PM // 15:55   #4
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Why are your protection prayers on the smiter so high? Why not 8 prot and 10+2 energy storage for the 2 energy breakpoint(which is pretty significant)? (or you could use a major rune)
Thomas.knbk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:23 PM // 17:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("